WorksheetsGDII - Bellwork - 10/13/25 - 10/17/25
Total questions: 10
Worksheet time: 5mins
Name
Class
Date
1.
Body
a)
To unite two bodies or components into a single component.
b)
A modeling tool. You can use separate parts to add or remove geometry to achieve the final shape of your design.
c)
It is used to assemble components and create mechanical relationships between components, including defining movement.
d)
To cut an object off at right angles to an axis.
2.
Combine
a)
A line that appears when you sketch in 3D.
b)
A collection of vertices, edges, and faces that can describe the shape of a 3D object.
c)
To cut an object off at right angles to an axis.
d)
To unite two bodies or components into a single component.
3.
Components
a)
To unite two bodies or components into a single component.
b)
Transitioning from one shape to a different shape over a specified distance.
c)
They "containers" for other modeling entities, which can include sketches, construction geometry, bodies, and even other components.
d)
To cut an object off at right angles to an axis.
4.
Cross section
a)
A technique for creating organic, aesthetic, and ergonomic shapes.
b)
To unite two bodies or components into a single component.
c)
To cut an object off at right angles to an axis.
d)
A line that appears when you sketch in 3D.
5.
Freeform
a)
A modeling tool. You can use separate parts to add or remove geometry to achieve the final shape of your design.
b)
A technique for creating organic, aesthetic, and ergonomic shapes.
c)
To unite two bodies or components into a single component.
d)
It is used to assemble components and create mechanical relationships between components, including defining movement.
6.
Joint
a)
To unite two bodies or components into a single component.
b)
A line that appears when you sketch in 3D.
c)
It is used to assemble components and create mechanical relationships between components, including defining movement.
d)
They "containers" for other modeling entities, which can include sketches, construction geometry, bodies, and even other components.
7.
Loft
a)
Transitioning from one shape to a different shape over a specified distance.
b)
It is used to assemble components and create mechanical relationships between components, including defining movement.
c)
A modeling tool. You can use separate parts to add or remove geometry to achieve the final shape of your design.
d)
A collection of vertices, edges, and faces that can describe the shape of a 3D object.
8.
Mesh
a)
A collection of vertices, edges, and faces that can describe the shape of a 3D object.
b)
To cut an object off at right angles to an axis.
c)
Transitioning from one shape to a different shape over a specified distance.
d)
To unite two bodies or components into a single component.
9.
Parametric modeling
a)
To cut an object off at right angles to an axis.
b)
They "containers" for other modeling entities, which can include sketches, construction geometry, bodies, and even other components.
c)
A tool that lets you describe what you want to make numerically and allows designers to change an entire object by changing only one of its attributes through assigning constraints.
d)
A technique for creating organic, aesthetic, and ergonomic shapes.
10.
Path
a)
A technique for creating organic, aesthetic, and ergonomic shapes.
b)
Transitioning from one shape to a different shape over a specified distance.
c)
A line that appears when you sketch in 3D.
d)
They "containers" for other modeling entities, which can include sketches, construction geometry, bodies, and even other components.
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