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Worksheets

Vocabulary Quizs

Total questions: 17

Worksheet time: 9mins

Name
Class
Date
1.

accurate

a)

Close to the true value.

b)

Completely wrong or incorrect.

c)

Vague and unclear.

d)

Only partially correct.

2.

design process

a)

A systematic problem-solving strategy that designers follow to come up with a solution to a problem.

b)

A method for creating artistic designs without any specific guidelines.

c)

A random approach to solving design issues without a structured plan.

d)

A technique used only in graphic design to enhance visual appeal.

3.

collaboration

a)

Working together on a common purpose.

b)

Competing against each other for resources.

c)

Working independently on separate tasks.

d)

Avoiding communication to enhance productivity.

4.

solution

a)

A method to create a problem

b)

The answer to a problem or opportunity.

c)

A type of mathematical equation

d)

A strategy for avoiding issues

5.

decision matrix

a)

A tool for comparing design solutions against one another, using specific criteria that are based on project requirements.

b)

A method for brainstorming ideas in a group setting.

c)

A technique for evaluating the financial viability of a project.

d)

A framework for assessing team performance in a project.

6.

metric system

a)

An internationally recognized measuring system based on the meter, liter, gram, and Celsius.

b)

A system of measurement that uses inches, gallons, pounds, and Fahrenheit.

c)

A traditional system of measurement used primarily in the United States.

d)

A system that only measures temperature in Fahrenheit.

7.

multiview sketch

a)

A sketch that includes only the top view of an object.

b)

A sketch that includes the top, front, and right primary views of an object drawn using orthographic projections.

c)

A sketch that represents an object in a three-dimensional perspective.

d)

A sketch that only shows the side view of an object.

8.

three-dimensional

a)

Having the dimensions of height, width, and depth.

b)

Having only height and width.

c)

A flat surface with no depth.

d)

A shape that can be drawn on paper.

9.

thumbnail sketch

a)

A detailed drawing of a final design.

b)

A preliminary visual of an idea for a design. Most thumbnail sketches are not full size and have little detail. Their purpose is to help quickly explore possible alternative designs.

c)

A digital representation of a design concept.

d)

A full-size model used for presentations.

10.

prototype

a)

A preliminary model used to test a design concept by making observations and necessary adjustments.

b)

A final version of a product ready for mass production.

c)

A theoretical framework that outlines the principles of design.

d)

A detailed report on the design process and outcomes.

11.

team norms

a)

Guidelines that are developed by a team regarding how they are to interact, communicate, and conduct themselves as part of the team.

b)

Rules set by management that dictate team behavior.

c)

A set of personal goals each team member must achieve.

d)

A list of tasks assigned to each team member for project completion.

12.

model

a)

An accurate representation of an object or phenomenon.

b)

A type of scientific theory that explains natural events.

c)

A physical object used for demonstration purposes.

d)

A mathematical equation that describes a relationship.

13.

isometric sketch

a)

A sketch where all angles are 90 degrees and only one side is visible.

b)

A sketch in which an object’s parallel edges are drawn with parallel lines, typically at 30-degree angles to the horizontal baseline. There are no vanishing points, and three sides of the object can be seen simultaneously.

c)

A sketch that uses vanishing points to create a three-dimensional effect.

d)

A sketch that represents an object in a two-dimensional view without any angles.

14.

hatch mark

a)

A type of bird mark used in ornithology.

b)

A form of math notation or a mark to indicate a unit of measurement.

c)

A decorative mark used in art and design.

d)

A symbol used in programming languages.

15.

U.S. Customary Standard system

a)

A metric measuring system that uses units such as meter, liter, and Celsius.

b)

A British-based measuring system that uses units such as inch, yard, mile, gallon, and Fahrenheit.

c)

A system of measurement used only in scientific contexts, focusing on precision and accuracy.

d)

A universal measuring system that includes units like kilometer, liter, and Kelvin.

16.

orthotist

a)

A medical professional who helps patients who require body braces, called orthoses, to support their backs, legs, or feet.

b)

A doctor who specializes in treating heart conditions.

c)

A therapist who provides mental health support to patients.

d)

A nurse who assists in surgical procedures.

17.

dimension

a)

A measure in one direction.

b)

A type of geometric shape.

c)

A unit of measurement for weight.

d)

A concept related to time.