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Worksheets

Kira-JH U1/L1

Total questions: 17

Worksheet time: 9mins

Name
Class
Date
1.

A platypus is a cute little animal that lives in _______.

a)

Australia

b)

Africa

c)

South America

d)

Europe

2.

The blue squares in the platypus’ world represent _______.

a)

water/ocean

b)

mountains

c)

trees

d)

sand

3.

The platypus can _______ through the water.

a)

swim

b)

jump

c)

climb

d)

crawl

4.

The platypus avoids the square blocks of _______.

a)

land

b)

water

c)

wood

d)

metal

5.

We use _______ languages to communicate with computers.

a)

programming

b)

spoken

c)

sign

d)

body

6.

In this course you’re going to learn to use the programming language called _______.

a)

Python

b)

Java

c)

Ruby

d)

C++

7.

In the right side of the screen where we see the platypus, in the Visual Output section, where it says put_down(obj) and pick_up(obj), “obj” is short for _______.

a)

object

b)

obstacle

c)

option

d)

objective

8.

The two types of objects the platypus can put down are an _______ or a _______.

a)

egg, crab

b)

stone, fish

c)

leaf, worm

d)

shell, insect

9.

A computer program is a sequence of _______ for a computer to follow.

a)

instructions

b)

colors

c)

songs

d)

dances

10.

A _______ is a specific instruction for the computer to complete a task.

a)

command

b)

folder

c)

monitor

d)

printer

11.

_______ is another word for a computer program.

a)

Code

b)

Monitor

c)

Keyboard

d)

Printer

12.

The code editor part of the screen is where you can edit, or work on, your computer _______.

a)

program/code

b)

music

c)

photos

d)

games

13.

_______ is the set of rules that define how symbols and words are used in a programming language.

a)

Syntax

b)

Algorithm

c)

Variable

d)

Function

14.

The _______ section of the screen is where the output of the program appears when there is output.

a)

console

b)

toolbar

c)

menu bar

d)

status bar

15.

When we make a mistake following the rules of the programming language, we will receive a _______ error.

a)

syntax

b)

runtime

c)

logical

d)

semantic

16.

Another name for an error in a program is a _______.

a)

bug

b)

loop

c)

array

d)

function

17.

The process of fixing bugs in a program is called _______.

a)

debugging

b)

compiling

c)

executing

d)

designing