EXIT TICKET: Unity Review 2

Flashcard
•
Computers
•
9th - 12th Grade
•
Hard
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6 questions
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1.
FLASHCARD QUESTION
Front
What is the effect of lights on a Unity scene?
Back
They affect the visibility and color of objects in the scene.
Answer explanation
Lights in Unity affect the visibility and color of objects in the scene.
2.
FLASHCARD QUESTION
Front
What is the purpose of Prefabs in Unity?
Back
To store and reuse GameObjects with components
Answer explanation
Prefabs in Unity are used to store and reuse GameObjects with components, making it easier to create and manage game objects in the scene. They allow for efficient and consistent creation of game objects, saving time and effort during development.
3.
FLASHCARD QUESTION
Front
Which of the following components is attached to every GameObject? Rigidbody, Renderer, Position, Transform
Back
Transform
Answer explanation
The correct component attached to every GameObject is the Transform component, which defines the position, rotation, and scale of the GameObject in the scene.
4.
FLASHCARD QUESTION
Front
Which window renders the cameras in your game, representing what the player sees when playing the game? Options: Game, Player, Scene, Animation
Back
Game
Answer explanation
The correct window that renders the cameras in your game, representing what the player sees when playing the game, is the 'Game' window.
5.
FLASHCARD QUESTION
Front
Which of the following is a container of components that could be used to represent a character, prop, or any other object in a scene? Prefab, Asset, Transform, GameObject
Back
Prefab
Answer explanation
A Prefab is a container of components that could be used to represent a character, prop, or any other object in a scene, making it the correct choice in this context.
6.
FLASHCARD QUESTION
Front
The game is running, and the character is currently playing the Run animation state and increases the speed to 1.5. The user then presses the jump button and the JumpIsPressed parameter becomes true. Which animation state will be played on the following frame?
Back
Run
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