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MIS301 - Final Exam

Total questions: 45

Worksheet time: 23mins

Name
Class
Date
1.

The buying and selling of goods and services directly through mobile devices like smartphones or tablets, often using apps or mobile-optimized websites.

(a)  

2.

A model where one business sells products or services directly to another business rather than to individual consumers, often involving bulk orders, long-term contracts, or supply chain partnerships.

(a)  

3.

A business model where companies provide goods, services, or solutions specifically to government agencies or public sector organizations.

(a)  

4.

It’s a business model where consumers discover, share, and purchase products through social media platforms, influencer recommendations, or interactive online communities.

(a)  

5.

Traditional model in which a company sells products directly to end consumers through physical stores, online shops, or a combination of both.

(a)  

6.

Type of business model where individuals sell products or services to other individuals, usually facilitated by online marketplaces or apps.

(a)  

7.

An individual or business that generates original digital content such as videos, blogs, social media posts, or podcasts and monetizes it through ads, sponsorships, or subscriptions.

(a)  

8.

Can be a company or person that purchases goods from manufacturers in bulk and resells them to retailers, wholesalers, or directly to end-users.

(a)  

9.

A system of exchanging goods or services directly without using money, often negotiated based on the perceived value of each item or service.

(a)  

10.

These are the recurring revenue model in which customers pay a regular fee (monthly, yearly, or other intervals) to access a product, service, or digital content.

(a)  

11.

Products that exist only in electronic form, such as e-books, software, music, templates, or online courses, and are delivered through digital downloads or streaming.

(a)  

12.

A model where an individual or business promotes another company’s products or services and earns a commission for each sale or lead generated through their referral.

(a)  

13.

The buying and selling of products and services over the internet, including online marketplaces, company websites, and mobile apps.

(a)  

14.

Electronic tools that store digital money or payment credentials, allowing users to make cashless transactions securely through apps, devices, or contactless methods.

(a)  

15.

A business model that allows individuals or entities to operate under an established brand, using its systems, products, and marketing, usually in exchange for fees or royalties.

(a)  

16.

(a)   comes from personal experience, intuition, and skills, and is difficult to express or document.

17.

A non-physical resource that contributes value to an organization, such as intellectual property, brand identity, or reputational capital is called (a)   .

18.

(a)   is written, recorded, and easily shared through manuals, reports, or databases

19.

The (a)   happens when the occurrence or situation triggers thinking, perception, understanding, or knowledge processing in the mind.

20.

(a)   guides long-term decisions and helps in planning future organizational goals.

21.

Resisting easy sharing or (a)   depends heavily on personal experience, situational context, or specialized understanding.

22.

The teacher uses (a)   by knowing when and how to apply different teaching methods depending on the students’ level of understanding.

23.

(a)   involves knowing how to perform specific tasks or follow processes.

24.

Understanding (a)   is shaped by the surrounding conditions or scenario, guiding effective actions or choices.

25.

  (a)   includes facts, concepts, or information that can be stated or described.

26.

The ability to make sound decisions and judgments by applying knowledge, experience, and insight effectively in various situations is also known as (a)   .

27.

  (a)   is an executive responsible for managing an organization’s knowledge assets, ensuring effective knowledge creation, sharing, and utilization to support business goals.

28.

There are three main types of knowledge management systems that support organizations in capturing, creating, and analyzing knowledge namely: ________________________ , __________________________ and __________________________.

(a)  

29.
Intelligence in Decision Support System is the phase where solutions are implemented and decisions are executed.
a)
True
b)
False
30.
Organizations can analyze data, build interactive dashboards and enhance decision making using Oracle Analytics cloud
a)
True
b)
False
31.
In a business setting, an unstructured decision is one that has a clear step by step procedure and can easily make busiess decisions without human analysis
a)
True
b)
False
32.
The usability of a business decision making system does not depend on its use interface and managers can make informed decisions without interacting with it
a)
True
b)
False
33.
Big data analytics uses advance tools and techniques to extract actionable insights from massive and complex datasets
a)
True
b)
False
34.
Executive Support Systems (ESS) are used primarily by operational employees to track daily transactions.
a)
True
b)
False
35.
Data visualization improves decision-making by presenting complex data in a clear, graphical format.
a)
True
b)
False
36.
Predictive analytics uses historical data to forecast future trends and outcomes.
a)
True
b)
False
37.
Model-driven DSS rely mainly on large databases and queries, rather than mathematical or analytical models.
a)
True
b)
False
38.
GDSS (Group Decision Support Systems) aim to reduce the effectiveness of group meetings by limiting participation.
a)
True
b)
False
39.

A (a)   uses AI techniques to capture the expertise of specialists and provide advice or recommendations.

40.

(a)   stores organizational processes, routines, and business rules that accumulate over time

41.

The (a)   outlines the steps involved in creating, capturing, storing, and disseminating knowledge.

42.

A (a)   network attempts to emulate human brain functions to recognize patterns and trends.

43.

(a)   filtering recommends information to users based on past preferences and behaviors.

44.

(a)   is software used by engineers and designers to create, modify, and optimize a design.

45.

(a)   differs from Virtual Reality because it overlays virtual objects onto the real environment.