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HCI - Midterm Exam

Total questions: 160

Worksheet time: 1hrs 20mins

Name
Class
Date
1.
What does HCI stand for?
a)
Human-Computer Interaction
b)
Human Communication Interface
c)
Hardware Control Integration
d)
High-level Computing Instruction
e)
Human Cognitive Investigation
2.
Which fields contribute to HCI?
a)
Engineering
b)
Psychology
c)
Design
d)
Ergonomics
e)
All of the above
3.
What is the main focus of HCI?
a)
Hardware design
b)
Network management
c)
Interaction between humans and computers
d)
Programming languages
e)
Database design
4.
Interaction is different from which term?
a)
Interface
b)
Internet
c)
Input device
d)
Data
e)
Software
5.
Why has HCI become more important in recent years?
a)
Decrease in device use
b)
Computers are now rare
c)
Computers and devices are now part of daily life
d)
Lack of users
e)
Limited design options
6.
Which is a goal of high usability interfaces?
a)
Complicated design
b)
Long training time
c)
Easy to use
d)
Limited functions
e)
Unsafe operation
7.
Which is NOT a benefit of HCI design?
a)
Safety
b)
Task efficiency
c)
Correct task completion
d)
Increased confusion
e)
Ease of use
8.
What does the interface do?
a)
Manages user actions
b)
Translates actions into computer instructions
c)
Displays computer state
d)
Captures input
e)
All of the above
9.
What does “Know Thy User” mean?
a)
Design only for experts
b)
Ignore user needs
c)
Cater to the target user’s needs and capabilities
d)
Focus only on cost
e)
Prioritize technology over users
10.
What does “Understand the Task” mean in HCI?
a)
Focus on the system only
b)
Ignore user goals
c)
Consider the job users want to accomplish
d)
Limit user roles
e)
Simplify devices only
11.
Why should memory load be reduced in HCI?
a)
Humans are poor at long memory tasks
b)
Devices can’t store memory
c)
It reduces battery usage
d)
It lowers storage costs
e)
It makes devices larger
12.
What type of memory load is especially important to reduce?
a)
Long-term memory
b)
Short-term memory
c)
Permanent memory
d)
Historical memory
e)
Biological memory
13.
Striving for consistency means what?
a)
Interfaces should change often
b)
Use similar commands and layouts
c)
Always use different colors
d)
Change rules per screen
e)
Avoid uniformity
14.
Reminding users helps by?
a)
Avoiding user feedback
b)
Refreshing their memory of important information
c)
Reducing system functions
d)
Making tasks longer
e)
Confusing users
15.
Naturalness in HCI refers to?
a)
Making tasks unnatural
b)
Mirroring daily human communication
c)
Removing metaphors
d)
Reducing usability
e)
Avoiding real-world models
16.
Which interface type shows high naturalness?
a)
Command-line
b)
Natural language conversational interface
c)
Binary code input
d)
Complex programming interface
e)
None
17.
What is affordance in HCI?
a)
Cost of software
b)
Property that provides intuitive cues
c)
Storage capability
d)
Processing power
e)
Device size
18.
Why is HCI design difficult?
a)
It is single-objective
b)
It ignores users
c)
It involves multiple objectives and changing tech
d)
It is irrelevant today
e)
It is limited to one field
19.
Which is NOT a factor in HCI design challenges?
a)
Types of users
b)
Device cost
c)
Task characteristics
d)
Weather
e)
Lack of evaluation measures
20.
What is the ultimate goal of HCI?
a)
To replace humans
b)
To make devices expensive
c)
To create effective, usable, and safe interfaces
d)
To focus only on software
e)
To avoid users
21.
What is the difference between user interface and user experience?
a)
UI is hardware, UX is software
b)
UI is interaction medium, UX is overall experience
c)
They are the same
d)
UX is hardware only
e)
None
22.
User experience includes which aspect?
a)
Functional completeness
b)
High usability
c)
Aesthetic appeal
d)
Lifestyle integration
e)
All of the above
23.
A system that is too complex fails in which HCI principle?
a)
Consistency
b)
Know Thy User
c)
Task understanding
d)
Naturalness
e)
Reduce memory load
24.
Why are metaphors useful in HCI?
a)
They confuse users
b)
They provide intuitive meaning
c)
They remove real-world links
d)
They reduce visuals
e)
They increase errors
25.
Which principle helps in long tasks with many steps?
a)
Reduce memory load
b)
Naturalness
c)
Remind users and refresh memory
d)
Ignore tasks
e)
Avoid feedback
26.
Which principle directly supports usability?
a)
Inconsistency
b)
Know Thy User
c)
Ignore memory load
d)
Complex interfaces
e)
Hard navigation
27.
What does “Strive for Consistency” prevent?
a)
User confusion
b)
Fast learning
c)
Predictability
d)
Redundant actions
e)
All of the above
28.
What is the summary focus of Chapter 1?
a)
Technical coding
b)
HCI principles and importance
c)
Hardware parts
d)
Networking
e)
Security
29.
Which deeper theories influence HCI principles?
a)
Physics and chemistry
b)
Cognitive science and ergonomics
c)
Law and politics
d)
Biology and medicine
e)
None
30.
How are principles applied in practice?
a)
As abstract theory only
b)
As detailed guidelines in interface design
c)
Only in hardware setup
d)
As informal ideas
e)
As unused recommendations
31.
HCI stands for?
a)
Human–Computer Interaction
b)
Human–Communication Interface
c)
High–Computer Input
d)
Human–Central Integration
e)
Human–Control Interaction
32.
Why do we need HCI guidelines?
a)
To make tech user-friendly
b)
To increase file size
c)
To slow down apps
d)
To remove visuals
e)
To complicate design
33.
What type of interface is best for kids?
a)
Big buttons and simple design
b)
Complex menus
c)
Hidden controls
d)
Small text
e)
No visuals
34.
What do elders require in design?
a)
Large text, clear instructions
b)
Fast-changing screens
c)
Tiny fonts
d)
Complex gestures
e)
Hidden buttons
35.
Accessibility features for people with disabilities include?
a)
Screen readers
b)
Captions
c)
Voice commands
d)
High contrast
e)
All of the above
36.
Which platform requires touch-friendly design?
a)
Mobile phones
b)
Laptops
c)
VR
d)
ATMs
e)
Desktops
37.
ATM design must include?
a)
Big buttons & clear feedback
b)
Tiny controls
c)
Hidden menus
d)
Random layouts
e)
Touch-only controls
38.
What helps reduce screen clutter?
a)
White space
b)
More ads
c)
Random colors
d)
Extra icons
e)
Moving elements
39.
Where should important elements be placed?
a)
Top or center
b)
Random places
c)
Hidden menus
d)
Bottom corner only
e)
Right edge only
40.
Why keep navigation consistent?
a)
Builds muscle memory
b)
Confuse users
c)
For fun
d)
To hide menus
e)
For decoration
41.
Example of consistent navigation?
a)
YouTube search bar at top
b)
Hidden Facebook menu
c)
Random button size
d)
Shifting icons
e)
None
42.
Which is NOT an input method?
a)
Typing
b)
Touch
c)
Voice
d)
Mouse/Trackpad
e)
Telepathy
43.
Principle of input design?
a)
Minimize typing
b)
Complex layout
c)
Hide save button
d)
Random flow
e)
Force errors
44.
Which button should look different for safety?
a)
Delete
b)
Save
c)
Cancel
d)
Print
e)
Search
45.
Forms should follow?
a)
Natural progression
b)
Random order
c)
No fields
d)
Hidden logic
e)
Reversed flow
46.
Video captions help?
a)
Deaf users
b)
People learning English
c)
Noisy environments
d)
Readers who prefer text
e)
All of the above
47.
Keyboard navigation benefits?
a)
Motor-disabled users
b)
Random gamers
c)
Only teens
d)
Only kids
e)
None
48.
Designers must avoid?
a)
Flashing colors
b)
High contrast
c)
Clear text
d)
Simple fonts
e)
Logical design
49.
Mobile tap targets should be at least?
a)
44px
b)
10px
c)
100px
d)
5px
e)
20px
50.
Why should mobile reduce typing?
a)
Small keyboards are hard
b)
To waste time
c)
To confuse users
d)
For fun
e)
To hide info
51.
Example of reducing typing in mobile?
a)
Messenger voice messages
b)
Extra forms
c)
Random ads
d)
Hidden buttons
e)
Complex captchas
52.
Games should focus on?
a)
Fun and feedback
b)
Hidden rules
c)
Confusing controls
d)
Extra typing
e)
Bland screens
53.
E-commerce design should focus on?
a)
Security & easy checkout
b)
Random menus
c)
Fun only
d)
Hidden costs
e)
Slow process
54.
Social media apps must enable?
a)
Quick sharing
b)
Hidden access
c)
Complex menus
d)
Slow interaction
e)
Locked features
55.
Learning apps must provide?
a)
Progress tracking
b)
Hidden lessons
c)
Confusing flow
d)
No feedback
e)
Unclear design
56.
Why are guidelines challenging?
a)
Conflicting requirements
b)
Always easy
c)
Never change
d)
Simple trade-offs
e)
No diversity
57.
Example of inclusive design improving all users?
a)
YouTube captions
b)
Random ads
c)
Blurry text
d)
Flashing icons
e)
None
58.
Example of VR design need?
a)
3D spatial thinking
b)
Big fonts
c)
Flat menus
d)
44px buttons
e)
None
59.
Example of kiosk requirement?
a)
Accessibility in all lighting
b)
Hidden menu
c)
Fast-changing text
d)
Complex controls
e)
Small fonts
60.
Designing technology is rewarding because?
a)
It helps diverse users
b)
It reduces features
c)
It hides buttons
d)
It makes tech harder
e)
It ignores accessibility
61.
1. What does HCI stand for?
a)
Human-Computer Interaction
b)
Human-Centered Input
c)
Hardware-Computer Integration
d)
Human-Control Interface
e)
Hyper-Computer Interaction
62.
2. Which sense is the most important in HCI?
a)
Vision
b)
Hearing
c)
Touch
d)
Smell
e)
Taste
63.
3. What are “earcons” in HCI?
a)
Sound icons
b)
Error messages
c)
Pop-up windows
d)
Text alerts
e)
Color warnings
64.
4. Which process comes first in human information processing?
a)
Sensing
b)
Remembering
c)
Deciding
d)
Acting
e)
Perceiving
65.
5. Fitts’s Law states…
a)
Bigger and closer targets are faster to click
b)
Smaller targets are faster
c)
Colorful buttons are faster
d)
Sounds guide clicking
e)
Haptics improve accuracy
66.
6. Which is NOT part of human information processing?
a)
Sense
b)
Perceive
c)
Encode DNA
d)
Remember
e)
Decide & Act
67.
7. What does ergonomics focus on?
a)
Comfort and safety
b)
Programming
c)
Artificial intelligence
d)
Software speed
e)
Server storage
68.
8. Example of redundant multimodal interaction?
a)
Phone rings and vibrates
b)
Caller name + ringing
c)
Tap OR voice input
d)
Silent mode
e)
Zooming with fingers
69.
9. Which is an example of tactile feedback?
a)
Phone vibration
b)
Siri voice
c)
Red error icon
d)
Big button
e)
Bright screen
70.
10. Short-term vs long-term storage is part of?
a)
Memory
b)
Vision
c)
Hearing
d)
Ergonomics
e)
Hardware
71.
11. Which activity uses perception?
a)
Recognizing an enemy in Roblox
b)
Clicking a mouse
c)
Hearing a beep
d)
Typing a word
e)
Touching screen
72.
12. Example of complementary multimodal interaction?
a)
Caller name + ringing sound
b)
Ring + vibration
c)
Tap OR speak
d)
Silent mode
e)
Error beep
73.
13. Which can confuse or hurt users if not designed well?
a)
Senses
b)
Memory
c)
Perception
d)
Ergonomics
e)
Server
74.
14. Which law explains why STOP buttons are big and red?
a)
Fitts’s Law
b)
Moore’s Law
c)
Murphy’s Law
d)
Gestalt Law
e)
Newton’s Law
75.
15. Which body part is mostly used in motor control for HCI?
a)
Hands/fingers
b)
Legs
c)
Nose
d)
Ears
e)
Eyes
76.
16. If a game controller is too stiff, it affects…
a)
Motor control
b)
Vision
c)
Memory
d)
Hearing
e)
Ergonomics
77.
17. Which is an example of auditory feedback?
a)
Beep on error
b)
Red warning icon
c)
Phone vibration
d)
Big green button
e)
Bright screen
78.
18. “Know thy user” means…
a)
Designers must understand users
b)
Users must design systems
c)
Computers adapt themselves
d)
Laws control design
e)
Memory improves systems
79.
19. If text is too small to read, it’s a problem with…
a)
Vision
b)
Touch
c)
Memory
d)
Motor control
e)
Sound
80.
20. What is haptic feedback?
a)
Force feedback like rumble
b)
Hearing sounds
c)
Seeing colors
d)
Reading text
e)
Memory storage
81.
21. Which describes alternative multimodal interaction?
a)
Tap OR voice input
b)
Ring + vibration
c)
Caller name + ring
d)
Bright icon
e)
Big button
82.
22. A chair designed to prevent back pain applies…
a)
Ergonomics
b)
Fitts’s Law
c)
Motor Control
d)
Haptics
e)
Vision
83.
23. Which is the correct order in human information processing?
a)
Sense → Perceive → Remember → Decide & Act
b)
Sense → Decide → Remember → Perceive
c)
Perceive → Sense → Remember → Act
d)
Remember → Sense → Act
e)
Act → Perceive → Sense
84.
24. If a phone’s buttons are too small, what issue occurs?
a)
Input error
b)
Memory overload
c)
Hearing issue
d)
Server error
e)
Ergonomic failure
85.
25. Which is an example of multimodal redundancy?
a)
Alarm clock rings and vibrates
b)
Caller ID + ringtone
c)
Tap OR speak
d)
Screen brightness
e)
Smooth joystick
86.
26. “Voice commands” like “Hey Siri” are based on…
a)
Hearing
b)
Vision
c)
Touch
d)
Memory
e)
Ergonomics
87.
27. Why should app buttons be large enough?
a)
Fitts’s Law
b)
Ergonomics
c)
Motor control
d)
Hearing
e)
Memory
88.
28. Which is NOT a sense considered in HCI?
a)
Smell
b)
Vision
c)
Hearing
d)
Touch
e)
Haptics
89.
29. Which example shows motor control in games?
a)
Moving joystick in Mobile Legends
b)
Recognizing enemy
c)
Hearing gunshot
d)
Reading score
e)
Remembering strategy
90.
30. Why must computers match human senses?
a)
To avoid confusion and frustration
b)
To save electricity
c)
To reduce cost
d)
To increase server speed
e)
To improve AI
91.
What does HCI Design primarily focus on?
a)
Planning how people use and interact with computers
b)
Writing program code
c)
Installing computer hardware
d)
Repairing software bugs
e)
Managing networks
92.
HCI Design is compared to which activity?
a)
Drawing a blueprint before building a house
b)
Cooking a meal
c)
Writing a poem
d)
Driving a car
e)
Sewing a dress
93.
The main goal of HCI Design is to create systems that are ______.
a)
Easy, fun, and useful
b)
Expensive and complex
c)
Technical and advanced
d)
Hard to use
e)
Only for experts
94.
What is the first step in the design process?
a)
Requirements Analysis
b)
User Analysis
c)
Wireframing
d)
Interface Selection
e)
Testing
95.
Which type of requirement describes what the system must do?
a)
Functional
b)
Non-functional
c)
Visual
d)
Systematic
e)
Optional
96.
“The app must load within 3 seconds” is an example of a ______ requirement.
a)
Non-functional
b)
Functional
c)
Behavioral
d)
Core
e)
Developmental
97.
Which question belongs to User Analysis?
a)
Who will use it?
b)
How to debug it?
c)
What is the cost?
d)
Where to host it?
e)
Who coded it?
98.
If the users are kids, which design choice fits best?
a)
Bright colors and large fonts
b)
Small fonts
c)
Dark minimal design
d)
Technical symbols
e)
No color
99.
If the users are older adults, designers should use ______.
a)
Larger text and high contrast
b)
Small icons
c)
Fast-moving animations
d)
Narrow layouts
e)
Flashy colors
100.
A scenario in HCI means what?
a)
A story of how someone uses the app
b)
The app’s code logic
c)
The system’s database
d)
The installation process
e)
The business plan
101.
The sequence “Open app → Choose meal → Add to cart → Pay → Wait” is an example of ______.
a)
Task model
b)
Wireframe
c)
Code sequence
d)
Flowchart
e)
Script
102.
Which step comes after User Analysis in the design process?
a)
Scenario & Task Modeling
b)
Requirements Analysis
c)
Wireframing
d)
Testing & Improving
e)
Implementation
103.
What device type uses touch screens and sensors?
a)
Mobile/Tablet
b)
Desktop
c)
Console
d)
Embedded Device
e)
VR Headset
104.
A TV interface often uses which input device?
a)
Remote control
b)
Mouse
c)
Keyboard
d)
Stylus
e)
Joystick
105.
Which interface is best for immersive 3D experiences?
a)
VR (Virtual Reality)
b)
Mobile apps
c)
Desktop
d)
Embedded systems
e)
TV apps
106.
Embedded devices examples include ______.
a)
Rice cookers and printers
b)
Desktops
c)
Cloud servers
d)
Smartphones
e)
VR headsets
107.
Which interface element represents an application visually?
a)
Icon
b)
Menu
c)
Window
d)
File
e)
Pointer
108.
The acronym GUI stands for ______.
a)
Graphical User Interface
b)
General Utility Interface
c)
Great Universal Interaction
d)
Graphic Unified Integration
e)
Global User Input
109.
Which is NOT part of the WIMP interface model?
a)
Voice commands
b)
Windows
c)
Icons
d)
Menus
e)
Pointer
110.
“Clicking, dragging, dropping” belong to what interaction style?
a)
Direct Interaction
b)
Indirect Control
c)
Scripted Interface
d)
Remote Access
e)
Sequential Flow
111.
A wireframe is best described as a ______.
a)
Rough sketch of layout
b)
Finished product
c)
Code prototype
d)
Marketing poster
e)
Software manual
112.
Why are wireframes useful before coding?
a)
They visualize layout ideas early
b)
They increase code speed
c)
They reduce testing time only
d)
They finalize the UI
e)
They change hosting
113.
The “No Sheets” app displays ______.
a)
Digital sheet music
b)
Recipes
c)
Games
d)
Weather
e)
Text documents
114.
Which button set is part of the “No Sheets” app?
a)
Play, Pause, Rewind, Fast-forward
b)
Edit, Delete, Copy
c)
Start, Stop, Record
d)
Zoom In, Zoom Out
e)
Save, Load, Exit
115.
What does testing & improving mean in design?
a)
Fixing mistakes and making it better
b)
Writing the first draft
c)
Releasing the product
d)
Marketing the app
e)
Printing the manual
116.
What is the correct order of HCI design steps?
a)
Requirements → Users → Tasks → Interfaces → Wireframes
b)
Tasks → Wireframes → Testing → Users
c)
Users → Wireframes → Interfaces
d)
Interfaces → Requirements → Tasks
e)
Testing → Requirements → Design
117.
“Good design = comfortable, easy, fun to use.” This highlights ______.
a)
User-centered design
b)
System security
c)
Coding efficiency
d)
Market analysis
e)
Debugging
118.
In HCI, which process gathers what the system must achieve?
a)
Requirements Analysis
b)
Testing
c)
Coding
d)
Wireframing
e)
Launching
119.
Which concept involves selecting appropriate devices like mouse or headset?
a)
Interface Selection
b)
User Analysis
c)
Testing Phase
d)
Requirement Review
e)
Coding Phase
120.
The activity at the end of the lesson asks you to ______.
a)
Design a mobile game and draw its wireframe
b)
Write a program code
c)
Build a computer
d)
Design a logo
e)
Study VR headsets
121.

What tool is used to draw a path?

a)
b)
c)
d)
122.

Which tool is used to trim an image?

a)
b)
c)
d)
123.

Which tool is used to type letters or text?

a)
b)
c)
d)
124.

What tool is used to erase pixels?

a)
b)
c)
d)
125.

Lasso tool

a)
b)
c)
d)
126.

What's this called in Photoshop?

a)

Channels Tab

b)

Layers Tab

c)

Paths Window

d)

Materials Bar

127.

What's this called in Photoshop?

a)

Instrument panel

b)

Options bar

c)

Gadget tab

d)

Tool bar

128.

What's this called in Photoshop?

a)

Color Palettes

b)

Color Pickers

c)

Color Boxes

d)

Color Swatches

129.

What's this called in Photoshop?

a)

Main Menu

b)

Settings Tab

c)

Options bar

d)

Adjustments Window

130.

What's this tool called in Photoshop?

a)

Text tool

b)

Font tool

c)

Type tool

d)

Letter tool

131.

What does the Ps stand for?

a)

Photoship

b)

Photostop

c)

Photoshop

d)

Postsend

132.

What is this tool?

a)

Move Tool (V)

b)

Artboard Tool (V)

c)

Rectangular Marquee Tool (M)

d)

Elliptical Marquee Tool (M)

133.

What is this tool?

a)

Rectangular Marquee Tool (M)

b)

Elliptical Marquee Tool (M)

c)

Single Row Marquee Tool

d)

Single Column Marquee Tool

134.

What is this tool?

a)

Rectangular Marquee Tool (M)

b)

Elliptical Marquee Tool (M)

c)

Single Row Marquee Tool

d)

Single Column Marquee Tool

135.

What is this tool?

a)

Rectangular Marquee Tool (M)

b)

Elliptical Marquee Tool (M)

c)

Single Row Marquee Tool

d)

Single Column Marquee Tool

136.

What is this tool?

a)

Rectangular Marquee Tool (M)

b)

Elliptical Marquee Tool (M)

c)

Single Row Marquee Tool

d)

Single Column Marquee Tool

137.

What is this tool?

a)

Lasso Tool (L)

b)

Polygonal Lasso Tool (L)

c)

Magnetic Lasso Tool (L)

138.

What is this tool?

a)

Lasso Tool (L)

b)

Polygonal Lasso Tool (L)

c)

Magnetic Lasso Tool (L)

139.

What is this tool?

a)

Lasso Tool (L)

b)

Polygonal Lasso Tool (L)

c)

Magnetic Lasso Tool (L)

140.

What is this tool?

a)

Object Selection Tool (W)

b)

Quick Selection Tool (W)

c)

Magic Wand Tool (W)

141.

What is this tool?

a)

Object Selection Tool (W)

b)

Quick Selection Tool (W)

c)

Magic Wand Tool (W)

142.

What is this tool?

a)

Object Selection Tool (W)

b)

Quick Selection Tool (W)

c)

Magic Wand Tool (W)

143.

What is this tool?

a)

Crop Tool (C)

b)

Perspective Crop Tool (C)

c)

Slice Tool (C)

d)

Slice Select Tool (C)

144.

What is this tool?

a)

Slice Tool (C)

b)

Slice Select Tool (C)

c)

Frame Tool (K)

145.

What is this tool?

a)

Eyedropper Tool (I)

b)

3D Material Eyedropper Tool (I)

c)

Color Sampler Tool (I)

d)

Ruler Tool (I)

146.

What is this tool?

a)

Note Tool (I)

b)

Count Tool (I)

c)

Color Sampler Tool (I)

d)

Ruler Tool (I)

147.

What is this tool?

a)

Note Tool (I)

b)

Count Tool (I)

c)

Color Sampler Tool (I)

d)

Ruler Tool (I)

148.

What is this tool?

a)

Note Tool (I)

b)

Count Tool (I)

c)

Color Sampler Tool (I)

d)

Ruler Tool (I)

149.

What is this tool?

a)

Spot Healing Brush Tool (J)

b)

Healing Brush Tool (J)

c)

Patch Tool (J)

d)

Content - Aware Move Tool (J)

150.

What is this tool?

a)

Spot Healing Brush Tool (J)

b)

Healing Brush Tool (J)

c)

Patch Tool (J)

d)

Content - Aware Move Tool (J)

151.

What is this tool?

a)

Red Eye Tool (J)

b)

Brush Tool (B)

c)

Pencil Tool (B)

d)

Content - Aware Move Tool (J)

152.

What is this tool?

a)

Red Eye Tool (J)

b)

Brush Tool (B)

c)

Pencil Tool (B)

d)

Content - Aware Move Tool (J)

153.

What is this tool?

a)

Red Eye Tool (J)

b)

Brush Tool (B)

c)

Pencil Tool (B)

d)

Content - Aware Move Tool (J)

154.

What is this tool?

a)

Color Replacement Tool (B)

b)

Mixer Brush Tool (B)

c)

Clone Stamp Tool (S)

d)

Pattern Stamp Tool (S)

155.

What is this tool?

a)

Gradient Tool (G)

b)

Paint Bucket Tool (G)

c)

3D Material Drop Tool (G)

d)

Blur Tool

156.

What is this tool?

a)

Gradient Tool (G)

b)

Paint Bucket Tool (G)

c)

3D Material Drop Tool (G)

d)

Blur Tool

157.

What is this tool?

a)

Sharpen Tool

b)

Smudge Tool

c)

Dodge Tool (O)

d)

Blur Tool

158.

What is this tool?

a)

Sharpen Tool

b)

Smudge Tool

c)

Dodge Tool (O)

d)

Blur Tool

159.

What is this tool?

a)

Sharpen Tool

b)

Smudge Tool

c)

Dodge Tool (O)

d)

Burn Tool (O)

160.

What is this tool?

a)

Triangle Tool (U)

b)

Polygon Tool (U)

c)

Line Tool (U)

d)

Custom Shape Tool (U)