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WG:CO:U3L13 - Game Lab Sprite Movement Quiz

Total questions: 22

Worksheet time: 11mins

Name
Class
Date
1.

How can we control sprite movement in Game Lab?

a)

By using keyboard inputs

b)

By clicking the mouse

c)

By changing the background color

d)

By adjusting the screen size

2.

What does the program create to make it count up?

a)

A variable counter

b)

A string variable

c)

A constant value

d)

A function call

3.

What is the purpose of the counter pattern in the program?

a)

To decrease the value

b)

To make the variable count up

c)

To reset the variable

d)

To multiply the variable

4.

What should you do first according to the activity instructions?

a)

Run the program

b)

Discuss with a neighbor

c)

Read the program and predict the output

d)

Change the code

5.

What is the counter pattern?

a)

A method to count objects on the screen.

b)

A technique to animate sprites by changing their position.

c)

A pattern used to create sound effects.

d)

A way to change the color of sprites.

6.

How does the counter pattern move sprites across the screen?

a)

By changing the sprite's color.

b)

By increasing the sprite's size.

c)

By updating the sprite's position incrementally.

d)

By rotating the sprite.

7.

What should you do if you get stuck while working on Code Studio, Level 2-5?

a)

Skip to the next level

b)

Use the Help and Tips Tab

c)

Restart the program

d)

Ask a friend for help

8.

If you make a big mistake in Code Studio, what is the recommended action?

a)

Start over from the beginning

b)

Use version history to go back

c)

Ignore the mistake

d)

Ask the teacher to fix it

9.

What is the first step you should take when starting a new level in Code Studio?

a)

Guess the solution

b)

Follow the instructions on each level

c)

Watch a tutorial video

d)

Ask for help immediately

10.

What is the purpose of the "Spinning" activity in Code Studio, Level 6?

a)

To make sprites spin with the counter pattern.

b)

To fix the direction of a motorcycle.

c)

To make the gears rotate together.

d)

To create a new sprite.

11.

In the "Debug: Watching the Counter Pattern" activity, what are you supposed to fix?

a)

The color of the motorcycle.

b)

The direction the motorcycle is going.

c)

The size of the motorcycle.

d)

The speed of the motorcycle.

12.

What is the goal of the "Rotation Direction" activity?

a)

To make the gears rotate together.

b)

To change the color of the gears.

c)

To stop the gears from rotating.

d)

To increase the size of the gears.

13.

What should you do if you need help while working in Code Studio?

a)

Ignore the problem and continue

b)

Check out the Help & Tips tab

c)

Ask a friend for answers

d)

Skip the task

14.

What does the "Rubric" tab in Code Studio help you with?

a)

It provides game cheats

b)

It describes how to demonstrate your understanding

c)

It shows unrelated videos

d)

It offers music playlists

15.

What is one of the activities you can do in Code Studio, Level 8?

a)

Make the fish wiggle as they move.

b)

Create a volcano eruption.

c)

Design a space shuttle.

d)

Build a robot.

16.

Which activity involves using ellipses to create an effect?

a)

Add a Shark

b)

Bubbles

c)

Dance Scene

d)

More Sea Creatures

17.

What can you add to your underwater scene in one of the activities?

a)

A spaceship

b)

A shark

c)

A mountain

d)

A tree

18.

What is the purpose of the "Add A Falling Starfish" activity?

a)

To create a dance scene

b)

To add more moving sea creatures

c)

To build a castle

d)

To design a car

19.

What is one type of movement that you'd want to use random numbers for?

a)

Linear movement

b)

Circular movement

c)

Unpredictable movement

d)

Constant speed movement

20.

What is one type of movement that you would want to use the counter pattern for?

a)

Random jumping

b)

Smooth acceleration

c)

Constant speed movement

d)

Erratic spinning

21.

Are there any movements that might combine the counter pattern and random numbers?

a)

Predictable linear motion

b)

Randomized bouncing

c)

Static positioning

d)

Uniform rotation

22.

How can we control sprite movement in Game Lab?

a)

By using keyboard inputs

b)

By clicking the mouse

c)

By using voice commands

d)

By shaking the device