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WorksheetsGamification in Nursing Education
Total questions: 10
Worksheet time: 7mins
According to Kapp (2012), It is a system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome often eliciting an emotional reaction.
GAMIFICATION
GAME
BADGES
SIMULATIONS
Examples of Game Elements
POINTS
SIMULATIONS
BADGES
LEADERBOARDS
NARRATIVES
Based on the Theoretical Foundations of Gamification, this refers to providing immediate feedback through game scores, and allowing students to master skills in a safe environment.
SELF-DETERMINATION THEORY
CONSTRUCTIVISM THEORY
RELATEDNESS
AUTONOMY
COMPETENCE
These are the CHALLENGES of incorporating Gamification into the Nursing Education.
Time & Resource Investment
Increased Engagement
Alignment with Objectives
Digital Competence
Active Knowledge Retrieval
According to Oermann et. al., (2022), this is the strategic integration of game-design elements into non-game contexts.
GAME
SIMULATIONS
GAMIFICATION
LEADERBOARDS
Examples of Practical Applications of Gamification in Nursing Education
Digital Badging
Interactive Quizzes
Escape Rooms
Virtual Reality (VR)
Human Patient Simulators (HPS)
The GOAL of Gamification in Nursing Education is to:
To provide a "tangible" way for students to see their progress in real-time.
To provide a sense of status and accomplishment that can motivate students to pursue "optional" or deeper learning modules.
To leverage the fun aspects of games to motivate students to engage with complex, often dry, clinical content.
To create a competitive or social learning environment.
To help students understand why they are learning a specific skill by placing it within a real-world scenario.
These are the IMPACTS of Gamification in the LEARNING OUTCOMES
Provides Autonomy and Competency
Increased Engagement
Promotes Intrinsic Motivation
Lowered Anxiety
Active Knowledge Retrieval
A type of Motivation in which an individual is driven to perform actions to earn an external reward or avoid punishment.
Extrinsic Motivation
Achievement Motivation
Intrinsic Motivation
Fear-Based Motivation
Select which statements are correct:
A.) Rapid advances in technology create both challenges and opportunities for teachers and students.
B.) Nurse educators do not need a framework for incorporating relevant technologies into instruction.
C.) The ability to use and evaluate innovative technologies is a critical competency for nurse educators.
D.) Traditional teaching methods are enough when delivering the instruction.
Only Options A and B are correct
All of the Options are correct
Only Options B and D are correct
Only Options B and C are correct.
Only Options A and C are correct
