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Worksheets

AAVTC: Semester Review Dec. 2025

Total questions: 74

Worksheet time: 25mins

Name
Class
Date
1.

Which of the following is the price point for brands of clothing which are targeted toward younger, fashion-savvy consumers with sizing typically limited to juniors and misses?

a)

Couture

b)

Designer

c)

Contemporary designer

d)

Bridge

2.

During which of the following stages of the fashion life cycle are the prices of the fashions reduced?

a)

Introduction

b)

Rise

c)

Peak

d)

Decline

3.

Which of the following divides the market into groups such as a state or city?

a)

Demographics

b)

Psychographics

c)

Geography

d)

Behaviors

4.

During which stage of the fashion life cycle are fashions shown in fashion shows and on celebrities at red carpet events?

a)

Introduction

b)

Adoption

c)

Peak

d)

Obsolescence

5.

During which stage of the fashion life cycle do consumers reject the merchandise?

a)

Introduction

b)

Adoption

c)

Peak

d)

Obsolescence

6.

Which of the following stages of the fashion cycle is also known as the mass acceptance stage?

a)

Introduction

b)

Adoption

c)

Rise

d)

Peak

7.

Which of the following can be defined as companies and individuals which are concerned with the design, production or distribution of textiles and apparel goods?

a)

Fashion cycle

b)

Fashion business

c)

Target market

d)

Fashion forecasters

8.

Which of the following careers is responsible for translating a designer’s sketch into a pattern for a garment?

a)

Fashion designer

b)

Apparel pattern maker

c)

Assistant fashion designer

d)

Technical designer

9.

Which of the following careers serves as the liaison between design and production?

a)

Fashion designer

b)

Apparel pattern maker

c)

Assistant fashion designer

d)

Technical designer

10.

Which of the following careers is responsible for the initial fashion design?

a)

Fashion designer

b)

Specification technician

c)

Assistant fashion designer

d)

Production pattern maker

11.

Which of the following categories of clothing contains garments which are custom, made-to-order garments for a customer?

a)

Bridge

b)

Fast fashion

c)

Couture

d)

Moderate

12.

During which stage of the fashion life cycle are consumers no longer willing to pay full price for fashions?

a)

Introduction

b)

Rise

c)

Peak

d)

Decline

13.

Which of the following enables shoppers to try on clothes to check for size, fit or style, virtually rather than physically?

a)

Social fashion

b)

Wholesalers

c)

Fashion businesses

d)

Virtual fitting rooms

14.

​ (a)   language includes words such as, “I,” “You” and “Me.”

Choose from the below words
Exclusive
Effective
Inclusive
Normal
15.

The body of a presentation should contain which of the following:

a)

Main point, idea and application

b)

Talking point, application and review

c)

Main point, support and application

d)

Idea, support and review

16.

Providing the audience with a sneak peak of the presentation is also known as a(n) _________.

a)

Review

b)

Story

c)

Introduction

d)

Preview

17.

The basic format of a presentation contains a(n) ___________.

a)

Introduction, body, points, support, application and conclusion

b)

Connection, introduction, preview, body and conclusion

c)

Introduction, connection, preview, body, review and conclusion

d)

Preview, introduction, body, review and conclusion

18.

A presentation with the purpose of convincing the audience to think or feel a certain way is known as which of the following?

a)

Entertaining

b)

Motivational

c)

Persuasive

d)

Informative

19.

Which of the following describes the quote process?

a)

The process of delivering the finished product to its audience

b)

The process of estimating the cost of the production

c)

The process of creating a trial image or print to check for mistakes

d)

The process of making design decisions for a production

20.

Which of the following describes serif fonts?

a)

Letters each take up the same amount of space

b)

Letters do NOT each take up the same amount of space

c)

Letters have short crosslines at the upper and lower ends

d)

Letters do NOT have short crosslines at the upper and lower ends

21.

Typography refers to which of the following?

a)

Deciding the message of the artwork

b)

Selecting visual images

c)

Choosing styles of text

d)

Deciding how visual elements are arranged

22.

Which of the following color schemes includes hues next to each other and are most often found in nature?

a)

Monochromatic color scheme

b)

Analogous color scheme

c)

Complementary color scheme

d)

Warm color scheme

23.

Which type of color scheme is associated with elements such as the ocean or winter?

a)

Triadic color scheme

b)

Monochromatic color scheme

c)

Primary color scheme

d)

Cool color scheme

24.

All colors on the color wheel can be created by mixing which types of colors?

a)

Tertiary colors

b)

Primary colors

c)

Analogous colors

d)

Monochromatic colors

25.

What is a proof?

a)

An estimation of the cost of a production

b)

A type of process used to create an image

c)

An image that touches the edge of the page

d)

A trial image used to check for mistakes

26.

Image resolution refers to which of the following?

a)

Number of colors in an image

b)

Number of pixels in an image

c)

Number of publications an image is in

d)

Amount of text in an image

27.

What is white space intended to achieve?

a)

Directly delivering of the message

b)

Drawing the eye

c)

Increasing legibility and balance

d)

Supplementing the message

28.

Which of the following can best be described as digitized content which is broadcasted via the Internet?

a)

Graphic design

b)

Print media

c)

Digital media

d)

Researched media

29.

What are two ways exposure can be controlled?

a)

Shutter speed and ambient light

b)

Lens and automatic iris

c)

Shutter speed and the aperture

d)

Zoom and the aperture

30.

Which term refers to extra space included in the direction a subject is looking or moving?

a)

Lead space

b)

Head room

c)

Rule of thirds

d)

Blank space

31.

What term(s) emphasize repetition and geometry to add visual rhythm and harmony?

a)

Focus

b)

Lines

c)

Simplicity

d)

Symmetry and pattern

32.

When using the “rule of thirds,” where should focal points be placed?

a)

At the intersections of imaginary lines

b)

At the border and in the corners

c)

In the center of the imaginary box

d)

In the overlap of three sections

33.

Which of the following is NOT a warm color?

a)

Red

b)

Orange

c)

Yellow

d)

Green

34.

Orange, green and purple are which types of colors?

a)

Primary

b)

Secondary

c)

Tertiary

d)

Monochromatic

35.

Which principle of visual art establishes a focal point?

a)

Unity

b)

Emphasis

c)

Scale

d)

Contrast

36.

The color wheel was developed by whom?

a)

Galileo Galilei

b)

Charles Darwin

c)

Sir Isaac Newton

d)

Leonardo Da Vinci

37.

The artistic formation of three-dimensional figures is known as which of the following?

a)

Sculpting

b)

Illustration

c)

Applied art

d)

Photography

38.

Fruits, stones and other organic pigments are examples of what?

a)

Natural materials

b)

Synthetic materials

c)

Cultural materials

d)

Modern art supplies

39.

What is the purpose of video game software?

a)

Bringing a design to life

b)

Making games portable

c)

Using the keypad or touchscreen as the game controller

d)

Outputting visual images

40.

Which of the following is considered a type of input device?

a)

Memory card

b)

Joystick

c)

Software

d)

Monitor

41.

Forward compatibility eliminates the need for which of the following?

a)

Playing outdated games

b)

Starting over when upgrading

c)

Replacing controllers

d)

Using files and data generated by a previous version

42.

Which of the following memory devices is used to store data permanently in the gaming device?

a)

Primary

b)

Secondary

c)

Initial

d)

Final

43.

Which of the following converts instructions from the device into a sequence of signals to activate other components of the system?

a)

Display

b)

Input devices

c)

Primary memory

d)

Control unit

44.

The video game design industry does NOT contribute to which of the following sectors?

a)

Communication

b)

Government

c)

Education

d)

Entertainment

45.

The leading or main character is also known as which of the following?

a)

Android

b)

User interface

c)

Prop

d)

Protagonist

46.

Which of the following is NOT a true statement about operating systems?

a)

They vary across gaming devices

b)

They allow software to use device hardware

c)

They govern the ability to use and re-use data in the future

d)

They provide the gamer with automatic management of software

47.

Which of the following should NOT be considered when creating the environment?

a)

Time frame

b)

Conversation among characters

c)

Objects within the scenery

d)

Location of the game

48.

Which of the following allows players to communicate with the game and receive feedback from their interactions?

a)

Game story

b)

3D graphics

c)

User interface

d)

Background music

49.

Which of the following is also known as the storyline?

a)

Dialog

b)

Plot

c)

User interactions

d)

Environment

50.

Which of the following is the first step in post production?

a)

Distributing

b)

Reviewing

c)

Marketing

d)

Testing

51.

Which of the following defines antagonist?

a)

Leading character

b)

Story plot

c)

Figure competing with the main character

d)

Dialog between characters

52.

Backward compatibility may also be known as which of the following?

a)

Downward compatibility

b)

Future compatibility

c)

Position compatibility

d)

Format compatibility

53.

Which of the following is NOT an audio format?

a)

.MP3

b)

.WAV

c)

SDL

d)

TIF

54.

The capability of running the same hardware or software as the older model of the gaming device defines which of the following?

a)

Audio format

b)

DarkBASIC

c)

Backward compatibility

d)

Storage devices

55.

Which of the following is considered software?

a)

Video games

b)

Operating systems

c)

Control unit

d)

Display

56.

Which of the following is NOT a component of handheld devices?

a)

Hard disc drives

b)

Rechargeable battery

c)

Wi-Fi capabilities

d)

Games built specifically for the device

57.

Which of the following uses a small cartridge rather than a game disc?

a)

Smartphone

b)

Home console

c)

Input device

d)

Handheld device

58.

Which of the following acronyms is also known as primary memory?

a)

iOS

b)

USB

c)

ROM

d)

CPU

59.

Which of the following is NOT a component of video games?

a)

Central processing unit

b)

Display

c)

Volatile memory

d)

Input devices

60.

In which year was the first interactive game created?

a)

1956

b)

1957

c)

1958

d)

1959

61.

Which of the following is NOT one of the ways the video game design industry impacts society and culture?

a)

It presents opportunities for identity development

b)

It influences the way people spend their time and money

c)

It contributes to hand-eye coordination and fine motor skills

d)

It hinders the ability to manage numerous objectives

62.

Interactive entertainment refers to which of the following?

a)

Entertainment which reinforces attitudes and opinions

b)

Entertainment which the user’s actions directly affect the game

c)

Entertainment which is an approved classification of communication

d)

Entertainment which obstructs cognitive and social challenges

63.

Which of the following opens games up to a company server through the Internet?

a)

CD-ROMs

b)

Cloud gaming

c)

Toggle controls

d)

Virtual reality

64.

Select all of the following which high school students can do to prepare for a career in graphic design.

a)

Art focused electives

b)

Master’s degree

c)

Professional organizations

d)

Student organizations

e)

Yearbook staff

65.

When was the Federal Communications Commission (FCC) established?

a)

1934

b)

1918

c)

1897

d)

1946

66.

Which pathway includes occupations responsible for the design and construction of aesthetically pleasing works which may depict objects, people, nature, events or ideas?

a)

Visual Arts

b)

A/V Technology and Film

c)

Printing Technology

d)

Performing Arts

67.

Professionals in the Broadcasting and Journalism pathway are responsible for which of the following?

a)

Gathering information, preparing stories and producing news media

b)

Facilitating long-distance communication via wire, broadcast or cable

c)

Designing and constructing aesthetically pleasing works

d)

Transforming individual elements into a cohesive, polished document

68.

Ava has a job installing network equipment used by businesses for conferencing and exchanging information over long distances. Occasionally she is also asked to analyze and diagnose system problems. Her job most likely fits in which pathway?

a)

Telecommunications

b)

A/V Technology and Film

c)

Performing Arts

d)

Journalism & Broadcasting

69.

Kevin enjoys formatting, operating equipment and inspecting products and processes to evaluate quality or performance. He is detail oriented and has computer and mechanical skills. Careers in which pathway are most likely to fit him?

a)

Visual Arts

b)

Performing Arts

c)

Printing Technology

d)

A/V Technology & Film

70.

Which of the following pathways should be aware of the regulations of the Federal Communications Commission?

a)

Visual Arts

b)

Printing Technology

c)

Performing Arts

d)

Telecommunications

71.

​ (a)   skills help professionals in the Visual Arts Pathway listen to their clients and bring their vision to life.

Choose from the below words
Communication
Computer
Organization
Math
72.

All careers in the Printing Technology Pathway require professionals to have a master’s degree.

a)

True

b)

False

73.

Careers such as news anchors, reporters and radio and television announcers are found within the ​ (a)  

Choose from the below words
Journalism and Broadcasting Pathway
Performing Arts Pathway
74.

Select all of the following which high school students can do to prepare for a career in graphic design.

a)

Art focused electives

b)

Master’s degree

c)

Professional organizations

d)

Student organizations

e)

Yearbook staff