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Code.org: U3L06 - U3L07 Review

Code.org: U3L06 - U3L07 Review

Assessment

Presentation

Computers

7th - 8th Grade

Practice Problem

Easy

Created by

Patrick Trejo

Used 7+ times

FREE Resource

5 Slides • 25 Questions

1

Code.org: U3L06 - U3L07

Random Numbers and Sprites

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2

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3

Multiple Choice

Randomness makes our programs behave differently each time they are run.

1

True

2

False

4

Multiple Choice

The randomNumber command introduced in Lesson 6 helps to make your program react differently when you "Run" it.

1

True

2

False

5

Multiple Choice

In Game Lab, if you get stuck, try… Help and Tips Tab Code Documentation.

1

True

2

False

6

Multiple Choice

In Game Lab, if you make a big mistake… use version history to go back to the beginning.

1

True

2

False

7

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8

Multiple Choice

You follow the instructions in Code Studio.

1

True

2

False

9

Multiple Choice

The "Key Concept" tab describes how to demonstrate your understanding.

1

True

2

False

10

Multiple Choice

You check out the Help & Tips tab if you need help.

1

True

2

False

11

Open Ended

So far, we've only looked at random numbers. Are there any other things that you might like to be random in your program?

12

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13

Multiple Choice

Sprites help us keep track of lots of information in our programs.

1

True

2

False

14

Multiple Choice

When you make a sprite, it comes with properties, which are variables that store the characteristics of a sprite.

1

True

2

False

15

Multiple Choice

Properties describe things like where the sprite is located on the screen, what it looks like, and what color it is.

1

True

2

False

16

Multiple Choice

To create a new sprite, use the create sprite command.

1

True

2

False

17

Multiple Choice

You can assign your sprite a label just like you would a variable.

1

True

2

False

18

Multiple Choice

Just like shapes, sprites need to be drawn to the screen.

1

True

2

False

19

Multiple Choice

You can control a sprite's properties in your program by using 'dot notation.'

1

True

2

False

20

Multiple Choice

Sprites can have many properties.

1

True

2

False

21

Open Ended

In Game Lab, explain how dot notation works with sprites.

22

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23

Multiple Choice

In Game Lab, to make your creations come to life, you want to add images to your sprites.

1

True

2

False

24

Multiple Choice

All images are created and managed in the animation tab.

1

True

2

False

25

Multiple Choice

To add animation, click the plus sign to open library of images that already built into Game Lab.

1

True

2

False

26

Multiple Choice

Once you've selected an image, it'll be added to your project and shown on the left.

1

True

2

False

27

Multiple Choice

You now have to tell the computer that you want this particular sprite. You will use the setAnimation() block to do this.

1

True

2

False

28

Multiple Choice

In the setAnimation, first, you use the name of your sprite and the name of the image you selected in the animation tab.

1

True

2

False

29

Multiple Choice

You can add images or your own drawings to sprites.

1

True

2

False

30

Open Ended

So far we've been able to change a sprite's location and image. What else might you want to change about your sprites?

Code.org: U3L06 - U3L07

Random Numbers and Sprites

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