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WorksheetsTEC 521 Social Networking and Gamification Resource
Total questions: 10
Worksheet time: 6mins
What is one benefit of using social media in the classroom setting?
Increase of of distractions in the learning environment.
Extend learning opportunities for all students.
Decreased attendance and enrollment.
Increase in cyberbullying.
Using Social Media in education can have positive effects such as increased attendance and enrollment.
What is a benefit of using games in the classroom setting?
Students often become distracted and off task.
Increase in student engagement and excitement.
Increased frustrations from failing students.
Decrease in student engagemnet.
Learning games isolate students and are not an effective way to increase information retention.
Parental permission is not needed when using social media in the classroom
The effective use of social media and games in the classroom setting need to include ___________ and ___________.
explicit instruction
use of technology as ways to pass the time
lack of monitoring by the teacher
modeled appropriate behavior
Guidelines of appropriate behaviors are required when using social media in the classroom setting.
What are possible drawbacks to using social media and gamification in the classroom setting?
Increase in student participation.
Social media can lead to unprotected exposure to malicious sites.
Overuse of technology can increase distractions.
Collaboration with peers when discussing solutions
What are effective characteristics of a learning game?
The learning game should include content learned.
Games should be used to keep students busy.
Games can be used as a form of assessment
All games should be grade appropraite.
Educators that model safe practices for social media can reduce the risk of harmful exposure to students.
