

12 Principles of Animation
Presentation
•
Instructional Technology
•
9th - 12th Grade
•
Medium
Shannon O'Neill
Used 16+ times
FREE Resource
1 Slide • 54 Questions
1
12 Principles of Animation
Practice - Daily Grade

2
Multiple Select
Works drawing to drawing to the end of a scene.
Straight Ahead and Pose to Pose Animation
Follow Through and Overlapping Action
Staging
Appeal
3
Multiple Select
Movement that prepares the audience for a major action the character is about to perform.
Exaggeration
Solid Drawing
Staging
Anticipation
4
Multiple Select
The effective use of long, medium, or close up shots, as well as camera angles, that help tell the story.
Straight Ahead and Pose to Pose Animation
Staging
Squash and Stretch
Follow Through and Overlapping Action
5
Multiple Choice
Solid animation includes
2 Dimensional Space
3 Dimensional Space
6
Multiple Choice
Which principle?
Squash and Stretch
Timing
7
Multiple Choice
Planning out an animation starts with creating a:
storyboard
set of cutouts
podcast
photo sequence
8
Multiple Choice
Each individual "picture" in an animation is called a:
Slide
Drawing
Frame
Graphic
9
Multiple Choice
Why do animators use storyboards?
To show off
No reason, just for fun
To sell to collectors
To help them plan their animation
10
Multiple Choice
Before a character throws a punch, he pulls his fist back.
exaggeration
anticipation
follow through & overlap
arc
11
Multiple Choice
A roller coaster comes to a stop at the end of the ride.
timing
slow in and slow out
squash and stretch
arcs
12
Multiple Choice
As a ball hits the ground, it changes shape but maintains volume.
squash & stretch
timing
arcs
follow through and overlap
13
Multiple Choice
A girl's pony tail moves and down as she jumps rope.
follow through & overlap
staging
timing
anticipation
14
Multiple Choice
What does FPS stand for?
Frames Per Segment
Frames Per Standards
Frames Per Second
None of the Above
15
Multiple Choice
A _______________________ is a single image in an animated production.
Picture
Photo
Frame
Asset
16
Multiple Choice
What is an individual image within a sequence of images?
Tween
Layer
Animation
Frame
17
Multiple Choice
This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.
arc
timing
staging
appeal
18
Multiple Choice
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.
staging
timing
arc
pose to pose
19
Multiple Choice
Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.
exaggeration
anticipation
squash and stretch
timing
20
Multiple Choice
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.
timing
arc
solid drawing
anticipation
21
Multiple Choice
Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.
pose to pose/key to key
anticipation
appeal
slow in - slow out
22
Multiple Choice
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t
exaggeration
secondary action
squash and stretch
solid drawing
23
Multiple Choice
The action that follows the main action; actions do not stop at the same time.
exaggeration
solid drawing
overlapping action
timing
24
Multiple Choice
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.
exaggeration
timing
anticipation
appeal
25
Multiple Choice
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
exaggeration
timing
arc
squash and stretch
26
Multiple Choice
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.
squash and stretch
slow in - slow out
anticipation
overlapping action
27
Multiple Choice
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.
squash and stretch
slow in - slow out
anticipation
overlapping action
28
Multiple Choice
Which one is not a principle of animation?
29
Multiple Choice
Slow in Slow out also known as?
ease in ease out
red in red out
30
Multiple Choice
Name this principle.
Follow through
Overlapping action
Anticipation
Staging
31
Multiple Choice
The name of this principle is Arc.
True
False
32
Multiple Choice
What principle can you see?
timing
squash and stretch
arc
staging
33
Multiple Choice
Timing is one of the animation principle. which one is a fast animation?
24 frame per second
12 frame per second
34
Multiple Choice
What is the principle of animation for the picture above?
staging
appeal
slow in slow out
exaggeration
35
Multiple Choice
What is meant by Silhouette?
Dark or shadow
Bright image
Faded portion
36
Multiple Choice
How many principles of animation are there?
11
12
13
14
37
Multiple Choice
in a cartoon character corresponds to what would be called charisma in an actor?
Appeal
Solid drawing
Exaggeration
Timing
38
Multiple Choice
What refers to the number of drawings or frames for a given action, which translates to the speed of the action on film?
Timing
Exaggeration
Secondary action
Arc
39
Multiple Choice
Adding ___________ to the main action gives a scene more life, and can help to support the main action.
Secondary action
Timing
Exaggeration
Solid drawing
40
Multiple Choice
This technique can be applied to a moving limb by rotating a joint, or a thrown object moving along a parabolic trajectory.
Arc
Secondary action
Timing
Slow in and slow out
41
Multiple Choice
This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action.
Slow in and slow out
Staging
Anticipation
Squash and stretch
42
Multiple Choice
What is it means when loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped only to be subsequently "pulled back" towards the center of mass or exhibiting various degrees of oscillation damping?
"Follow through"
"Overlapping action"
drag
43
Multiple Choice
What is it called when it's purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene?
Staging
Follow through and overlapping action
Slow in and slow out
Squash and stretch
44
Multiple Choice
This principle helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.
Anticipation
Staging
Slow in and slow out
Arc
45
Multiple Choice
This principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.
Squash and stretch
Straight ahead action and pose to pose
Staging
Anticipation
46
Multiple Choice
Almost all actions have a little bit of curve to them. Almost no action is a straight line.
Staging
Arc
Anticipation
Squash and Stretch
47
Multiple Choice
More frames of animation exist at the start and end of an action, with fewer frames of animation in the middle of that action. This makes the movement more realistic.
Slow-In and Slow-Out
Squash and Stretch
Timing
Solid Drawings
48
Multiple Choice
I tell the audience where to look. I have also been defined as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression, or a mood.
Staging
Arc
Exaggeration
Follow Through and Overlapping Action
49
Multiple Choice
I prepare the audience for an action, and make that action look more realistic.
Arc
Anticipation
Slow In and Slow Out
Exaggeration
50
Multiple Choice
I make characters seem realistic and interesting. The viewer doesn't have to like them, but he/she does have to connect with them.
Exaggeration
Appeal
Slow In and Slow Out
Timing
51
Multiple Choice
I am the first and most important principle.
Secondary Action
Follow Through and Overlapping Action
Arc
Squash and stretch
52
Multiple Choice
One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later.
Straight Ahead Versus Pose to Pose
Squash and Stretch
Appeal
Anticipation
53
Multiple Choice
This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc
Solid Drawing
Staging
Appeal
Follow Through and Overlap
54
Multiple Choice
The action that follows the main action; actions do not stop at the same time.
Follow Through and Overlap
Arcs
Solid Drawing
Secondary Actions
55
Multiple Choice
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.
Exaggeration
Squash and Stretch
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
Timing
12 Principles of Animation
Practice - Daily Grade

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