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WG:CO:U4L08 - Paper/Virtual Prototype Project Quiz

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

What is one of the materials you should have for the Paper Prototype project?

a)

Scissors

b)

Paper Prototype Project Guide

c)

Glue

d)

Ruler

2.

Which activity guide is mentioned as being from yesterday?

a)

Design Activity Guide

b)

User Interview Activity Guide

c)

Prototype Testing Guide

d)

Creative Thinking Guide

3.

What is the purpose of creating a virtual/paper prototype of an app in the design process?

a)

To entertain users

b)

To address a need or interest

c)

To replace existing apps

d)

To increase app downloads

4.

What should you have already done before prototyping an app?

a)

Designed the app interface

b)

Chosen a user and identified a barrier or opportunity

c)

Tested the app with users

d)

Published the app on app stores

5.

What is the goal of prototyping an app according to the design process?

a)

To create a final product

b)

To help users overcome a barrier or expand on an opportunity

c)

To generate revenue

d)

To compete with other apps

6.

What tool should you use to outline your screens and how a user will navigate between them?

a)

Drawing tool

b)

Text editor

c)

Spreadsheet

d)

Presentation software

7.

What information should be included on the navigation diagram?

a)

User's favorite color

b)

How the user interacts with the app

c)

The app's download size

d)

The app's logo design

8.

To keep your app simple, what is the maximum number of screens you should limit yourself to?

a)

4 screens

b)

5 screens

c)

6 screens

d)

7 screens

9.

What materials are suggested for creating your screens in the design process?

a)

Paper Prototype Project Guide, Notecards, Colored Pens/Pencils

b)

Computer, Printer, Scanner

c)

Paint, Canvas, Brushes

d)

Textbook, Calculator, Ruler

10.

What is the purpose of using drawing tools, pencils, or markers in the activity described?

a)

To create a paper prototype of an app

b)

To write a story

c)

To design a poster

d)

To solve a math problem

11.

What should the paper prototype look like according to the instructions?

a)

A rough sketch

b)

A formal representation of the finished app

c)

A colorful painting

d)

A random doodle

12.

What is the first activity mentioned for Day 1 Wrap Up?

a)

Review the project guide

b)

Fill in the left-most column of the table with main tasks

c)

Discuss the project with a partner

d)

Write a summary of the project

13.

Where should you turn to find the table for the Day 1 Wrap Up activity?

a)

Page 1

b)

Page 2

c)

Page 3

d)

Page 4

14.

What materials do you need for Day 2 of the activity?

a)

Project Guide and Paper Prototype

b)

Computer and Internet

c)

Textbook and Notebook

d)

Calculator and Ruler

15.

What is the main task for Day 2 in the activity?

a)

Designing a new app

b)

Testing your app by navigating it

c)

Writing a report

d)

Creating a presentation

16.

In a user testing activity, what role does one person take when they navigate the Slides/paper prototype?

a)

Designer

b)

User

c)

Developer

d)

Tester

17.

During user testing, what is the role of the person who changes the screens?

a)

User

b)

Observer

c)

Computer

d)

Analyst

18.

What should you follow during the user testing activity?

a)

The project timeline

b)

The User Testing section of the project guide

c)

The design specifications

d)

The feedback form

19.

What is the first step in creating a drawing poster according to the project guide?

a)

Read through the instructions in the Create a Poster section

b)

Gather all the materials needed

c)

Start cutting out sections immediately

d)

Attach sections to the poster

20.

What is required for the "Understanding the User" key concept to have extensive evidence?

a)

The purpose of the app is not defined.

b)

The purpose of the app is described in terms of the needs of the user.

c)

The purpose of the app is clearly defined in terms of multiple user needs and challenges.

d)

User needs are not mentioned.

21.

In the "Designing to Criteria" key concept, what does limited evidence indicate?

a)

User needs are identified, and appear to be related to app features, but may not be explicitly connected.

b)

Explicit connections between user needs and features of the app.

c)

User needs are not mentioned or addressed in the app.

d)

Multiple screens and elements with a clear purpose.

22.

What does convincing evidence in "Prototyping and Testing" require?

a)

No screens or elements related to the app's features.

b)

At least one screen with elements relevant to the user's task.

c)

Multiple screens and elements relevant to the user's task and stated features of the app.

d)

The poster describes user testing, but there is no clear analysis.

23.

For "Software Development: Communication and Documentation," what does no evidence mean?

a)

Clear description of how the user could navigate the app.

b)

The poster describes how the user could navigate the app, but elements may be missing.

c)

No description of how the user could navigate the app.

d)

There are proposed improvements to the app.

24.

What is indicated by limited evidence in "Software Development: Refining Computational Artifacts"?

a)

There are no improvements mentioned to the app.

b)

There are some proposed improvements to the app, but it is not clear if they relate to the results of testing.

c)

There are proposed improvements to the app based on testing.

d)

The purpose of the app is not defined.

25.
During which step of the Design Process do you experiment with the prototype under controlled conditions and collect /record data?
a)
Test and Evaluate
b)
Construct Prototype
c)
Optimize
d)
Analyze Results