Unity Certification Prep-Chapters 17-20

Unity Certification Prep-Chapters 17-20

Assessment

Flashcard

Computers

12th Grade

Hard

Created by

Wayground Content

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28 questions

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1.

FLASHCARD QUESTION

Front

This Transition Parameter type is reset by the controller when consumed by a transition. Options: Trigger, Float, Bool, Integer

Back

Trigger

2.

FLASHCARD QUESTION

Front

In the following line of code, which of these does NOT set playerPosition to 0,0,0? Vector 3 player Position = _____________
Options: Vector3 (0), Vector3.zero, New Vector3 (0,0,0), New Vector3.default

Back

Vector3 (0)

3.

FLASHCARD QUESTION

Front

A __________ executes a set of instructions and can either return a value or not return a value.

Back

Method

4.

FLASHCARD QUESTION

Front

Which method gets a reference to a component on a GameObject? Options: GetComponent, FindComponent, GameObject.Find, Component.reference

Back

GetComponent

5.

FLASHCARD QUESTION

Front

By default, all animations are set to:

Back

Loop

6.

FLASHCARD QUESTION

Front

Which game component cannot be turned on or off through an animation? Options: Animator, Script, Rigidbody, Audio Source

Back

Animator

7.

FLASHCARD QUESTION

Front

Which of the following is usually inefficient in a game but can be applied when used for a limited time in a game and help to add some pizzazz to your game? Soft Shadows, Baked Lighting, Gravity, Animations

Back

Soft Shadows

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