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WorksheetsUnit I - Understanding Creativity; Unit II - Design Thinking
Total questions: 50
Worksheet time: 25mins
Which of the following best defines “Creativity” in design?
Copying ideas with modification
Using imagination to create something original
Imitating existing designs
Avoiding experimentation
Storyboarding in design is mainly used for:
Writing academic reports
Visualizing the sequence of ideas or scenes
Creating color palettes
Brainstorming team names
Abstract thinking in design helps a designer to:
Replicate real objects as they are
Represent ideas through symbols and imagination
Avoid metaphors
Focus only on technical drawings
Which of the following is an unconventional medium for creative expression?
Clay model
Digital collage
Script writing
All of the above
Story maps help designers to:
Plot events and emotions spatially
Show linear text-based stories only
Avoid narrative flow
Reduce teamwork
“Concrete Creativity” refers to:
Creativity using real and tangible materials
Imaginary visual concepts
Digital simulation only
Verbal communication
A storyboard is to a designer what a ____ is to a filmmaker.
Script
Camera
Frame
Director
The main goal of acting or enacting through theatre in creative design is to:
Improve presentation skill
Boost empathy and emotional understanding
Replace design drawing
Simplify reports
Creating art from waste materials in model rooms primarily encourages:
Reuse and sustainability
More expenditure
Decorative waste
Digital-only art
A key outcome of interdisciplinary creative activities is:
Narrowing thought
Integration of ideas from different domains
Avoiding collaboration
Ignoring feedback
“What is Design?” mainly focuses on:
Aesthetics only
Function, form, and empathy
Decoration
Marketing alone
Design Thinking begins with:
Ideation
Empathy
Prototype
Marketing
Boosting visual representation in design can be improved by:
Using metaphors and analogies
Avoiding colors
Reducing sketches
Copying samples
Which of the following best defines metaphor in design?
Literal representation of an object
Using one concept to represent another idea
Drawing real objects only
Ignoring imagination
A color theory applied in room design primarily influences:
Furniture weight
Psychological mood and ambience
Lighting cost
Flooring materials
Using different colors for the same room helps to:
Reduce cost
Create varied moods and spatial experiences
Make it confusing
Reduce user comfort
Empathy in design thinking is crucial because:
It connects designer to user needs
It reduces material cost
It focuses on marketing trends
It eliminates prototyping
Understanding non-verbal communication helps in:
Enhancing visual storytelling
Avoiding collaboration
Replacing presentation
Limiting gestures
In team-based design thinking, individual contribution ensures:
Collective innovation
Unnecessary competition
Isolation
Miscommunication
A fashion model made from waste material reflects:
Sustainable design ideology
Waste management failure
Market rejection
Decorative purpose only
Mind mapping helps in:
Structuring ideas visually
Avoiding brainstorming
Limiting data collection
Making unrelated topics
Brainstorming is most effective when:
Ideas are judged immediately
Free flow of ideas is encouraged without criticism
Only one person speaks
Data is ignored
Grassroot design refers to:
Elite-level industrial design
Community-based problem-solving
Corporate decision making
Top-down planning
A context map in design helps to:
Identify stakeholders and environment
Simplify prototypes
Replace brainstorming
Avoid empathy
Grouping information in mind mapping helps in:
Categorizing and connecting similar ideas
Ignoring relationships
Random arrangement
Avoiding synthesis
Data collection in creative design ensures:
Empirical support and contextual accuracy
Guesswork
Ignoring feedback
Reducing analysis
Mind map models using waste materials promote:
Innovation through tangible visualization
Digital-only thinking
Theory over practice
Isolation of ideas
Real-life problem mapping helps students to:
Understand human-centered design
Work in isolation
Avoid community input
Imitate others
The use of color in mind maps improves:
Memory retention and idea grouping
Visual confusion
Complexity
Uniformity
Grassroot innovation is based on:
Local knowledge and sustainable practice
Imported solutions
Theoretical learning
Outsourced design
SCAMPER technique stands for:
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse
Start, Create, Apply, Model, Present, Evaluate, Reflect
Simplify, Change, Arrange, Manage, Prepare, Execute, Review
None of the above
The “Substitute” step in SCAMPER means:
Replacing a component to improve design
Removing creativity
Copying models
Ignoring materials
Edward De Bono’s Six Thinking Hats focus on:
Parallel thinking from different perspectives
Arguing to reach a single viewpoint
Following a fixed sequence of steps only
Artistic drawing techniques
The Blue Hat in De Bono’s method represents:
Control and organization of thinking
Emotions
Creativity
Caution
The Green Hat stands for:
Creativity and new ideas
Logic and facts
Warnings
Emotions
The Red Hat focuses on:
Feelings and intuition
Facts and data
Neutral observation
Negative feedback
In creative problem-solving, 6-8-5 technique refers to:
6 ideas in 8 minutes by 5 people
5 ideas in 6 minutes by 8 people
8 ideas in 5 hours
6 people in 5 groups
Ideology in creative design refers to:
The belief system guiding the creative process
Ignoring culture
Copying trends
Replacing emotion with logic
Applying SCAMPER on a waste material model encourages:
Innovative repurposing and design ideation
Resource wastage
Theoretical approach
Ignoring sustainability
Creative thinking techniques are primarily used to:
Generate novel solutions
Avoid teamwork
Replace presentation
Delay project submission
Team-based design projects promote:
Collaboration and feedback sharing
Individual dominance
Avoidance of teamwork
Competition
Feedback analysis helps in:
Improving design based on critique
Ignoring user opinion
Marketing only
Reducing innovation
Marketing of a creative product depends most on:
Visual storytelling and audience connection
High cost
Technical jargon
Avoiding empathy
Using color theory in product marketing improves:
Emotional appeal and brand identity
Production speed
Material quality
None of these
A “Report Writing” component in design projects ensures:
Documentation of process and learning
Avoiding reflection
Copying formats
Reducing understanding
Critical analysis in design helps to:
Evaluate strengths, weaknesses, and opportunities
Ignore mistakes
Reduce innovation
Simplify only visuals
Individual presentations are important because:
They develop confidence and articulation
They replace teamwork
They reduce empathy
They avoid feedback
Fashion/traditional models made from waste material aim to:
Integrate cultural expression with sustainability
Promote consumerism
Reduce creativity
Ignore local culture
Listening and reading comprehension in creative communication develop:
Understanding of design context and audience
Memorization only
Visual dependency
None of the above
Marketing strategy for a waste-material model should focus on:
Sustainability, storytelling, and innovation
Cost-cutting only
Flashy packaging
Copying famous brands
