Unit 3: Lesson 8: Sprites Flashcard

Unit 3: Lesson 8: Sprites Flashcard

Assessment

Flashcard

Computers

6th Grade

Hard

130.93

Standards-aligned

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9 questions

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1.

FLASHCARD QUESTION

Front

What is a sprite in computer programming?

Back

A small graphic or image used in animations and games

2.

FLASHCARD QUESTION

Front

How can you change the position of a sprite on the screen?

Back

By changing the sprite's `x` and `y` properties

3.

FLASHCARD QUESTION

Front

What is the purpose of the `drawSprites()` function in Code.org?

Back

To display all sprites on the screen

4.

FLASHCARD QUESTION

Front

If a sprite's `x` position is set to 100 and its `y` position is set to 200, where will it appear on the screen?

Back

100 pixels from the left and 200 pixels from the top

5.

FLASHCARD QUESTION

Front

What happens if you forget to call `drawSprites()` in your animation loop?

Back

The sprites will not be visible on the screen

6.

FLASHCARD QUESTION

Front

Why is it important to update a sprite's position in an animation loop?

Back

To create the illusion of movement

7.

FLASHCARD QUESTION

Front

Consider a game where a sprite needs to bounce off the edges of the screen. What strategy would you use to implement this behavior? Options: Change the sprite's color when it hits the edge, Reverse the sprite's direction when it reaches the screen boundary, Delete the sprite when it hits the edge, Create a new sprite at the edge

Back

Reverse the sprite's direction when it reaches the screen boundary

8.

FLASHCARD QUESTION

Front

Based on this code, where will the fly appear at the start of the code? Options: Top left, Top right, Bottom left, Bottom right

Back

Bottom right

Tags

130.93

9.

FLASHCARD QUESTION

Front

What do we add as many to make animations?

Back

Costumes