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Worksheets

Page 1

Total questions: 49

Worksheet time: 25mins

Name
Class
Date
1.

What is a bookmark used for?

a)

To write notes

b)

To save a website for later

c)

To send emails

d)

To download games

2.

Where are bookmarks usually saved?

a)

In a book

b)

On the computer or browser

c)

In a printer

d)

On paper

3.

Which browser feature helps you return to a website quickly?

a)

Search bar

b)

Bookmark

c)

Refresh

d)

Back button

4.

Why are bookmarks useful?

a)

They slow down the internet

b)

They help find websites easily

c)

They delete websites

d)

They block ads

5.

Which symbol often represents bookmarks?

a)

Star

b)

Trash bin

c)

Folder

d)

Lock

6.

What does VLE stand for?

a)

Virtual Learning Environment

b)

Very Large Engine

c)

Visual Learning Exercise

d)

Virtual Lesson Email

7.

What is a VLE mainly used for?

a)

Playing games

b)

Online learning

c)

Shopping

d)

Drawing pictures

8.

Which of these is an example of a VLE?

a)

Google Classroom

b)

YouTube

c)

WhatsApp

d)

Calculator

9.

What can students do on a VLE?

a)

Submit homework

b)

Watch TV

c)

Print money

d)

Fix computers

10.

Who usually uses a VLE?

a)

Doctors

b)

Pilots

c)

Teachers and students

d)

Chefs

11.

What is a wiki?

a)

A game

b)

A website anyone can edit

c)

A printer

d)

An email

12.

Which is the most popular wiki?

a)

Google

b)

Wikipedia

c)

TikTok

d)

Zoom

13.

What is special about a wiki?

a)

Only teachers can edit it

b)

Only one person can use it

c)

Many people can add information

d)

It works offline only

14.

Why should you be careful using a wiki?

a)

It costs money

b)

Information may not always be correct

c)

It deletes files

d)

It breaks computers

15.

Wikis are best used for:

a)

Research

b)

Gaming

c)

Calling friends

d)

Drawing

16.

What is an input device?

a)

A device that shows results

b)

A device that sends data into a computer

c)

A device that prints paper

d)

A power supply

17.

Which is an input device?

a)

Monitor

b)

Speaker

c)

Keyboard

d)

Printer

18.

What input device is used to type text?

a)

Mouse

b)

Keyboard

c)

Microphone

d)

Joystick

19.

Which device is used to record sound?

a)

Speaker

b)

Monitor

c)

Microphone

d)

Printer

20.

Which is NOT an input device?

a)

Scanner

b)

Mouse

c)

Keyboard

d)

Projector

21.

Output Devices: What is an output device?

a)

A device that sends data to a computer

b)

A device that shows results from a computer

c)

A storage device

d)

An input device

22.

Output Devices: Which is an output device?

a)

Keyboard

b)

Mouse

c)

Monitor

d)

Scanner

23.

Output Devices: What output device produces sound?

a)

Speaker

b)

Keyboard

c)

Mouse

d)

Webcam

24.

Output Devices: Which output device prints work on paper?

a)

Monitor

b)

Printer

25.

Which device shows pictures and videos?

a)

Speaker

b)

Monitor

c)

Keyboard

d)

Mouse

26.

Sequencing: What does sequencing mean?

a)

Random steps

b)

Correct order of steps

c)

Skipping steps

d)

Guessing

27.

Sequencing: Why is sequencing important in computing?

a)

Computers can guess

b)

Computers follow steps in order

c)

Computers make mistakes

d)

Computers ignore instructions

28.

Sequencing: What happens if steps are in the wrong order?

a)

The program works better

b)

The computer crashes always

c)

The task may not work

d)

Nothing changes

29.

Sequencing: Which is an example of sequencing?

a)

Clicking random buttons

b)

Steps to brush teeth

c)

Guessing answers

d)

Turning off the computer

30.

Sequencing: Sequencing helps computers to:

a)

Think like humans

b)

Follow instructions correctly

c)

Break screens

d)

Delete files

31.

Iteration (Loops) — What is iteration?

a)

Doing something once

b)

Repeating steps

c)

Stopping a program

d)

Turning off a computer

32.

Iteration (Loops) — Which word means iteration?

a)

Repeat

b)

Stop

c)

Delete

d)

Click

33.

Iteration (Loops) — Why do programmers use iteration?

a)

To save time

b)

To repeat actions easily

c)

To confuse computers

d)

To slow programs

34.

Iteration (Loops) — Which is an example of iteration?

a)

Print once

b)

Walk to school once

c)

Brushing teeth every day

d)

Turning off the TV

35.

Iteration (Loops) — Iteration is also called a:

a)

Choice

b)

Loop

c)

Input

d)

Output

36.

Selection — What is selection in computing?

a)

Repeating steps

b)

Making a choice

c)

Writing code

d)

Turning off devices

37.

Selection often uses which words?

a)

Repeat

b)

If...then...else

c)

Print

d)

Save

38.

Which is an example of selection?

a)

Walk forward

b)

Repeat jump

c)

If it rains, take an umbrella

d)

Type a letter

39.

Selection helps programs to:

a)

Choose between actions

b)

Repeat forever

c)

Shut down

d)

Print documents

40.

Selection means the computer:

a)

Guesses

b)

Chooses based on a condition

c)

Always does the same thing

d)

Stops working

41.

What is decomposition?

a)

Making things bigger

b)

Breaking a problem into smaller parts

c)

Guessing

d)

Copying work

42.

Why is decomposition useful?

a)

Makes problems harder

b)

Helps solve big problems

c)

Deletes data

d)

Stops thinking

43.

What is pattern recognition?

a)

Finding similarities or repeated features in data

b)

Drawing patterns

c)

Ignoring repeated ideas

d)

Randomly guessing

44.

Pattern recognition helps us to:

a)

Ignore problems

b)

Spot similarities and trends

c)

Make mistakes

d)

Forget steps

45.

What is abstraction?

a)

Adding details

b)

Removing unnecessary details

c)

Copying work

d)

Repeating steps

46.

Abstraction helps by:

a)

Making problems confusing

b)

Focusing on important details

c)

Adding more steps

d)

Removing instructions

47.

Which is an example of abstraction?

a)

A map showing every tree

b)

A map showing only roads

c)

A full story book

d)

A video

48.

Which skill helps break a task into steps?

a)

Iteration

b)

Decomposition

c)

Selection

d)

Output

49.

Which skill helps find similarities in problems?

a)

Abstraction

b)

Sequencing

c)

Pattern recognition

d)

Input