Gamification

Gamification

Assessment

Flashcard

Other

University

Easy

Created by

Mhai Mhai

Used 1+ times

FREE Resource

Student preview

quiz-placeholder

10 questions

Show all answers

1.

FLASHCARD QUESTION

Front

The process of adding game design elements in non-game contexts

Back

Gamification

2.

FLASHCARD QUESTION

Front

Gamification includes the use of video games to increase student engagement.

Back

False

3.

FLASHCARD QUESTION

Front

Which of the following is NOT a reason to gamify? Options: Increases engagement, Teaches agency/choice, Teaches 21st-century skills, Teaches digital literacy

Back

Teaches digital literacy

4.

FLASHCARD QUESTION

Front

Which of the following is NOT a reason that gamification increases engagement? Options: Student choice, Competition, Shows progress, Creates a sense of wonder

Back

Creates a sense of wonder

5.

FLASHCARD QUESTION

Front

Which of the following is NOT a 21st-century skill? Options: Creativity, Collaboration, Communication, Continuity

Back

Continuity

6.

FLASHCARD QUESTION

Front

"People perform better when they can see their progress, no matter how small, towards a goal" is the idea behind...

Back

Incremental Progression

7.

FLASHCARD QUESTION

Front

"People perform more effectively when they work with others towards a common goal" is the idea behind...

Back

Communal Discovery

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?