Wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

TLE-ICT 2ND QUARTER

Total questions: 192

Worksheet time: 3hrs 36mins

Name
Class
Date
1.

What does CTDR mean?

(a)  

2.

Is the process of creating and producing flat, two dimensional (2D) designs

using computer software and printer.

(a)  

3.

What are the 2 things needed for.

2D MODELING AND PRINTING?

a)

clay

b)

computer software

c)

printer

d)

3D printer

4.

Refers to creating drawings, sketches or designs

on a flat surface (length and width only, no depth).

(a)  

5.

2D MODELING has no depth.

a)
True
b)
False
6.

2D MODELING usually involves 3D shapes, lines, and text.

a)
True
b)
False
7.

What does CAD mean in CAD Tools?

(a)  

8.

What are examples of CAD Tools?

a)

AutoCAD

b)

Meta AI

c)

CoreIDRAW

d)

Adobe Illustrator

e)

ChatGPT

9.

What is 2D MODELING used for?

a)

Floor plans

b)

logos

c)

posters

d)

technical diagrams

e)

Virtual environments

10.

The process of transferring the 2D model or design onto a physical medium

such as paper, fabric, or plastic using a printer.

(a)  

11.

2D PRINTING can be done with ordinary printers (inkjet/laser) for documents,

or with specialized plotters for larger and more precise designs

a)
True
b)
False
12.

What are 2 kinds of ordinary printers that can be used for 2D modeling?

a)

3D printer

b)

inkjet

c)

dot matrix

d)

laser

13.

Where is 2D Printing normally used?

a)

3D mechanical parts

b)

architectural plans

c)

engineering drawings

d)

car engine components

14.

A computer-aided design (CAD) program used for 2-D and 3-D design and drafting.

(a)  

15.

Who developed and marketed AutoCAD?

(a)  

16.

It determines the quantity (as of length, time, heat, or value)

adopted as a standard measurement.

(a)  

17.

Are the primary method organizing the objects in drawing by function or purpose.

(a)  

18.

It is used to reduce and enlarge sizes of the object

according to the preferences scales.

(a)  

19.

A panel of reference tools according to their types, kinds and use.

(a)  

20.

A universal language used by engineers, architects, designers, and technicians

to represent ideas clearly and precisely.

(a)  

21.

What are things that are made through

TECHNICAL DRAWING?

a)

live performances

b)

blueprint of a building

c)

mechanical parts

d)

electrical diagram

e)

cooking recipes

22.

The exact, detailed, and standardized representation of the concept.

(a)  

23.

It shows the relationship between a concept (an idea)

and its technical representation (drawing).

(a)  

24.

Refers to the idea, design, or plan formed in the mind of

a designer, engineer, or architect before actual creation.

(a)  

25.

It is abstract, imaginative, and may be expressed through

rough sketches, brainstorming, or models.

(a)  

26.

RELATIONSHIP BETWEEN CONCEPT AND TECHNICAL DRAWING

What is missing?

CONCEPT ---> (a)   ---> PRODUCT

27.

RELATIONSHIP BETWEEN CONCEPT AND TECHNICAL DRAWING

What is missing?

(a)   ---> DRAWING ---> PRODUCT

28.

RELATIONSHIP BETWEEN CONCEPT AND TECHNICAL DRAWING

What is missing?

CONCEPT ---> DRAWING ---> (a)  

29.

_______ is the starting point.

Then, technical drawing refines and communicates the concept.

And, product is the result of implementing the technical drawing.

a)

Concept

b)

Technical drawing

c)

2D Printing

d)

2D Modeling

30.

Concept is the starting point.

Then, technical drawing refines and communicates the concept.

And, _______ is the result of implementing the technical drawing.

a)

Concept

b)

Technical drawing

c)

2D Printing

d)

Product

31.

Concept is the starting point.

Then, _____________ refines and communicates the concept.

And, product is the result of implementing the technical drawing.

a)

Concept

b)

Technical drawing

c)

2D Printing

d)

Product

32.

Concept without Technical Drawing = vague idea, cannot be manufactured.

a)
True
b)
False
33.

Technical Drawing without Concept = still meaningful but lacks purpose.

a)
True
b)
False
34.

RELATIONSHIP BETWEEN CONCEPT AND TECHNICAL DRAWING

CONCEPT ---> DRAWING ---> PRODUCT

Together, they transform an idea into (a)   .

35.

A commercial computer-aided design (CAD) and drafting software application.

Developed and marked by Autodesk.

(a)  

36.

A panel of reference tools according to their types, kinds and use.

(a)  

37.

Provides a web based experience directly or help within the product.

Internet connection is mandatory for this.

(a)  

38.

Controls the display properties of the views.

It navigates display when you’re working 2D and 3D drawings.

(a)  

39.

An endless area where you can scale your drawing in any sizes.

(Sam's note: I think this is not accurate although it is in the presentation)


(a)  

40.

It is used to reduce and enlarges sizes of the object according to the preferences scales.

(a)  

41.

The part of the CAD where you can input your command and value.

(a)  

42.

Select here the working environment you want to use..

(a)  

43.

To search for command as well as to access tools or to create new files.

(a)  

44.

The foundation of 2D technical drawings, involving freehand

or software-aided creation of basic outlines and shapes.

(a)  

45.

2 TYPES OF SKETCHING2 TYPES OF SKETCHING

a)

AI sketching

b)

Software-aided

c)

Freehand

d)

Prompt sketching

46.

Serves as the starting point for defining profiles and structures.

(a)  

47.

A closed 2D outline or shape that forms the basis for modeling.

It can represent parts like rectangles for plates or circles for shafts.

(a)  

48.

REAL-LIFE ANALOGY

Imagine tracing the outline of a cookie cutter on paper.

The outline you create is the (a)   .

49.

Are rules or relationships applied to sketches to control geometry.

It is a rule that controls how shapes or parts in a drawing behave.

It keeps things in the right place or in the right relationship to each other.

(a)  

50.

Which are examples of CONSTRAINTS?

a)

Make this line straight.

b)


Keep these two lines parallel.

c)

Polygon: Could represent a nut or bolt head

d)

Lock this circle’s size so it stays the same.

51.

Define the size and position of elements in a drawing. They include linear, angular, radial, and ordinate dimensions, ensuring accurate replication in manufacturing.

(a)  

52.

Are methods used to specify the size, position, and orientation of shapes

and features in a technical drawing.

(a)  

53.

TYPES OF DIMENSIONS

a)

linear

b)

angular

c)

ordinate

d)

vertical

e)

radial

54.

Dimensions tell you:

a)

How big something is (length, width, height, diameter, etc.).

b)

Angles or curves (like a sloped edge or circular arc)

c)

Where something is placed (distance between features).

d)

The position of an object in space (coordinates on a plane)

55.

Types of Dimensions:

Measures straight-line distances (length, width, or height).

(a)  

56.

Types of Dimensions:

Measures the angle between two lines or surfaces.

(a)  

57.

Types of Dimensions:

Specifies the radius of a circle or arc

(a)  

58.

Types of Dimensions:

Shows the diameter of a full circle.

(a)  

59.

Types of Dimensions:

Indicates the distance of features from a reference point or axis,

usually in an X-Y coordinate system

(a)  

60.

SELECT THE DIMENSION SPECIFIED

A rectangle's sides are labeled as 100 mm x 50 mm

a)

Linear Dimensions

b)

Radial Dimensions

c)

Ordinate Dimensions

d)

Angular Dimensions

e)

Diameter Dimensions

61.

SELECT THE DIMENSION SPECIFIED

A circular hole is labeled with R10 to show it has a radius of 10 mm.

a)

Linear Dimensions

b)

Radial Dimensions

c)

Ordinate Dimensions

d)

Angular Dimensions

e)

Diameter Dimensions

62.

SELECT THE DIMENSION SPECIFIED

Holes on a metal plate are placed at exact coordinates like (30 mm, 40 mm).

a)

Linear Dimensions

b)

Radial Dimensions

c)

Ordinate Dimensions

d)

Angular Dimensions

e)

Diameter Dimensions

63.

SELECT THE DIMENSION SPECIFIED

A wheel cross-section is labeled as Ø20, meaning it has a 20 mm diameter.

a)

Linear Dimensions

b)

Radial Dimensions

c)

Ordinate Dimensions

d)

Angular Dimensions

e)

Diameter Dimensions

64.

SELECT THE DIMENSION SPECIFIED

A corner is labeled as 45° to specify its angle.

a)

Linear Dimensions

b)

Radial Dimensions

c)

Ordinate Dimensions

d)

Angular Dimensions

e)

Diameter Dimensions

65.

Represent a 3D object in two dimensions using multiple perspectives, typically top, front, and side views. These views are aligned and scaled to provide a complete understanding of the object’s geometry.

(a)  

66.

A crucial part of technical drawing and design, especially infields like engineering, architecture, and manufacturing. They allow a 3D object to be represented in two dimensions without perspective distortion.

(a)  

67.

Drawing that distorts the size and shape of objects based on their distance from the viewer.

a)


Perspective drawing

b)

Orthographic projection

68.

Drawing that shows true dimensions without foreshortening. Every part of the object is represented in its exact size, as it would appear from the viewpoint of each individual view.

a)


Perspective drawing

b)

Orthographic projection

69.

3 Standard Views/Most Common Orthographic Views

a)


Top View (Plan View)

b)

Back View (Hidden View)

c)

Front View (Elevation View)

d)

Side View (Profile View)

70.

3 Standard Views/Most Common Orthographic Views

This shows the object from above, often used to understand the layout or footprint of an object.

a)


Top View (Plan View)

b)

Front View (Elevation View)

c)

Side View (Profile View)

71.

3 Standard Views/Most Common Orthographic Views

A view from the side, typically used to showcase depth and vertical dimension.

a)


Top View (Plan View)

b)

Front View (Elevation View)

c)

Side View (Profile View)

72.

3 Standard Views/Most Common Orthographic Views

A direct view from the front, useful for displaying the height and width of the object

a)


Top View (Plan View)

b)

Front View (Elevation View)

c)

Side View (Profile View)

73.

Each orthographic view is drawn to scale and aligned to maintain the correct proportions across all views. These views are placed in a way that their relative positions match how they would appear in 3D space

a)
True
b)
False
74.

Are drawings that depict objects as they appear to the human eye, with lines converging at a vanishing point. These drawings provide a realistic representation of an object, useful for visualization and presentation, but are less commonly used for precise.

(a)  

75.

What are the 4 Key Features of Perspective Drawings?

a)

Vanishing Point

b)

Scale

c)

Foreshortening

d)

Perspective

e)


Depth and Distance

76.

Key Features of Perspective Drawings

A point at which parallel lines appear to converge

and where our eyes perceive lines receding into the distance

(a)  

77.

Key Features of Perspective Drawings

The visual effect that occurs when an object appears compressed

or distorted due to its angle relative to the viewer

(a)  

78.

Key Features of Perspective Drawings

This shows show how objects look smaller as they get farther from the viewer

(a)  

79.

3 Types of Perspective

This is used when the object is facing directly towards the viewer. All lines parallel to the viewer’s line of sight converge at a single vanishing point.

a)


One-Point Perspective

b)

Two-Point Perspective

c)

Three-Point Perspective

80.

3 Types of Perspective

This is a more complex form, where there are three vanishing points, often used for dramatic angles. One point is for the width, another for the depth, and the third for the height of the object, such as when looking up or down at a tall building

a)


One-Point Perspective

b)

Two-Point Perspective

c)

Three-Point Perspective

81.

3 Types of Perspective

The object is at an angle to the viewer, and lines converge at two vanishing points, typically positioned on the horizon line. This is commonly used in drawing buildings or objects viewed at a corner.

a)


One-Point Perspective

b)

Two-Point Perspective

c)

Three-Point Perspective

82.

These illustrate internal features of an object by cutting through it along a plane. Sectional views help reveal hidden components, such as cavities, holes, and assembly details.

(a)  

83.

These indicate the materials used for different parts by using hatching or shading patterns. For instance, steel , aluminum, and plastic components may have distinct hatch styles for easy identification.

(a)  

84.

ACRONYM: What is MPAD?

(a)  

85.

ACRONYM: What is MPAD?

(a)  

86.

A detailed drawing of a single component of a machine or structure.

(a)  

87.

WHAT DOES PARTS DRAWING PROVIDE?

a)

The shape of the part (through views and sections).

b)


Tolerances
(how much variation is allowed in size).

c)

Surface finishes (smoothness, coating, or treatment).

d)

The dimensions (length, width, diameter, depth, etc.).

e)

The material specification (what the part should be made of).

88.

Without a part drawing, manufacturers cannot produce accurate pieces.

a)

True

b)

False

89.

Drawing that shows how two or more parts fit together to form a complete product.

(a)  

90.

What does ASSEMBLY DRAWING show us?

a)


The relative position of each part.

b)


Sometimes an exploded view, which separates the parts slightly to show their arrangement.

c)

The material specification (what the part should be made of).

d)


How the parts are connected (through screws, welding, etc.).

e)

A bill of materials (BOM), listing all parts included in the assembly.

91.

MPAD prevents errors in manufacturing and assembly.

a)
True
b)
False
92.

MPAD provides a blueprint for workers to follow making it

longer and more difficult to assemble things.

a)
True
b)
False
93.

MPAD serves as a communication tool

among designers, engineers, and builders.

a)
True
b)
False
94.

MPAD allows for easy repair and replacement,

since each part is clearly documented.

a)
True
b)
False
95.

To draw parts and assemble them correctly, we need a reference system.

What is the reference system used for drawing?

(a)  

96.

A two-dimensional coordinate system divided into four quadrants

(a)  

97.

The horizontal line on the Cartesian Plane.

a)

X-axis

b)

Y-axis

c)

Origin

d)

Quadrants

98.

The point where the axes intersect and is at the (0,0) coordinate

a)

X-axis

b)

Y-axis

c)

Origin

d)

Quadrants

99.

The vertical line on the Cartesian Plane.

a)

X-axis

b)

Y-axis

c)

Origin

d)

Quadrants

100.

How is the CARTESIAN PLANE used in Drawing?

a)

Used to locate features like holes, slots, and edges.

b)

Helps in measuring distances and maintaining accuracy.

c)

Used in CAD (Computer-Aided Design) software as the default coordinate system.

d)

Provides a reference system for aligning parts in assembly.

e)

Used to calculate sizes of all parts in the assembly

101.

By using the Cartesian Plane, every feature of a part can be described with exact coordinates, making it possible to reproduce the drawing without mistakes.

a)
True
b)
False
102.

Once parts are drawn and manufactured, they need to be joined together in assemblies. These connections are called (a)   .

103.

The method by which two or more parts are fastened or connected.

(a)  

104.

3 TYPES OF JOINTS

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

105.

3 TYPES OF JOINTS

Allow movement between connected parts.

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

106.

3 TYPES OF JOINTS

Can be dismantled without damaging parts.

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

107.

3 TYPES OF JOINTS

Cannot be separated without destroying the parts.

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

108.

3 TYPES OF JOINTS

Used in ships, aircraft, and steel structures.

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

109.

3 TYPES OF JOINTS

Used in automotive, robotics, and machinery.

a)

Permanent

b)

Movable

c)

Temporary

d)

Hybrid

110.

3 TYPES OF JOINTS

Used in machines that require maintenance or replacement of parts.

a)

Permanent

b)

Movable

c)

Temporary

111.

3 TYPES OF PERMANENT JOINTS

a)

Welding

b)

Riveting

c)

Adhesive bonding

d)

Bolted joints

e)

Couplings

112.

3 TYPES OF TEMPORARY JOINTS

a)

Universal joints

b)


Screwed joints

c)

Hinges

d)

Bolted joints

e)

Pinned joints

113.

3 TYPES OF MOVEABLE JOINTS

a)

Hinges

b)

Pinned joints

c)

Universal joints

d)

Couplings

e)

Riveting

114.

Which joint uses cotter pins?

a)

Hinges

b)


Pinned joints

c)

Couplings

d)

Universal joints

115.

Fusing materials using heat.

(a)  

116.

Using rivets to permanently join plates

(a)  

117.

Using glue, epoxy, or resin.

(a)  

118.

Joints that allow rotation (doors, lids).

(a)  

119.

What are used for BOLTED JOINTS?

a)

screws

b)

nuts

c)

threaded parts

d)

bolts

e)

washers

120.

What are used for SCREWED JOINTS?

a)

screws

b)

nuts

c)

threaded parts

d)

bolts

e)

washers

121.

It connects two shafts while allowing rotation.

(a)  

122.

Joints that allow rotation at different angles.

(a)  

123.

REPRESENTATION IN ASSEMBLY DRAWINGS

Shown with thread lines and hexagonal heads.

a)

Bolts

b)

Rivets

c)

Welds

d)

Pins

124.

REPRESENTATION IN ASSEMBLY DRAWINGS

Shown as small cylinders passing through holes.

a)

Bolts

b)

Rivets

c)

Welds

d)

Pins

125.

REPRESENTATION IN ASSEMBLY DRAWINGS

Drawn in cross-section as circles or filled shapes.

a)

Bolts

b)

Rivets

c)

Welds

d)

Pins

126.

REPRESENTATION IN ASSEMBLY DRAWINGS

Represented with standard weld symbols.

a)

Bolts

b)

Rivets

c)

Welds

d)

Pins

127.

_____ _______ show the details of individual components.

(a)  

128.

________ _______ show how components fit together.

(a)  

129.

A structured, sequential process guiding a project from a simple or creative idea to a finished and deliverable project, It breaks down complex task into Distinct, and manageable phases

(a)  

130.

A Pipeline standardizes work flow ensures efficiency between the different team members or Departments, with the Work or output of one stage becoming the base or Input of the next,

a)
True
b)
False
131.

A Pipeline results in a Streamlined production process, consistent quality and organized data management.

a)
True
b)
False
132.

5 Key Aspects of a Creative Pipeline

A pipeline creates a clear base/structure for the entire production, from the very beginning all the way to the very end of the production.

(a)  

133.

5 Key Aspects of a Creative Pipeline

It breaks down a Large project into smaller, and more manageable steps, Assigning each individuals or teams with their specific skill sets.

(a)  

134.

5 Key Aspects of a Creative Pipeline

The output of one stage directly affects or feeds the next, creating a continuous stream of work and data.

(a)  

135.

5 Key Aspects of a Creative Pipeline

It facilitates smooth collaboration by clearly outlining handoffs between the different stages, this ensures consistency in not only quality but also results.

(a)  

136.

5 Key Aspects of a Creative Pipeline

It includes systems for managing project files, versions, alongside other essential data, preventing miscommunication errors.

(a)  

137.

Key Aspects of a Creative Pipeline

a)

Structured Workflow

b)

Task Division

c)

Sequential Stages

d)

Collaboration and Consistency

e)

Data Management

138.

What are the 3 Typical Phases in a Creative Pipeline?

a)

Pre-production

b)

Planning

c)

Production

d)

Post-production

139.

What are the 3 parts of PRE-PRODUCTION?

a)

Rigging

b)

Concept Development

c)

Scriptwriting

d)

Storyboarding/Planning

140.

What are the 4 parts of PRODUCTION?

a)

Modeling/Asset Creation

b)

Rigging

c)

Scriptwriting

d)

Animation

e)

Texturing and Lighting

141.

What are the 4 parts of POST-PRODUCTION?

a)

Compositing

b)

Sound Design

c)

Editing

d)

Texturing and Lighting

e)

Rendering and Delivery

142.

Pre-production

Generating the initial idea.

(a)  

143.

Pre-production

Developing the story and dialogue.

(a)  

144.

Pre-production

Creating visual representations of the story and planning production details.

(a)  

145.

Production

Building 3D models or creating other core assets.

(a)  

146.

Production

Prepares assets (Characters, Vehicles and other simple Elements) for animation by creating a Skeletal structure.

(a)  

147.

Production

Bringing the character to life.

(a)  

148.

Production

Adding surface details and setting up the Visual mood.

(a)  

149.

Post-Production

Combining different visual elements into a final scene.

(a)  

150.

Post-Production

Adding sound effects, music, and voiceovers.

(a)  

151.

Post-Production

Assembling the final sequence and refining the pace.

(a)  

152.

Post-Production

Creating the final output files and delivering them to the client.

(a)  

153.

Examples in Creative Technologies

3D Animation & Visual Effects

An innovation pipeline transforms a market concept into a viable, physical product.

(a)  

154.

Examples in Creative Technologies

3D Animation & Visual Effects

A pipeline ensures that a series of animated graphics are produced efficiently for commercials, titles, or digital content.

(a)  

155.

Examples in Creative Technologies

3D Animation & Visual Effects

A pipeline guides the creation of a film or game asset, from concept art to final render.

(a)  

156.

Examples in Creative Technologies

3D Animation & Visual Effects

A pipeline manages the creation and integration of art, code, and design elements into a playable game.

(a)  

157.

ACRONYM: What is DDLF?

(a)  

158.

Is the process of creating, labeling, and organizing technical drawings or digital illustrations to make them easy to understand, use, and store.

(a)  

159.

Drawing for Documentation and Library Functions (DDLF)

Refers to how a project or drawing is organized. It is like a skeleton or blueprint of how all parts of the drawing are arranged and labeled.

(a)  

160.

Why Structure is Important in DDLF?

a)

Makes the project neat and systematic.

b)

Helps avoid confusion when editing.

c)

Makes teamwork easier.

d)

To make the task complicated

161.

Structure of Drawings include:

a)

Title Block

b)

Border Lines

c)

Views and Projections

d)

Dimensions and Annotations

e)

Symbols and Legends

162.

STRUCTURE OF DRAWINGS

It shows essential information. about the drawing

(a)  

163.

STRUCTURE OF DRAWINGS

What are the essential information included in the Title Block?

a)

Project name or drawing title

b)

Name of the drafter or designer

c)

Date created

d)

Scale of drawing (e.g., 1:50)

e)

Drawing number or code

164.

STRUCTURE OF DRAWINGS

It frames the drawing sheet to keep the content neat and organized.

(a)  

165.

STRUCTURE OF DRAWINGS

The main space where the illustrations or designs are placed.

(a)  

166.

STRUCTURE OF DRAWINGS

It helps separate different elements like text, dimensions, and objects. This makes the drawing easy to edit or understand.

(a)  

167.

3 TYPES OF DRAWING VIEW

It is also called Plan View

a)

Top View

b)

Front View

c)

Side View

168.

3 TYPES OF DRAWING VIEW

It is also called Elevation View

a)

Top View

b)

Front View

c)

Side View

169.

3 TYPES OF DRAWING VIEW

It is also called Section View

a)

Top View

b)

Front View

c)

Side View

170.

STRUCTURE OF DRAWINGS

Shows the exact measurements of parts

(a)  

171.

STRUCTURE OF DRAWINGS

Are notes or labels that explain the details of the drawing

(a)  

172.

STRUCTURE OF DRAWINGS

Are used to represent standard parts like doors, windows, electrical outlets and others.

(a)  

173.

STRUCTURE OF DRAWINGS

Explains the meaning of the symbols.

(a)  

174.

STRUCTURE OF DRAWINGS

Represent parts and explain their meaning

a)

Title Block

b)

Border line and Drawing area

c)

Views and Layers

d)

Dimensions and Annotations

e)

Symbols and Legends

175.

STRUCTURE OF DRAWING

Provides measurements and descriptions

a)

Title Block

b)

Border line and Drawing area

c)

Views and Layers

d)

Dimensions and Annotations

e)

Symbols and Legends

176.

STRUCTURE OF DRAWINGS

Gives key information about the drawing

a)

Title Block

b)

Border line and Drawing area

c)

Views and Layers

d)

Dimensions and Annotations

e)

Symbols and Legends

177.

STRUCTURE OF DRAWINGS

Shows different sides and separates drawing elements

a)

Title Block

b)

Border line and Drawing area

c)

Views and Layers

d)

Dimensions and Annotations

e)

Symbols and Legends

178.

STRUCTURE OF DRAWINGS

Keeps the drawing organized and neat

a)

Title Block

b)

Border line and Drawing area

c)

Views and Layers

d)

Dimensions and Annotations

e)

Symbols and Legends

179.

STRUCTURE OF DRAWINGS

Different parts or sections of a drawing, each with a specific purpose

(a)  

180.

COMMON FUNCTIONAL LAYERS

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

181.

CHOOSE WHICH TYPE OF FUNCTIONAL LAYER

The functional layer not printed (not showing on paper)

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

182.

CHOOSE WHICH TYPE OF FUNCTIONAL LAYER

textures, light and shadows

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

183.

CHOOSE WHICH TYPE OF FUNCTIONAL LAYER

names of parts

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

184.

CHOOSE WHICH TYPE OF FUNCTIONAL LAYER

car, tree or person

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

185.

CHOOSE WHICH TYPE OF FUNCTIONAL LAYER

sky, floor or glass

a)

Background Layer

b)

Object Layer

c)

Detail Layer

d)

Text/Label Layer

e)

Guide Layer

186.

COMMON FUNCTIONAL LAYER

Contains the base or scene

(a)  

187.

COMMON FUNCTIONAL LAYER

Contains the main object or subject

(a)  

188.

COMMON FUNCTIONAL LAYER

For small details

(a)  

189.

COMMON FUNCTIONAL LAYER

Contains the main object or subject

(a)  

190.

COMMON FUNCTIONAL LAYER

For labels, titles or notes

(a)  

191.

COMMON FUNCTIONAL LAYER

For reference lines or construction lines

(a)  

192.

Helps organize and document drawings clearly.

(a)