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TVL-12 ONLINE QUIZ M1

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

The primary goal of the 12 Basic Principles of Animation is to:

a)

A. Simplify drawing techniques

b)

B. Produce an illusion of characters following the laws of physics and

c)

emotion
C. Improve background design

d)

D. Shorten production time

2.

The book The Illusion of Life: Disney Animation is considered the “Bible of the Industry” because it:

a)

A. Lists all animated films by Disney

b)

B. Introduces the first computer animation system

c)

C. Defines the foundational principles of realistic and appealing animation

d)

D. Focuses on voice acting techniques

3.

Which principle gives a sense of weight and flexibility to an object?

a)

A. Anticipation

b)

B. Squash and Stretch

c)

C. Timing

d)

D. Follow Through

4.

When an object is stretched vertically, its width must contract to maintain:

a)

A. Frame rate

b)

B. Consistency

c)

C. Volume

d)

D. Appeal

5.

In the three-part structure of action, “anticipation” refers to:

a)

A. The follow-up of the action

b)

B. The preparation before the action

c)

C. The climax of the scene

d)

D. The finishing motion

6.

Raising one’s arm before throwing a ball is an example of:

a)

A. Secondary action

b)

B. Anticipation

c)

C. Staging

d)

D. Follow through

7.

Which principle ensures the audience’s attention is directed to the main idea or focal point of a scene?

a)

A. Appeal

b)

B. Exaggeration

c)

C. Staging

d)

D. Timing

8.

“Straight Ahead Action” creates:

a)

A. Carefully timed movements

b)

B. Spontaneous and energetic motion

c)

C. Static and stiff animation

d)

D. Mechanical accuracy

9.

The technique where an animator plans major poses first before filling in frames is called:

a)

A. Pose-to-Pose Action

b)

B. Straight Ahead Action

c)

C. Exaggeration

d)

D. Secondary Motion

10.

“Follow Through” means:

a)

A. The animator draws each frame one by one

b)

B. Parts of a character continue to move after the main body stops

c)

C. The audience’s attention follows the main subject

d)

D. The animator reuses motion paths

11.

The “Overlapping Action” technique shows that:

a)

A. All body parts move at the same rate

b)

B. Different body parts move at different rates

c)

C. The entire body moves simultaneously

d)

D. Only the head or torso moves

12.

The “moving hold” principle prevents characters from:

a)

A. Looking too realistic

b)

B. Appearing completely still and lifeless

c)

C. Moving too quickly

d)

D. Losing volume

13.

Which principle explains that movement should accelerate and decelerate gradually?

a)

A. Timing and Motion

b)

B. Slow In and Out

c)

C. Arcs

d)

D. Exaggeration

14.

Human and animal motions usually follow:

a)

A. Straight lines

b)

B. Circular paths

c)

C. Arcs

d)

D. Static poses

15.

Which principle adds depth and interest by including actions that support the main action?

a)

A. Secondary Action

b)

B. Staging

c)

C. Timing

d)

D. Solid Drawing

16.

Timing affects the perception of an object’s:

a)

A. Color and tone

b)

B. Weight and size

c)

C. Shape and texture

d)

D. Personality and voice

17.

The difference between a light and a heavy object’s movement is best shown through:

a)

A. Pose-to-pose

b)

B. Squash and stretch

c)

C. Timing

d)

D. Exaggeration

18.

The principle of exaggeration should:

a)

A. Completely ignore realism

b)

B. Be used in balance with other elements

c)

C. Replace all subtle movement

d)

D. Focus only on physical distortion

19.

“Solid Drawing” mainly emphasizes:

a)

A. Camera angles and lighting

b)

B. Understanding anatomy, balance, and perspective

c)

C. Repeating symmetrical designs

d)

D. Using digital brushes

20.

The principle that ensures a character feels real and engaging is:

a)

A. Exaggeration

b)

B. Timing

c)

C. Appeal

d)

D. Secondary Action

21.

The “Persistence of Vision” theory explains that animation appears to move because:

a)

A. Our eyes skip every second frame

b)

B. The brain retains an image for a fraction of a second after it disappears

c)

C. Each frame overlaps with the next

d)

D. Cameras record faster than we perceive

22.

The “Moving Hand” theory demonstrates:

a)

A. The difference between 2D and 3D animation

b)

B. How flickering light tricks the eyes into seeing multiple images

c)

C. The use of arcs in motion

d)

D. The technique of pose-to-pose animation

23.

Drawn animation creates movement by:

a)

A. Rearranging 3D models

b)

B. Showing a rapid sequence of slightly different drawings

c)

C. Using clay figures

d)

D. Manipulating cutout objects

24.

In Cutout Animation, motion is achieved by:

a)

A. Adjusting digital keyframes

b)

B. Replacing or moving flat cut shapes

c)

C. Sculpting new figures

d)

D. Applying exaggeration to models

25.

Model animation, often called stop-motion, typically uses:

a)

A. Clay, wire, or puppets moved frame by frame

b)

B. Paper cutouts and drawings

c)

C. Computer-generated models only

d)

D. Digital rendering and scripting