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WorksheetsTVL-12 ONLINE QUIZ M1
Total questions: 25
Worksheet time: 13mins
The primary goal of the 12 Basic Principles of Animation is to:
A. Simplify drawing techniques
B. Produce an illusion of characters following the laws of physics and
emotion
C. Improve background design
D. Shorten production time
The book The Illusion of Life: Disney Animation is considered the “Bible of the Industry” because it:
A. Lists all animated films by Disney
B. Introduces the first computer animation system
C. Defines the foundational principles of realistic and appealing animation
D. Focuses on voice acting techniques
Which principle gives a sense of weight and flexibility to an object?
A. Anticipation
B. Squash and Stretch
C. Timing
D. Follow Through
When an object is stretched vertically, its width must contract to maintain:
A. Frame rate
B. Consistency
C. Volume
D. Appeal
In the three-part structure of action, “anticipation” refers to:
A. The follow-up of the action
B. The preparation before the action
C. The climax of the scene
D. The finishing motion
Raising one’s arm before throwing a ball is an example of:
A. Secondary action
B. Anticipation
C. Staging
D. Follow through
Which principle ensures the audience’s attention is directed to the main idea or focal point of a scene?
A. Appeal
B. Exaggeration
C. Staging
D. Timing
“Straight Ahead Action” creates:
A. Carefully timed movements
B. Spontaneous and energetic motion
C. Static and stiff animation
D. Mechanical accuracy
The technique where an animator plans major poses first before filling in frames is called:
A. Pose-to-Pose Action
B. Straight Ahead Action
C. Exaggeration
D. Secondary Motion
“Follow Through” means:
A. The animator draws each frame one by one
B. Parts of a character continue to move after the main body stops
C. The audience’s attention follows the main subject
D. The animator reuses motion paths
The “Overlapping Action” technique shows that:
A. All body parts move at the same rate
B. Different body parts move at different rates
C. The entire body moves simultaneously
D. Only the head or torso moves
The “moving hold” principle prevents characters from:
A. Looking too realistic
B. Appearing completely still and lifeless
C. Moving too quickly
D. Losing volume
Which principle explains that movement should accelerate and decelerate gradually?
A. Timing and Motion
B. Slow In and Out
C. Arcs
D. Exaggeration
Human and animal motions usually follow:
A. Straight lines
B. Circular paths
C. Arcs
D. Static poses
Which principle adds depth and interest by including actions that support the main action?
A. Secondary Action
B. Staging
C. Timing
D. Solid Drawing
Timing affects the perception of an object’s:
A. Color and tone
B. Weight and size
C. Shape and texture
D. Personality and voice
The difference between a light and a heavy object’s movement is best shown through:
A. Pose-to-pose
B. Squash and stretch
C. Timing
D. Exaggeration
The principle of exaggeration should:
A. Completely ignore realism
B. Be used in balance with other elements
C. Replace all subtle movement
D. Focus only on physical distortion
“Solid Drawing” mainly emphasizes:
A. Camera angles and lighting
B. Understanding anatomy, balance, and perspective
C. Repeating symmetrical designs
D. Using digital brushes
The principle that ensures a character feels real and engaging is:
A. Exaggeration
B. Timing
C. Appeal
D. Secondary Action
The “Persistence of Vision” theory explains that animation appears to move because:
A. Our eyes skip every second frame
B. The brain retains an image for a fraction of a second after it disappears
C. Each frame overlaps with the next
D. Cameras record faster than we perceive
The “Moving Hand” theory demonstrates:
A. The difference between 2D and 3D animation
B. How flickering light tricks the eyes into seeing multiple images
C. The use of arcs in motion
D. The technique of pose-to-pose animation
Drawn animation creates movement by:
A. Rearranging 3D models
B. Showing a rapid sequence of slightly different drawings
C. Using clay figures
D. Manipulating cutout objects
In Cutout Animation, motion is achieved by:
A. Adjusting digital keyframes
B. Replacing or moving flat cut shapes
C. Sculpting new figures
D. Applying exaggeration to models
Model animation, often called stop-motion, typically uses:
A. Clay, wire, or puppets moved frame by frame
B. Paper cutouts and drawings
C. Computer-generated models only
D. Digital rendering and scripting
