Gamification

Gamification

Assessment

Flashcard

Other

University

Easy

Created by

Mhai Mhai

Used 1+ times

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10 questions

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1.

FLASHCARD QUESTION

Front

The process of adding game design elements in non-game contexts

Back

Gamification

2.

FLASHCARD QUESTION

Front

Gamification includes the use of video games to increase student engagement.

Back

False

3.

FLASHCARD QUESTION

Front

Which of the following is NOT a reason to gamify? Options: Increases engagement, Teaches agency/choice, Teaches 21st-century skills, Teaches digital literacy

Back

Teaches digital literacy

4.

FLASHCARD QUESTION

Front

Which of the following is NOT a reason that gamification increases engagement? Options: Student choice, Competition, Shows progress, Creates a sense of wonder

Back

Creates a sense of wonder

5.

FLASHCARD QUESTION

Front

Which of the following is NOT a 21st-century skill? Options: Creativity, Collaboration, Communication, Continuity

Back

Continuity

6.

FLASHCARD QUESTION

Front

"People perform better when they can see their progress, no matter how small, towards a goal" is the idea behind...

Back

Incremental Progression

7.

FLASHCARD QUESTION

Front

"People perform more effectively when they work with others towards a common goal" is the idea behind...

Back

Communal Discovery

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