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TLE 3RD QUARTER (PRESENTATIONS)

Total questions: 126

Worksheet time: 1hrs 29mins

Name
Class
Date
1.

The process of creating a three-dimensional object or shape using a software.

(a)  

2.

The name given to the actual manufactured object

made through modeling.

(a)  

3.

Which of the following are uses of 3D models?

a)

for visualizing

b)

to simulate

c)

to render graphic designs

d)

to avoid testing

4.

In which fields is 3D modeling used?

a)

film and television

b)

astrology and therapy

c)

science and medical industries

d)

architecture and building

e)

video games and product development

5.

Modeling without depth that lead to the creation of

2D blueprints, sketches and floor plans.

(a)  

6.

Computer graphics was first used in the early 1960s,

while CGI was used in the later 1960s.

What does CGI stand for?

(a)  

7.

The first commercially available

solid modeler application released in 1969.

(a)  

8.

Which of the following statements are TRUE about 3D models?

a)

A 3D model becomes a finished real object without any further process.

b)

3D models can be used for grading and site layout.

c)

3D models hold more data than 2D models.

d)

3D models depict how the final piece will look in the actual world.

9.

To create 3D Models, advanced computer technologies are utilized

to combine data from which sources?

a)

LIDAR

b)

GPS

c)

SONAR

d)

photogrammetry

10.

What does the acronym LIDAR stand for?

(a)  

11.

What does the acronym GPS stand for?

(a)  

12.

The science of making precise measurements

and creating 3D models from photographs.

(a)  

13.

Principles of 3D Modeling

It says that complex figures are a combination of simple shapes.

a)

Principle of Form

b)

Principle of Detail

c)

Principle of Scaling

d)

Principle of Adaptation

14.

Principles of 3D Modeling

Which for the following principles are TRUE?

a)

You can reuse as much of the mesh to maximizing efficiency instead of always starting from scratch.

b)

You should follow non-destructive modeling which means things are easily changeable.

c)

You should apply transformations immediately to make the model more realistic and easier to edit later.

d)

The model size makes a lot of difference, so scaling has to be realistic and proportional.

15.

What are the 3 VIEWS of 3D Modeling?

a)

Symmetrical Modeling

b)

Wireframe Modeling

c)

Surface Modeling

d)

Solid Modeling

16.

3 VIEWS of 3D Modeling

A skeletal representation of a 3D object using lines and curves.

(a)  

17.

3 VIEWS of 3D Modeling

A modeling technique that defines the shape of an object

using surfaces without assigning volume.

(a)  

18.

3 VIEWS of 3D Modeling

  • A 3D modeling method where objects have actual mass and volume.

  • It is fully enclosed, watertight geometry. It supports simulation,

  • 3D printing, and engineering analysis.



(a)  

19.

Which of the following statements are TRUE about Shapes and Models?

a)

Understanding shapes and models is essential in designing and creating projects.

b)

Shapes act as the foundation of most structures and products.

c)

Using references ensures accuracy and better results.

d)

A 3D model shows the exact real-world size of an object without any need for scaling or adjustment.

e)

Shapes and models are essential parts of designing.

20.

These are the outlines or forms of objects that can be 2D or 3D.

(a)  

21.

This is a representation of an object based on a reference

that is used to visualize, test, or demonstrate ideas.

(a)  

22.

Which of the following are TRUE about Reference Images?

a)

Reference images guide the creation of accurate shapes and models.

b)

A reference image always provides complete details of an object from every angle.

c)

Reference images help in getting proportions, details, and structure right.

d)

Using reference images ensure accuracy and better results.

23.

1What is “modeling based on a reference”?

a)

Creating shapes without any guide

b)

Using images or objects as a visual guide for accuracy

c)

Rendering a completed 3D scene

d)

Animating a finished model

24.

Which of the following can be used as reference

when creating a model?

a)

photo

b)

imagination

c)

sketch

d)

blueprint

25.

Which of the following cannot be used as reference

when creating a model?

a)

a 3D object

b)

real-life objects

c)

image in memory

d)

a diagram

26.

What does a “3D modeling workflow” refer to?

a)

The steps for exporting a video

b)

The step-by-step process of creating a 3D

model

c)

A tool used for sculpting

d)

A shortcut for editing shapes

27.

What are the 3 Processes

in Editing and Creation of models?

a)

Shape creation

b)

Editing shapes

c)

Rendering

d)

Shadowing

28.

Refers to forming the initial structure of an object in digital modeling

by generating basic forms that serve as the foundation of a model.

(a)  

29.

The process of modifying a model’s structure by

adjusting its points, edges, and surfaces to refine its form,

improve detail, and achieve the intended design.

(a)  

30.

The final process of generating a realistic or stylized visual output of a model

by applying lighting, materials, textures, shadows, and camera settings.

(a)  

31.

There are 7 things included in the Rendering Process.

Choose all that applies.

a)

Effects

b)

Lighting

c)

Shadows

d)

Colors

e)

Textures

32.

There are 7 things included in the Rendering Process.

Choose all that applies.

a)

Materials

b)

Reflections

c)

Background

d)

Text

e)

Keyframes

33.

What are the 2 Types of Shapes in 3D Modeling?

a)

Uniform

b)

Basic

c)

Custom

d)

Complex

34.

Basic Shapes is 3D Modeling is also called:

(a)  

35.

Which of the following is not a Primitive Shape?

a)

Plane

b)

Torus

c)

Cylinder

d)

Clover

e)

Sphere

36.

Which of the following are Primitive Shapes in 3D Modeling?

a)

Plane

Plane

b)

Sphere with patterns

Sphere with patterns

c)

Rounded Cube

Rounded Cube

d)

Torus Knot

Torus Knot

e)

Torus

Torus

37.

What are Common Shape Editing Techniques

in 3D Modeling?

a)

Rendering

b)

Vertex Editing

c)

Edge Editing

d)

Sculpting

38.

Shape Editing Technique used for

adjusting single points for fine shaping.

(a)  

39.

Shape Editing Technique used for

organic shapes like faces, animals, clothes.

(a)  

40.

Shape Editing Technique used for

modifying edges, and controlling curves and angles.

(a)  

41.

Rendering is the process of:

a)

Modifying vertices

b)

Turning the 3D model into a final realistic/ stylized image

c)

Cutting shapes with the knife tool

d)

Making animation keyframes

42.

Sculpting tools like Smooth, Grab, and Crease are mainly for:

a)

Making mechanical parts

b)

Organic shapes like characters and

animals

c)

Adding blueprints

d)

Creating cameras

43.

Which of the following are Sculpting Tools?

a)

Smooth

b)

Inflate

c)

Grab

d)

Crease

e)

Scale

44.

3D Digital Tools

Easy 3D design for buildings and interiors

a)

Blender

Blender

b)

SolidWorks

SolidWorks

c)

SketchUp

SketchUp

d)

AutoCAD

AutoCAD

45.

3D Digital Tools

Precise 3D design for engineering and architecture

a)

Blender

Blender

b)

SolidWorks

SolidWorks

c)

SketchUp

SketchUp

d)

AutoCAD

AutoCAD

46.

3D Digital Tools

Free 3D tool for modeling and animation

a)

Blender

Blender

b)

SolidWorks

SolidWorks

c)

SketchUp

SketchUp

d)

AutoCAD

AutoCAD

47.

3D Digital Tools

Accurate 3D modeling for machines and parts.

a)

Blender

Blender

b)

SolidWorks

SolidWorks

c)

SketchUp

SketchUp

d)

AutoCAD

AutoCAD

48.

2D Digital Tools

Used to design, edit, and document mainly 2D drawings for construction,

manufacturing, and design projects with exact measurements and details.

a)

AutoCAD 2D

AutoCAD 2D

b)

LibreCAD

LibreCAD

c)

DraftSight

DraftSight

d)

TinkerCAD

TinkerCAD

49.

2D Digital Tools

A free, open-source 2D computer-aided design (CAD) software

used for creating technical drawings such as floor plans,

diagrams, mechanical parts, maps, and architectural layouts.

a)

AutoCAD 2D

AutoCAD 2D

b)

LibreCAD

LibreCAD

c)

DraftSight

DraftSight

d)

TinkerCAD

TinkerCAD

50.

The process of turning flat drawings (top, front, side views)

to a full three-dimensional model.

a)

2D to 3D Conversion

b)

3D Rendering

c)

3D to 2D Conversion

d)

2D Animation

51.

Object assembly happens inside CAD or 3D modeling software.

a)

Digital-world object assembly

b)

Real-world object assembly

52.

Parts must fit correctly, and errors can lead to wasted material or reworking.

a)

Digital-world object assembly

b)

Real-world object assembly

53.

Involves physically connecting parts using tools, fasteners, machines, or manual labor.

a)

Digital-world object assembly

b)

Real-world object assembly

54.

Parts are connected virtually using constraints, mates, and alignment tools.

a)

Digital-world object assembly

b)

Real-world object assembly

55.

Handled by machinists, engineers, and assembly workers.

a)

Digital-world object assembly

b)

Real-world object assembly

56.

Handled by designers and engineers.

a)

Digital-world object assembly

b)

Real-world object assembly

57.

Digital-World Object Assembly

a)

Game asset assembly

b)

Manufacturing

c)

Robot Simulations

d)

Virtual appliance assembly

58.

Real-World Object Assembly

a)

Constructing buildings

b)

Manufacturing

c)

Robot Simulations

d)

Building furniture

59.

Which of the following is an advantage of using

digital world object assembly over real world?

a)

It reduces errors and improves communication

b)

It eliminates the need for measurements

c)

It replaces engineers in design

d)

It only works for paper printing

60.

Why is the skill of understanding object assembly important for jobs?

a)

Because it allows anyone to draw without training

b)

Because it makes the parts lighter

c)

Because it is required for modern manufacturing and CAD-related careers

d)

Because it removes the need for inspections

61.

Which are TRUE about Adding dimensions to a 3D model?

a)

Ensures that jobs are open for 3D artists

b)

It shows the exact size and shape of each part of an object.

c)

It helps others understand the design clearly.

d)

Ensures accuracy when creating or building the models.

62.

Key techniques in adding dimension:

It measures straight-line distances such as length width or height.

(a)  

63.

Key techniques in adding dimension:

Measures the angle between two selected lines or faces.

(a)  

64.

Key techniques in adding dimension:

Used for circles and cylinders.

(a)  

65.

Key techniques in adding dimension:

Measures from the same starting point or reference line.

(a)  

66.

Key techniques in adding dimension:

Uses X and Y coordinates instead of separate dimension lines.

(a)  

67.

Which are TRUE about Digital Objects?

a)

Objects that exist only within a computing environment, comprising information and data.

b)

They are not physical, have no mass.

c)

They can be interacted with, copied and be manipulated by the user.

d)

They cannot be accessed through electronic devices.

68.

Which are TRUE about Real Objects?

a)

They are referred to as physical objects.

b)

Tangible items that we can feel, touch and see around us.

c)

They can be physically moved to the digital space by dragging and dropping.

d)

They have weight and takes up space.

69.

What is a real object in action?

a)

The object’s properties, such as its position, color, or content that is being updated on the screen over time.

b)

The object is stationary and its position doesn’t change.

c)

It is any digital data that is stored and not actively being used.

d)

Is any tangible object that is currently undergoing motion, meaning its position is changing over time.

70.

What is a digital object at rest?

a)

The object’s properties, such as its position, color, or content that is being updated on the screen over time.

b)

The object is stationary and its position doesn’t change.

c)

It is any digital data that is stored and not actively being used.

d)

Is any tangible object that is currently undergoing motion, meaning its position is changing over time.

71.

What is a real object at rest?

a)

The object’s properties, such as its position, color, or content that is being updated on the screen over time.

b)

The object is stationary and its position doesn’t change.

c)

It is any digital data that is stored and not actively being used.

d)

Is any tangible object that is currently undergoing motion, meaning its position is changing over time.

72.

What is a digital object in action?

a)

The object’s properties, such as its position, color, or content that is being updated on the screen over time.

b)

The object is stationary and its position doesn’t change.

c)

It is any digital data that is stored and not actively being used.

d)

Is any tangible object that is currently undergoing motion, meaning its position is changing over time.

73.

Which of the following are true about hinges and pivots?

a)

Hinges and pivots are essential mechanical components
that enable relative rotational movement between two
parts.

b)

Creating hinges and pivots is the same in the real-world and in the digital world.

c)

Creating hinges and pivots in the real world involves either using pre-made hardware or fabricating custom
ones.

d)

Understanding how to model hinges and pivots is a key skill for
both digital design and real-world fabrication

74.

Key Techniques & Tools in Creating Hinges and Pivots in CAD:

Done using the 'Coordinates' panel in your software.

Also called UCS Manipulation.

(a)  

75.

Key Techniques & Tools in Creating Hinges and Pivots in CAD:

Done using Control key modifier to get exact distances between points.

(a)  

76.

Key Techniques & Tools in Creating Hinges and Pivots in CAD:

Can be done using Digital Sculpting, Boolean Operations, and Topology.

(a)  

77.

Methods in 3D Model Assembly

Designing each component of the assembly individually

then the parts are connected to form larger components.

(a)  

78.

Which of the following are TRUE for Top-Down Assembly?

a)

This is is the simplest, the most immediate and intuitive technique in Model Assembly.

b)

This approach starts with a master plan, like
a "skeleton" model.

c)

Individual components are
designed within the context of the overall assembly.

d)

Components are linked together through
dimensional relationships and external constraints.

79.

Which of the following is TRUE for Bottom-Up Assembly?

a)

This is is the simplest, the most immediate and intuitive technique in Model Assembly.

b)

This approach starts with a master plan, like
a "skeleton" model.

c)

Individual components are
designed within the context of the overall assembly.

d)

Components are linked together through
dimensional relationships and external constraints.

80.

METHODS OF 3D ASSEMBLY

a)

Rigid Assembly (Grouping)

b)

Hierarchical Assembly
(Parenting)

c)

Positional Assembly
(Alignment & Snapping)

d)

Constructive Assembly
(Boolean Operations)

e)

Forced Assembly (Extruding)

81.

METHODS OF 3D ASSEMBLY

Used when parts don't need independent movement.

Example: Table top and four legs are combined as one.

a)

Rigid Assembly (Grouping)

b)

Hierarchical Assembly
(Parenting)

c)

Positional Assembly
(Alignment & Snapping)

d)

Constructive Assembly
(Boolean Operations)

82.

METHODS OF 3D ASSEMBLY

Useful for connected moving parts.

Example: A robot arm

a)

Rigid Assembly (Grouping)

b)

Hierarchical Assembly
(Parenting)

c)

Positional Assembly
(Alignment & Snapping)

d)

Constructive Assembly
(Boolean Operations)

83.

METHODS OF 3D ASSEMBLY

Useful for holes, cutouts and detailed features.

Example: Creating a window from the wall

a)

Rigid Assembly (Grouping)

b)

Hierarchical Assembly
(Parenting)

c)

Positional Assembly
(Alignment & Snapping)

d)

Constructive Assembly
(Boolean Operations)

84.

METHODS OF 3D ASSEMBLY

Ensures proper fitting.

Example: Adding a door that fits an entryway exactly

a)

Rigid Assembly (Grouping)

b)

Hierarchical Assembly
(Parenting)

c)

Positional Assembly
(Alignment & Snapping)

d)

Constructive Assembly
(Boolean Operations)

85.

METHODS OF 3D ASSEMBLY

Also called Alignment & Snapping

a)

Rigid Assembly

b)

Hierarchical Assembly

c)

Positional Assembly

d)

Constructive Assembly

86.

METHODS OF 3D ASSEMBLY

Also called Parenting

a)

Rigid Assembly

b)

Hierarchical Assembly

c)

Positional Assembly

d)

Constructive Assembly

87.

METHODS OF 3D ASSEMBLY

Also called Boolean Operations

a)

Rigid Assembly

b)

Hierarchical Assembly

c)

Positional Assembly

d)

Constructive Assembly

88.

METHODS OF 3D ASSEMBLY

Also called Grouping

a)

Rigid Assembly

b)

Hierarchical Assembly

c)

Positional Assembly

d)

Constructive Assembly

89.

A method 3D Assembly that

combines multiple objects so they move, rotate, and scale as one unit.

(a)  

90.

A method 3D Assembly that

creates a parent–child relationship where child objects follow the parent’s movement.

(a)  

91.

A method 3D Assembly that

positions objects accurately by snapping them to points, edges, or surfaces.

(a)  

92.

A method 3D Assembly that

combines or modifies objects by adding, subtracting, or intersecting shapes.

(a)  

93.

Types of Digital Objects

Digital Objects that contains text or written information.

Examples: E-books, Word documents, Notes and Chat messages

a)

Textual Digital Objects

b)

Visual Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

94.

Types of Digital Objects

Digital Objects that shows motion or animation.

a)

Textual Digital Objects

b)

Visual Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

95.

Types of Digital Objects

Digital Objects that store or produce sound.

Examples: Music files, Podcasts, Voice recordings and Sound effects

a)

Textual Digital Objects

b)

Visual Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

96.

Types of Digital Objects

Digital Objects that can be seen as images or graphics.

Examples: Photos, Icons, Stickers and Infographics

a)

Textual Digital Objects

b)

Visual Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

97.

Types of Digital Objects

Digital Objects that users can manipulate or control.

Examples: Game characters, Buttons, Filters and 3D models

a)

Interactive Digital Objects

b)

Data Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

98.

Types of Digital Objects

Digital Objects that store information in organized form.

Examples: Databases, Spreadsheets, QR codes and Sensor data

a)

Interactive Digital Objects

b)

Data Digital Objects

c)

Audio Digital Objects

d)

Video Digital Objects

99.

Types of Real-World Simulations

Simulations that replicate biological processes or medical procedures.

Examples: Virtual surgeries, Anatomy Models, and Virus spread simulations

a)

Physical Simulations

b)

Mechanical Simulations

c)

Environmental Simulations

d)

Medical Simulations

100.

Types of Real-World Simulations

Simulations that real-world physical behaviors like motion, force, or gravity.

Examples: Gravity experiments, Collisions, Simulations, and Motion of objects

a)

Physical Simulations

b)

Mechanical Simulations

c)

Environmental Simulations

d)

Medical Simulations

101.

Types of Real-World Simulations

Simulations that show how machines and mechanical parts work together.

Examples: Gear systems, Engine operation, and Robotic joint movement.

a)

Physical Simulations

b)

Mechanical Simulations

c)

Environmental Simulations

d)

Medical Simulations

102.

Types of Real-World Simulations

Simulations that model natural environments or conditions.

Examples: Weather forecasts, Climate models, and Earthquake simulations

a)

Physical Simulations

b)

Mechanical Simulations

c)

Environmental Simulations

d)

Medical Simulations

103.

Types of Real-World Simulations

Simulations that replicate human tasks or activities for training or practice.

Examples: Driving simulators, Flight simulators, and sports simulations

a)

Educational Simulations

b)

Human Activity Simulations

c)

Environmental Simulations

d)

Medical Simulations

104.

Types of Real-World Simulations

Simulations used in classrooms or learning environments to teach concepts interactively

a)

Educational Simulations

b)

Human Activity Simulations

c)

Environmental Simulations

d)

Medical Simulations

105.

Types of Real-World Simulations

Simulations used in classrooms or learning environments to teach concepts interactively

a)

Educational Simulations

b)

Human Activity Simulations

c)

Environmental Simulations

d)

Medical Simulations

106.

Refers to research and engineering practices

focused on producing accurate representations of real-world objects and

using them in simulated or controlled environments

to study behavior, performance, usability, or physical properties.

ACRONYM: ROMS

(a)  

107.

Objects that can be physical/tangible or digital

that can react when something happens.

The reaction can be a movement, bending, changing shape or position.

(a)  

108.

Running controlled simulations (virtual or physical)

that use recreated objects to evaluate behavior, interaction, or processes.

(a)  

109.

Which of the following are TRUE about ROMS?

a)

Reacting Objects in ROMS are objects that do not change when forces or actions are applied to them

b)

A mock-up simulation uses real and full-sized objects only to test designs.

c)

ROMS helps students and designers test ideas in a safe and controlled environment.

d)

Mock-up simulations are used to find and fix problems before making the final product.

110.

2D to 3D Conversion Tools

Connects two or more shapes and creates a smooth transition between them.

a)

Extrude

Extrude

b)

Lathe

Lathe

c)

Loft

Loft

d)

Booleans

Booleans

111.

2D to 3D Conversion Tools

Turns a flat 2D shape into a solid 3D form by pulling it upward.

a)

Extrude

Extrude

b)

Lathe

Lathe

c)

Loft

Loft

d)

Booleans

Booleans

112.

2D to 3D Conversion Tools

Rotates a 2D outline around a center axis to form round objects.

a)

Extrude

Extrude

b)

Lathe

Lathe

c)

Loft

Loft

d)

Booleans

Booleans

113.

2D to 3D Conversion Tools

Combine or cut shapes using:

• Add

• Subtract

• Intersect

a)

Extrude

Extrude

b)

Lathe

Lathe

c)

Loft

Loft

d)

Booleans

Booleans

114.

2D to 3D Conversion Tools

Use curved lines to create smooth outlines and shapes.

a)

Extrude

Extrude

b)

Welds

Welds

c)

Spline Contours

Spline Contours

d)

Booleans

Booleans

115.

2D to 3D Conversion Tools

Merge two or more objects into a single solid model.

a)

Extrude

Extrude

b)

Welds

Welds

c)

Spline Contours

Spline Contours

d)

Booleans

Booleans

116.

What tool is used to attach the handle of the mug?

a)

extrude

b)

lathe

c)

welds

d)

spline contours

117.

What tool is used on the body of the mug?

a)

extrude

b)

lathe

c)

welds

d)

spline contours

118.

What tool is used to make a box?

a)

extrude

b)

lathe

c)

welds

d)

spline contours

119.

What tool is used to make a hole on the box?

a)

extrude

b)

boolean

c)

welds

d)

spline contours

120.

Refers to the use of polygons to build objects or the thing you’re trying to make.

a)

Polygonal Modeling

b)

Nurbs Modeling

c)

Sculpting

d)

Procedural

121.

COMPLEX type of modelling, since it uses rules and math create an object instead of manually doing it.

It is used in making large and detailed environments such as a city.

a)

Polygonal Modeling

b)

Nurbs Modeling

c)

Sculpting

d)

Procedural

122.

It works by using brushes to shape, smoothen, and add details to the model.

a)

Polygonal Modeling

b)

Nurbs Modeling

c)

Sculpting

d)

Procedural

123.

Also called CURVE Modeling.

Perfect for highly smooth and accurate surfaces.

a)

Polygonal Modeling

b)

Nurbs Modeling

c)

Sculpting

d)

Procedural

124.

What does the acronym NURBS stand for

in 3D Modeling?

(a)  

125.

Universal Language for 3D Objects.

ACRONYM: STL

(a)  

126.

Which step comes first in preparing a 3D object for simulations?

a)

Import into CAD Software

b)

Convert to STL

c)

Run simulations

d)

Validate dimensions