Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

Assessment

Flashcard

English

7th Grade

Hard

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15 questions

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1.

FLASHCARD QUESTION

Front

What is the meaning of 'focus' in the context of video games?

Back

Focus refers to the ability to concentrate on a specific task or goal, similar to how a flashlight beam illuminates a particular area.

2.

FLASHCARD QUESTION

Front

What are micro-rewards in video game design?

Back

Micro-rewards are small incentives given to players for completing minor tasks, which help motivate them to achieve larger goals.

3.

FLASHCARD QUESTION

Front

How can customizing difficulty enhance the gaming experience?

Back

Customizing difficulty allows players to tailor the challenge to their skill level, making the game more enjoyable and engaging.

4.

FLASHCARD QUESTION

Front

What is a metaphor?

Back

A metaphor is a figure of speech that compares two unlike things directly, suggesting they are alike in some way.

5.

FLASHCARD QUESTION

Front

What is a simile?

Back

A simile is a figure of speech that compares two different things using 'like' or 'as' to highlight similarities.

6.

FLASHCARD QUESTION

Front

Why do players often give up on video games?

Back

Players may give up if the game contains too much irrelevant information, making it overwhelming and unenjoyable.

7.

FLASHCARD QUESTION

Front

What role do rewards play in video game design?

Back

Rewards provide motivation and satisfaction, encouraging players to continue playing and achieve their goals.

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