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Sprint 1.1 ScratchJr Unit 1

Total questions: 34

Worksheet time: 17mins

Name
Class
Date
1.

Identify the video game shown in the picture.

a)

Minecraft

b)

Roblox

c)

Fortnite

d)

LEGO Worlds

2.

Identify the video game shown in the picture.

a)

Super Mario Bros

b)

Sonic the Hedgehog

c)

Rayman

d)

Kirby

3.

Identify the video game shown in the picture.

a)

Super Mario Odyssey

b)

Crash Bandicoot

c)

Luigi’s Mansion

d)

Mega Man

4.

Identify the video game shown in the picture.

a)

Angry Birds

b)

Flappy Bird

c)

Subway Surfers

d)

Temple Run

5.

Identify the video game shown in the picture.

a)

Pokémon Let’s Go

b)

Digimon World

c)

Animal Crossing

d)

Pikmin

6.

Feed the banana to the monkey. In the given picture the monkey is hungry. Let’s guide the monkey to get the banana. How should the monkey move to reach the banana?

a)

Move left by four boxes, then move down by three boxes

b)

Move left by three boxes, then move down by four boxes

c)

Move right by four boxes, then move up by three boxes

d)

Move down by four boxes, then move left by three boxes

7.

What does the picture depict?

a)

The path of the monkey reaching the banana

b)

Monkeys sleeping in a tree

c)

A city map with roads

d)

A river with boats

8.

Can the monkey take another path?

a)

Yes

b)

No

9.

Look at the slide title. What is the name of this lesson?

a)

Introduction to ScratchJr

b)

Advanced Robotics

c)

Math Practice

d)

Typing Tutor

10.

ScratchJr is described on the slide. What is it used for?

a)

To learn programming or coding

b)

To play music

c)

To edit photos

d)

To browse the internet

11.

According to the slide, what does programming mean?

a)

Giving instructions to the computer

b)

Drawing pictures with a mouse

c)

Watching videos online

d)

Printing documents

12.

Step 1 shows an icon. Which icon do you click in Step 1?

a)

Cat icon

b)

Home icon

c)

Question mark icon

d)

Gear icon

13.

What happens after you click the cat icon in Step 1?

a)

The ScratchJr start screen appears

b)

The settings screen opens

c)

A coding blocks page appears

d)

The project gallery closes

14.

Step 2 shows another icon. Which icon do you click in Step 2?

a)

Home icon

b)

Cat icon

c)

Flag icon

d)

Camera icon

15.

After clicking the home icon in Step 2, which screen appears?

a)

My Projects screen

b)

Help screen

c)

Settings screen

d)

Stage screen

16.

Step 3 tells you how to open a project. Which icon do you click to open a project?

a)

Plus icon

b)

Home icon

c)

Question mark icon

d)

Flag icon

17.

In the workspace labels, what is the stage described as?

a)

A place where the game will be played

b)

A menu for saving projects

c)

A tool for drawing characters

d)

A button for quitting the app

18.

According to the workspace labels, what do blocks do?

a)

Give instructions for the characters

b)

Change the background color automatically

c)

Turn off the sound

d)

Move pages to the trash

19.

According to the workspace labels, what are pages in a project?

a)

Different scenes in the project

b)

Pictures of characters

c)

Sound recordings

d)

Saved settings

20.

According to the workspace labels, what are characters?

a)

Objects that play a part in your project

b)

Buttons for help

c)

Backgrounds only

d)

Files for printing

21.

In ScratchJr, what do blocks do?

a)

They change the background colors

b)

They give instructions to the characters

c)

They draw pictures on the screen

d)

They play music automatically

22.

In ScratchJr, what is the stage?

a)

A list of blocks only

b)

A place where all the action takes place

c)

A folder for saving projects

d)

A button to start the program

23.

In ScratchJr, what are characters?

a)

Buttons that start programs

b)

Objects that play a part in your project

c)

Files used to store sounds

d)

Background images only

24.

In ScratchJr, what are pages?

a)

Different scenes in the project

b)

A list of saved characters

c)

A place to write text notes

d)

A tool for drawing shapes

25.

In ScratchJr, where is the programming area located?

a)

Above the stage

b)

Inside the character list

c)

The blank space below the blocks section

d)

On the left side next to the start button

26.

You can drag and place the characters anywhere on the stage. What action can you do with a character shown in the picture?

a)

Drag it to a new spot on the stage

b)

Type its name into a text box

c)

Delete the stage background

d)

Change the app language

27.

What are you learning in this activity?

a)

Move the cat by one step

b)

Change the cat’s color

c)

Make the cat jump

d)

Delete the cat

28.

In Scratch, which is the default character?

a)

Cat

b)

Dog

c)

Bird

d)

Fish

29.

Which block should you tap to make the cat move to the right?

a)

Move right block

b)

Move left block

c)

Turn block

d)

Jump block

30.

Which block should you drag to the programming area to move the cat left?

a)

Move left block

b)

Move right block

c)

Turn block

d)

Jump block

31.

After you tap the move left block, which way does the cat go?

a)

Left

b)

Right

c)

Up

d)

Down

32.

Step 4: In the picture, which block is connected to the right arrow block?

a)

the left arrow block

b)

the right arrow block

c)

the up arrow block

d)

the down arrow block

33.

Step 5: When you click the attached blocks shown, how will the cat move?

a)

first to the right, then to the left

b)

first to the left, then to the right

c)

it will not move

d)

it will spin around

34.

Move the cat by more than one step. Choose the best action.

a)

Make the cat move 2 or more steps

b)

Make the cat move exactly 1 step

c)

Make the cat not move

d)

Make the dog move 3 steps