Year 2: Digital Citizenship Flashcard

Year 2: Digital Citizenship Flashcard

Assessment

Flashcard

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Hard

Created by

Wayground Content

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12 questions

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1.

FLASHCARD QUESTION

Front

Which statement below best describes the concept of addictive design? Options: Using media in a way that feels balanced with other activities., Features of a device or app that prioritize what's good for people's lives., Apps or websites intended to connect people with one another., Features of a device or an app intended to hook the user into frequent use.

Back

Features of a device or an app intended to hook the user into frequent use.

2.

FLASHCARD QUESTION

Front

Which scenario below is an example of the online disinhibition effect? Making mean comments online you would never say in person., Spending lots of time watching videos on YouTube., Being careful about what you share on social media., Eating junk food while using the internet.

Back

Making mean comments online you would never say in person.

3.

FLASHCARD QUESTION

Front

Which of the factors below is NOT a cause of online disinhibition? Lack of nonverbal cues, Anonymity, Lack of tone of voice

Back

Smartphones

4.

FLASHCARD QUESTION

Front

Why might Nico's decision to post about his feelings on social media escalate the situation with Josh?

Back

Nico might be more mean and upset online because he is not talking to Josh in person.

5.

FLASHCARD QUESTION

Front

Why might Alejandro consider changing the default settings of a new game he downloaded? The game has two default settings: one sends notifications when friends start playing, and the other tracks how many days in a row he has played.

Back

The settings might distract him from other things he enjoys doing, and he'll end up spending too much time playing the game.

6.

FLASHCARD QUESTION

Front

Which of the following statements about screen time is true? Spending more time in front of a screen is unhealthy, no matter how that time is spent. Active use is associated with more positive effects. More screen time correlates with increased happiness. Passive use is better than active use.

Back

Active use is associated with more positive effects.

7.

FLASHCARD QUESTION

Front

According to research, which adjustment to screen time would likely have a positive health effect? Options: Increasing active screen use, such as creating something (music, art, code) or interacting with others., Increasing the amount of screen time to watch videos about diet and exercise., Increasing passive screen use, such as scrolling and viewing., All of the above

Back

Increasing active screen use, such as creating something (music, art, code) or interacting with others.

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