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12 Principles of Animation

12 Principles of Animation

Assessment

Presentation

Instructional Technology

9th - 12th Grade

Medium

Created by

Shannon O'Neill

Used 16+ times

FREE Resource

1 Slide • 54 Questions

1

12 Principles of Animation

Practice - Daily Grade

Slide image

2

Multiple Select

Works drawing to drawing to the end of a scene.

1

Straight Ahead and Pose to Pose Animation

2

Follow Through and Overlapping Action

3

Staging

4

Appeal

3

Multiple Select

Movement that prepares the audience for a major action the character is about to perform.

1

Exaggeration

2

Solid Drawing

3

Staging

4

Anticipation

4

Multiple Select

The effective use of long, medium, or close up shots, as well as camera angles, that help tell the story.

1

Straight Ahead and Pose to Pose Animation

2

Staging

3

Squash and Stretch

4

Follow Through and Overlapping Action

5

Multiple Choice

Question image

Solid animation includes

1

2 Dimensional Space

2

3 Dimensional Space

6

Multiple Choice

Question image

Which principle?

1

Squash and Stretch

2

Timing

7

Multiple Choice

Question image

Planning out an animation starts with creating a:

1

storyboard

2

set of cutouts

3

podcast

4

photo sequence

8

Multiple Choice

Each individual "picture" in an animation is called a:

1

Slide

2

Drawing

3

Frame

4

Graphic

9

Multiple Choice

Question image

Why do animators use storyboards?

1

To show off

2

No reason, just for fun

3

To sell to collectors

4

To help them plan their animation

10

Multiple Choice

Before a character throws a punch, he pulls his fist back.

1

exaggeration

2

anticipation

3

follow through & overlap

4

arc

11

Multiple Choice

A roller coaster comes to a stop at the end of the ride.

1

timing

2

slow in and slow out

3

squash and stretch

4

arcs

12

Multiple Choice

As a ball hits the ground, it changes shape but maintains volume.

1

squash & stretch

2

timing

3

arcs

4

follow through and overlap

13

Multiple Choice

A girl's pony tail moves and down as she jumps rope.

1

follow through & overlap

2

staging

3

timing

4

anticipation

14

Multiple Choice

Question image

What does FPS stand for?

1

Frames Per Segment

2

Frames Per Standards

3

Frames Per Second

4

None of the Above

15

Multiple Choice

Question image

A _______________________ is a single image in an animated production.

1

Picture

2

Photo

3

Frame

4

Asset

16

Multiple Choice

What is an individual image within a sequence of images?

1

Tween

2

Layer

3

Animation

4

Frame

17

Multiple Choice

Question image

This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.

1

arc

2

timing

3

staging

4

appeal

18

Multiple Choice

Question image

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.

1

staging

2

timing

3

arc

4

pose to pose

19

Multiple Choice

Question image

Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.

1

exaggeration

2

anticipation

3

squash and stretch

4

timing

20

Multiple Choice

Question image

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.

1

timing

2

arc

3

solid drawing

4

anticipation

21

Multiple Choice

Question image

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.

1

pose to pose/key to key

2

anticipation

3

appeal

4

slow in - slow out

22

Multiple Choice

Question image

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t

1

exaggeration

2

secondary action

3

squash and stretch

4

solid drawing

23

Multiple Choice

Question image

The action that follows the main action; actions do not stop at the same time.

1

exaggeration

2

solid drawing

3

overlapping action

4

timing

24

Multiple Choice

Question image

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

1

exaggeration

2

timing

3

anticipation

4

appeal

25

Multiple Choice

Question image

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

1

exaggeration

2

timing

3

arc

4

squash and stretch

26

Multiple Choice

Question image

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.

1

squash and stretch

2

slow in - slow out

3

anticipation

4

overlapping action

27

Multiple Choice

Question image

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.

1

squash and stretch

2

slow in - slow out

3

anticipation

4

overlapping action

28

Multiple Choice

Which one is not a principle of animation?

1
2
3
4

29

Multiple Choice

Slow in Slow out also known as?

1

ease in ease out

2

red in red out

30

Multiple Choice

Question image

Name this principle.

1

Follow through

2

Overlapping action

3

Anticipation

4

Staging

31

Multiple Choice

Question image

The name of this principle is Arc.

1

True

2

False

32

Multiple Choice

Question image

What principle can you see?

1

timing

2

squash and stretch

3

arc

4

staging

33

Multiple Choice

Timing is one of the animation principle. which one is a fast animation?

1

24 frame per second

2

12 frame per second

34

Multiple Choice

Question image

What is the principle of animation for the picture above?

1

staging

2

appeal

3

slow in slow out

4

exaggeration

35

Multiple Choice

What is meant by Silhouette?

1

Dark or shadow

2

Bright image

3

Faded portion

36

Multiple Choice

How many principles of animation are there?

1

11

2

12

3

13

4

14

37

Multiple Choice

in a cartoon character corresponds to what would be called charisma in an actor?

1

Appeal

2

Solid drawing

3

Exaggeration

4

Timing

38

Multiple Choice

What refers to the number of drawings or frames for a given action, which translates to the speed of the action on film?

1

Timing

2

Exaggeration

3

Secondary action

4

Arc

39

Multiple Choice

Adding ___________ to the main action gives a scene more life, and can help to support the main action.

1

Secondary action

2

Timing

3

Exaggeration

4

Solid drawing

40

Multiple Choice

This technique can be applied to a moving limb by rotating a joint, or a thrown object moving along a parabolic trajectory.

1

Arc

2

Secondary action

3

Timing

4

Slow in and slow out

41

Multiple Choice

This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action.

1

Slow in and slow out

2

Staging

3

Anticipation

4

Squash and stretch

42

Multiple Choice

What is it means when loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped only to be subsequently "pulled back" towards the center of mass or exhibiting various degrees of oscillation damping?

1

"Follow through"

2

"Overlapping action"

3

drag

43

Multiple Choice

What is it called when it's purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene?

1

Staging

2

Follow through and overlapping action

3

Slow in and slow out

4

Squash and stretch

44

Multiple Choice

This principle helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.

1

Anticipation

2

Staging

3

Slow in and slow out

4

Arc

45

Multiple Choice

This principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.

1

Squash and stretch

2

Straight ahead action and pose to pose

3

Staging

4

Anticipation

46

Multiple Choice

Almost all actions have a little bit of curve to them. Almost no action is a straight line.

1

Staging

2

Arc

3

Anticipation

4

Squash and Stretch

47

Multiple Choice

More frames of animation exist at the start and end of an action, with fewer frames of animation in the middle of that action. This makes the movement more realistic.

1

Slow-In and Slow-Out

2

Squash and Stretch

3

Timing

4

Solid Drawings

48

Multiple Choice

I tell the audience where to look. I have also been defined as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression, or a mood.

1

Staging

2

Arc

3

Exaggeration

4

Follow Through and Overlapping Action

49

Multiple Choice

I prepare the audience for an action, and make that action look more realistic.

1

Arc

2

Anticipation

3

Slow In and Slow Out

4

Exaggeration

50

Multiple Choice

I make characters seem realistic and interesting. The viewer doesn't have to like them, but he/she does have to connect with them.

1

Exaggeration

2

Appeal

3

Slow In and Slow Out

4

Timing

51

Multiple Choice

I am the first and most important principle.

1

Secondary Action

2

Follow Through and Overlapping Action

3

Arc

4

Squash and stretch

52

Multiple Choice

One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later.

1

Straight Ahead Versus Pose to Pose

2

Squash and Stretch

3

Appeal

4

Anticipation

53

Multiple Choice

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc

1

Solid Drawing

2

Staging

3

Appeal

4

Follow Through and Overlap

54

Multiple Choice

The action that follows the main action; actions do not stop at the same time.

1

Follow Through and Overlap

2

Arcs

3

Solid Drawing

4

Secondary Actions

55

Multiple Choice

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

1

Exaggeration

2

Squash and Stretch

3

Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose

4

Timing

12 Principles of Animation

Practice - Daily Grade

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