
Summer20_Elder_Quizizz
Presentation
•
Education
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University
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Hard
Kristin Reitz
FREE Resource
4 Slides • 10 Questions
1
Gamification In
The Classroom!
2
Multiple Select
What do you feel is the biggest obstacle for your teaching currently?
Student engagement
Gathering meaningful data
Other
3
Studies show that using gamification in the classroom can:
Increase student engagement
Encourage and enhance learning experiences
Help students retain information
Have students work collaboratively with others
4
Poll
Check which gamification tools you have used in your classroom.
Quizizz
Kahoot
Minecraft EDU
Class Dojo
Other
5
Multiple Choice
Game-based learning is:
Turning all learning into a game
Using games as a part of learning
6
Multiple Choice
Gamification is:
Converting the entire learning process into a game
Using games as a part of the learning process
7
Multiple Select
Gamification uses which of the following to engage students
Badges
instruction
Levels
Achievements
8
Multiple Choice
What do you think is a big motivator for students using gamification?
Not talking to teachers
Leveling up
Playing a game for hours
9
Multiple Select
Which tools are "game-based learning"?
Minecraft EDU
Class Craft
ClassXP
Kahoot!
World Of War Craft for Schools
10
Poll
Is gamification only for education and teaching?
Yes
No
11
Some examples of gamification in everyday life are:
Starbucks reward app
Weight Watcher Award Progress
Wawa Reward app
12
Poll
Do you you use certain applications and programs more when they offer rewards in return?
Yes
No
13
Gamification in education is the same concept as adults using apps that give rewards. The programs that we choose for the classroom reward the students for the progress they make!
14
Open Ended
Name one gamification tool that you would or could research more to use in your classroom.
Gamification In
The Classroom!
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