
Quizizz and Gamification in Education
Flashcard
•
Education
•
9th Grade
•
Easy

Tina Tinić
Used 1+ times
FREE Resource
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5 questions
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1.
FLASHCARD QUESTION
Front
Koje godine je prvi put uvedena primjena igara na didaktički način?
Back
2002
2.
FLASHCARD QUESTION
Front
Koje su prednosti gamifikacije u obrazovanju?
Back
Razvoj kritičkog mišljenja i aktivacija obrazovnih potencijala.
3.
FLASHCARD QUESTION
Front
Što je Wizenworld i kada je osnovan?
Back
Wizenworld je igra uloga zasnovana na matematici, osnovana 2013. godine.
4.
FLASHCARD QUESTION
Front
Tko su osnivači Quizizz-a i u kojoj godini je osnovan?
Back
Ankit Gupta i Deepak Joy Cheenath osnovali su Quizizz 2015. godine.
5.
FLASHCARD QUESTION
Front
Koji je glavni cilj korištenja Quizizz-a u učionici?
Back
Privući pažnju učenika.
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