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Gamification in Nursing Education

Total questions: 10

Worksheet time: 7mins

Name
Class
Date
1.

According to Kapp (2012), It is a system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome often eliciting an emotional reaction.

a)

GAMIFICATION

b)

GAME

c)

BADGES

d)

SIMULATIONS

2.

Examples of Game Elements

a)

POINTS

b)

SIMULATIONS

c)

BADGES

d)

LEADERBOARDS

e)

NARRATIVES

3.

Based on the Theoretical Foundations of Gamification, this refers to providing immediate feedback through game scores, and allowing students to master skills in a safe environment.

a)

SELF-DETERMINATION THEORY

b)

CONSTRUCTIVISM THEORY

c)

RELATEDNESS

d)

AUTONOMY

e)

COMPETENCE

4.

These are the CHALLENGES of incorporating Gamification into the Nursing Education.

a)

Time & Resource Investment

b)

Increased Engagement

c)

Alignment with Objectives

d)

Digital Competence

e)

Active Knowledge Retrieval

5.

According to Oermann et. al., (2022), this is the strategic integration of game-design elements into non-game contexts.

a)

GAME

b)

SIMULATIONS

c)

GAMIFICATION

d)

LEADERBOARDS

6.

Examples of Practical Applications of Gamification in Nursing Education

a)

Digital Badging

b)

Interactive Quizzes

c)

Escape Rooms

d)

Virtual Reality (VR)

e)

Human Patient Simulators (HPS)

7.

The GOAL of Gamification in Nursing Education is to:

a)

To provide a "tangible" way for students to see their progress in real-time.

b)

To provide a sense of status and accomplishment that can motivate students to pursue "optional" or deeper learning modules.

c)

To leverage the fun aspects of games to motivate students to engage with complex, often dry, clinical content.

d)

To create a competitive or social learning environment.

e)

To help students understand why they are learning a specific skill by placing it within a real-world scenario.

8.

These are the IMPACTS of Gamification in the LEARNING OUTCOMES

a)

Provides Autonomy and Competency

b)

Increased Engagement

c)

Promotes Intrinsic Motivation

d)

Lowered Anxiety

e)

Active Knowledge Retrieval

9.

A type of Motivation in which an individual is driven to perform actions to earn an external reward or avoid punishment.

a)

Extrinsic Motivation

b)

Achievement Motivation

c)

Intrinsic Motivation

d)

Fear-Based Motivation

10.

Select which statements are correct:

A.) Rapid advances in technology create both challenges and opportunities for teachers and students.

B.) Nurse educators do not need a framework for incorporating relevant technologies into instruction.

C.) The ability to use and evaluate innovative technologies is a critical competency for nurse educators.

D.) Traditional teaching methods are enough when delivering the instruction.

a)

Only Options A and B are correct

b)

All of the Options are correct

c)

Only Options B and D are correct

d)

Only Options B and C are correct.

e)

Only Options A and C are correct