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DGTIN Tutorial 3

Total questions: 100

Worksheet time: 1hrs 9mins

Name
Class
Date
1.

What best describes culture?

a)

Government policies

b)

Symbolic communication accepted by a community

c)

Technological infrastructure

d)

Legal systems

2.

Culture is mainly passed from one generation to another through:

a)

Laws

b)

Imitation and communication

c)

Economic systems

d)

Media ownership

3.

Which of the following can cause culture change?

a)

Natural disasters only

b)

Political revolutions only

c)

New philosophical ideas and technological advancement

d)

Education systems only

4.

Technology influences culture mainly by:

a)

Eliminating traditions

b)

Promoting isolation

c)

Changing communication and daily activities

d)

Reducing innovation

5.

Which activity has been transformed by technology?

a)

Shopping

b)

News consumption

c)

Healthcare access

d)

Learning

6.

Traditional radio and television have evolved into:

a)

Podcasts only

b)

Streaming services

c)

Newspapers

d)

DVDs

7.

Which is an example of wearable technology?

a)

Desktop computer

b)

Fitness tracker

c)

Smart TV

d)

Printer

8.

Which technology is used to track children or elderly?

a)

Cloud computing

b)

GPS trackers

c)

AI chatbots

d)

Blockchain

9.

Which of the following is NOT listed as a digital culture area?

a)

Payment

b)

Navigation

c)

Agriculture

d)

Education

10.

Digital payment examples include:

a)

Cash and cheque

b)

PayPal and Apple Pay

c)

ATM withdrawal

d)

Bank counters

11.

Which service allows online government-related transactions?

a)

Netflix

b)

MyEG

c)

Spotify

d)

Reddit

12.

Blended learning is an example of digital culture in:

a)

Entertainment

b)

Education

c)

Payment

d)

Navigation

13.

Waze combines GPS with:

a)

Crowdsourcing and social features

b)

Satellite TV

c)

Online banking

d)

Superficial Intelligence

14.

Breaking news alerts are commonly delivered through:

a)

Newspapers

b)

Push notifications

c)

Letters

d)

Phone calls

15.

Which platform is associated with digital entertainment?

a)

Netflix

b)

MyEG

c)

PayPal

d)

Waze

16.

Digital culture describes how technology shapes:

a)

Government law

b)

Human interaction and communication

c)

Climate change

d)

Urban planning

17.

Digital culture is influenced by:

a)

Persuasive technology

b)

Disruptive innovation

c)

Internet usage

d)

Climate

18.

Digital engagement has become:

a)

Optional

b)

Illegal

c)

An integral part of life

d)

Limited to workplaces

19.

A key concern of digital society is:

a)

Device affordability

b)

Overuse and dependency

c)

Internet speed

d)

Hardware quality

20.

Generation Z is most influenced by:

a)

Printed media

b)

Technology usage

c)

Government policies

d)

Traditional culture

21.

A digital society is formed through:

a)

Political revolutions

b)

Adaptation to advanced technologies

c)

Elimination of culture

d)

Reduced communication

22.

According to studies, many Gen Z members sleep with their phone:

a)

In another room

b)

Turned off

c)

Within arm’s reach

d)

Outside the house

23.

Digital dependency refers to:

a)

Learning technology late

b)

Overuse affecting daily life

c)

Using multiple devices

d)

Online shopping

24.

A digitally native person:

a)

Learns technology as an adult

b)

Avoids the internet

c)

Grows up in the digital age

d)

Rejects technology

25.

Most Gen Z individuals are:

a)

Digitally disconnected

b)

Digitally native

c)

Technologically resistant

d)

Offline learners

26.

Multitasking across devices may lead to:

a)

Improved memory always

b)

Decreased information filtering

c)

Better focus

d)

Reduced stress

27.

Gen Z identities are closely tied to:

a)

Family traditions

b)

Online lives

c)

Political ideologies

d)

Workplace roles

28.

Which is a negative effect of digital society?

a)

Better communication

b)

Faster information access

c)

Online collaboration

d)

Addiction and dependency

29.

Which group is least likely to disconnect from digital life?

a)

Baby Boomers

b)

Generation X

c)

Millennials

d)

Generation Z

30.

Digital society involves integration of:

a)

Culture and advanced technology

b)

Politics and economics

c)

Religion and science

d)

Law and ethics only

31.

Which is NOT a benefit of digital culture?

a)

Easy access to content

b)

Improved connectivity

c)

Reduced human interaction

d)

On-demand services

32.

Digital culture mainly changes how people:

a)

Think, behave, and communicate

b)

Travel physically

c)

Vote politically

d)

Grow food

33.

Online legal services are an example of:

a)

Entertainment

b)

Digital services

c)

Digital payment

d)

Digital navigation

34.

Digital society is described as:

a)

Static

b)

Progressive

c)

Temporary

d)

Declining

35.

Overuse of digital technology can lead to:

a)

Digital fluency

b)

Digital dependency

c)

Digital literacy

d)

Digital creativity

36.

Online communities primarily support:

a)

Physical health

b)

Emotional well-being

c)

Legal processes

d)

Infrastructure

37.

Digital culture affects workplace culture by:

a)

Eliminating collaboration

b)

Enabling flexibility and connectivity

c)

Reducing efficiency

d)

Limiting communication

38.

Which platform is related to music streaming?

a)

Netflix

b)

Spotify

c)

MyEG

d)

Waze

39.

Digital society challenges include:

a)

Addiction

b)

Over-dependence

c)

Multitasking issues

40.

A student checks social media, replies to messages, and watches short videos simultaneously while completing an assignment. This behavior best illustrates:

a)

Digital literacy

b)

Digital multitasking

c)

Digital exclusion

d)

Digital ethics

41.

A university introduces blended learning where students attend some classes online and some face-to-face. This reflects digital culture in which area?

a)

Entertainment

b)

Education

c)

Navigation

d)

Social connection

42.

A user receives breaking news alerts on their smartphone even before television broadcasts it. This change is best explained by:

a)

Cultural resistance

b)

Digital dependency

c)

Push notification culture

d)

Traditional media dominance

43.

A teenager feels anxious when disconnected from social media for a few hours. This situation reflects:

a)

Digital literacy

b)

Digital dependency

c)

Digital innovation

d)

Digital productivity

44.

A family uses GPS tracking to monitor the location of an elderly parent for safety reasons. This demonstrates technology promoting culture change in:

a)

Communication

b)

Healthcare

c)

Monitoring and safety

d)

Entertainment

45.

A Gen Z student sleeps with their smartphone next to the bed and checks notifications at night. This behavior aligns with findings related to:

a)

Digital society habits

b)

Digital ethics

c)

Digital security

d)

Digital productivity

46.

A person who grew up using smartphones, tablets, and the internet from a young age is best described as:

a)

Digital immigrant

b)

Digital dependent

c)

Digitally native

d)

Digitally excluded

47.

A user relies heavily on Google Maps and Waze to choose routes based on real-time traffic updates shared by others. This shows the impact of:

a)

Automation

b)

Crowdsourcing

c)

Artificial intelligence

d)

Cloud storage

48.

A student feels emotionally supported after receiving encouraging comments on social media during a difficult time. This scenario reflects:

a)

Online addiction

b)

Emotional impact of digital society

c)

Digital distraction

d)

Digital surveillance

49.

An online shopper purchases groceries, clothes, and electronics through mobile apps instead of visiting physical stores. This behavior highlights:

a)

Traditional culture

b)

Digital shopping culture

c)

Digital exclusion

d)

Cultural resistance

50.

An employee attends meetings via video conferencing while working from home. This change mainly reflects:

a)

Digital workplace culture

b)

Digital addiction

c)

Digital ethics

d)

Digital surveillance

51.

A student claims they work better while listening to music, chatting online, and researching simultaneously. This belief aligns with:

a)

Digital dependency theory

b)

Multitasking perception among Gen Z

c)

Digital distraction hypothesis

d)

Cognitive overload theory

52.

A young adult refuses to give up their smartphone unless paid a very large sum of money. This illustrates:

a)

Digital affordability

b)

Digital resistance

c)

Strong digital attachment

d)

Digital minimalism

53.

A government allows citizens to renew licenses and pay fines online instead of visiting counters. This is an example of:

a)

Digital entertainment

b)

Digital services

c)

Digital navigation

d)

Digital culture erosion

54.

A student feels their online identity is as important as their real-world identity. This situation highlights:

a)

Digital image

b)

Emotional impact of digital culture

c)

Digital ethics

d)

Digital literacy

55.

A lecturer worries that students cannot filter incorrect information while multitasking online. This concern relates to:

a)

Digital productivity

b)

Multitasking limitations

c)

Digital creativity

d)

Digital innovation

56.

A person prefers watching movies on Netflix rather than going to the cinema. This change reflects:

a)

Decline of culture

b)

Digital entertainment culture

c)

Cultural isolation

d)

Digital dependency

57.

A user relies entirely on online platforms for news updates instead of newspapers. This scenario demonstrates:

a)

Cultural stagnation

b)

Digital news culture

c)

Digital security risks

d)

Digital ethics challenges

58.

A student joins online forums and communities to discuss personal challenges anonymously. This behavior shows:

a)

Digital surveillance

b)

Emotional support through digital society

c)

Digital dependency

d)

Digital isolation

59.

A wearable device tracks steps and daily activity to encourage a healthier lifestyle. This is an example of:

a)

Digital culture in health monitoring

b)

Digital entertainment

c)

Digital navigation

d)

Digital dependency

60.

A student constantly switches between devices while studying but believes it does not affect performance. This reflects:

a)

Cognitive overload

b)

Gen Z perception of multitasking

c)

Digital dependency syndrome

d)

Digital distraction theory

61.

A society that integrates technology deeply into daily life and culture is best described as:

a)

Traditional society

b)

Digital society

c)

Industrial society

d)

Knowledge society

62.

A person experiences stress when unable to access the internet for a day. This situation highlights:

a)

Digital creativity

b)

Digital dependency

c)

Digital literacy

d)

Digital innovation

63.

A student participates in online learning, social media, digital payments, and streaming platforms daily. This best illustrates:

a)

Cultural resistance

b)

Digital culture integration

c)

Digital minimalism

d)

Digital exclusion

64.

A lecturer reminds students to balance online engagement with offline life to avoid overuse. This advice addresses concerns related to:

a)

Digital ethics only

b)

Digital dependency and well-being

c)

Digital security risks

d)

Digital productivity

65.

Culture is defined as symbolic (a)   and acceptance by the community.

66.

Culture represents a way of (a)   of a group of people.

67.

Cultural values are passed from one generation to another through communication and (a)   .

68.

Culture change can occur through new philosophical ideas or (a)   advancement.

69.

Technology has changed the way people shop, research, get news, and access (a)   .

70.

Radio and television have evolved into (a)   services that can be accessed 24 hours a day.

71.

Lazada and Shopee are examples of (a)   shopping platforms.

72.

MyEG is an example of an online (a)   service.

73.

Blended learning and online distance learning are examples of digital culture in (a)   .

74.

Waze uses GPS combined with (a)   and social features to provide navigation.

75.

Breaking news is often delivered through (a)   notifications on smartphones.

76.

Platforms such as YouTube, Netflix, and Spotify are associated with digital (a)   .

77.

Digital culture describes how technology and the internet shape how humans (a)   and communicate.

78.

Engaging in the digital world has become an (a)   part of daily life.

79.

A digital society is formed through adaptation and integration of (a)   technologies.

80.

A digitally (a)   person has grown up using digital technology from a young age.

81.

Digital dependency refers to the overuse of the internet or electronics to the point that daily life is (a)   .

82.

About two-thirds of Gen Z are engaged on (a)   devices at one time.

83.

Many Gen Z individuals believe multitasking does not negatively affect the quality of their (a)   .

84.

The identities of many Gen Z individuals are intertwined with their (a)   lives.

85.

Social media provides a platform for (a)   support during challenging times.

86.

A student pays for lunch using Touch ’n Go eWallet instead of cash, showing the influence of digital culture in (a)   .

87.

A lecturer conducts classes both online and face-to-face, which reflects (a)   learning in digital education.

88.

A driver avoids traffic jams by following real-time route updates from other users, showing the use of (a)   in navigation apps.

89.

A teenager watches movies on Netflix and listens to music on Spotify, reflecting digital culture in (a)   .

90.

A person checks their phone immediately after waking up, showing strong digital (a)   .

91.

A young adult who has used smartphones since childhood is considered digitally (a)   .

92.

A Gen Z student studies while switching between laptop, phone, and tablet, demonstrating digital (a)   across devices.

93.

A user joins an online forum to seek encouragement during difficult times, showing digital (a)   support.

94.

A smartwatch tracks steps and activity levels, showing the role of (a)   technology.

95.

A student scrolls social media late at night with their phone within arm’s (a)   while sleeping.

96.

A user struggles to filter false information while multitasking, showing reduced (a)   ability.

97.

A person prefers reading news through mobile apps rather than newspapers, reflecting digital (a)   consumption.

98.

A student says their online identity is closely tied to their emotional health, highlighting the (a)   impact of digital life.

99.

A teenager checks their phone many times daily, aligning with studies on Generation Z’s (a)   habits.

100.

Online communities allow users to connect and feel supported without face-to-face interaction, reflecting digital (a)   .