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GUI & Game Development

Total questions: 14

Worksheet time: 14mins

Name
Class
Date
1.

What does GUI stand for?

a)

Generated User Interface

b)

Graphic User Interface

c)

Graphic User Information

d)

Generated Utility Interface

2.

A GUI can include:

a)

Menus

b)

Buttons

c)

Icons

d)

All of the above, and more!

3.

A GUI lets players:

a)

Control anything they want to.

b)

Understand the game, navigate through it and manage their actions.

c)

Edit the backend code and add features.

4.

If I wanted to create a game set in a forest - which colours and light would I choose?

a)

Browns, lots of different greens and a medium level of lighting.

b)

Greens, reds and oranges and very bright lighting.

5.

In a GUI the "feedback" refers to:

a)

A form to fill out at the end of the game

b)

The response a user gets when they complete an action

c)

Whatever action the user decides to do

6.

The basics of a platformer game would include:

A tilemap, a sprite, movement with keys and an end goal.

a)

True

b)

False

7.

In game development, what is a "sprite"?

a)

2D image or animation of a character, enemy, or object within a game.

b)

Just the player in a game.

c)

A fizzy drink.

8.

Miss Webb is ...

a)

the best teacher ever!

b)

the Prime Minister of Australia.

9.

1 byte is made up of how many bits?

a)

6

b)

8

10.

Which of these drinks is lemonade?

a)

Sprite

b)

Fanta

11.

59 + 8 =

a)

68

b)

67

c)

70

12.

Mario (from Mario Kart) wears denim overalls, a green shirt and a green hat.

a)

True

b)

False

13.

"Overlap" in MakeCode checks if two objects are...

a)

Far away from each other

b)

Running into each other

14.

Cookie Clicker should not be played in class 😠

a)

True

b)

False