
Unit 3: Lesson 8: Sprites Flashcard
Flashcard
•
Computers
•
6th Grade
•
Practice Problem
•
Hard
Standards-aligned
Wayground Content
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9 questions
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1.
FLASHCARD QUESTION
Front
What is a sprite in computer programming?
Back
A small graphic or image used in animations and games
2.
FLASHCARD QUESTION
Front
How can you change the position of a sprite on the screen?
Back
By changing the sprite's `x` and `y` properties
3.
FLASHCARD QUESTION
Front
What is the purpose of the `drawSprites()` function in Code.org?
Back
To display all sprites on the screen
4.
FLASHCARD QUESTION
Front
If a sprite's `x` position is set to 100 and its `y` position is set to 200, where will it appear on the screen?
Back
100 pixels from the left and 200 pixels from the top
5.
FLASHCARD QUESTION
Front
What happens if you forget to call `drawSprites()` in your animation loop?
Back
The sprites will not be visible on the screen
6.
FLASHCARD QUESTION
Front
Why is it important to update a sprite's position in an animation loop?
Back
To create the illusion of movement
7.
FLASHCARD QUESTION
Front
Consider a game where a sprite needs to bounce off the edges of the screen. What strategy would you use to implement this behavior? Options: Change the sprite's color when it hits the edge, Reverse the sprite's direction when it reaches the screen boundary, Delete the sprite when it hits the edge, Create a new sprite at the edge
Back
Reverse the sprite's direction when it reaches the screen boundary
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