Get in the Zone: The Psychology of Video Game Design

Flashcard
•
English
•
7th Grade
•
Hard
+13
Standards-aligned
Wayground Content
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15 questions
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1.
FLASHCARD QUESTION
Front
What is the significance of the term 'focus' in the context of video game design?
Back
In video game design, 'focus' refers to the player's ability to concentrate on specific tasks or objectives, often enhanced by design elements like a 'flashlight beam' that directs attention.
2.
FLASHCARD QUESTION
Front
What role do goals play in video games according to psychological principles?
Back
Goals are essential in video games as they motivate players to engage and return, creating a sense of purpose and achievement.
3.
FLASHCARD QUESTION
Front
How do virtual rewards influence player behavior in video games?
Back
Virtual rewards trigger the release of dopamine, similar to real-life rewards, reinforcing positive behavior and encouraging continued play.
4.
FLASHCARD QUESTION
Front
What is a simile, and how is it used in video game design?
Back
A simile is a figure of speech that compares two different things using 'like' or 'as.' In video game design, similes can emphasize the importance of elements, such as comparing goals without rewards to 'pancakes without maple syrup'.
Tags
CCSS.RL.2.6
CCSS.RL.8.3
5.
FLASHCARD QUESTION
Front
What are common reasons players give up on video games?
Back
Players often give up on video games when they encounter excessive information that is not relevant to the gameplay, leading to confusion and frustration.
6.
FLASHCARD QUESTION
Front
What is the purpose of providing bulleted points in instructional content about video games?
Back
Bulleted points serve to give clear, concise advice to players on how to improve their gaming skills and enhance their enjoyment.
Tags
CCSS.RI.1.5
CCSS.RI.2.5
CCSS.RI.K.5
7.
FLASHCARD QUESTION
Front
Define 'objective point of view' in the context of video game analysis.
Back
An objective point of view presents facts and evidence without personal bias or interpretation, focusing on measurable outcomes and observable behaviors.
Tags
CCSS.RL.1.6
CCSS.RL.5.6
CCSS.RL.6.6
CCSS.RL.7.6
CCSS.RL.8.6
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