
Gamification
Presentation
•
Professional Development
•
2nd Grade
•
Easy
Used 2+ times
FREE Resource
7 Slides • 5 Questions
1
Gamification
2
Gamification tools
On a regular basis I use Class Dojo in my class , I give them points with those points they can get rewards.
3
Multiple Choice
Am I gamifying ?
No , you are using a Gamification tool . Gamification is more than that.
Sure, I am the best gamifier ever.
Yes and my pupils are motivated.
4
The process of gamification
5
Pros
Allows students to become more independent but is not necessary to use ICT.
Students can appreciate the process of learning itself
Can help globalize and diversify the pool of educated students with increased online learning
Online learning means students can learn from anywhere
Seeks to update a largely outdated system Prepares students for the inevitable development of AI
Builds up student self-confidence
Can boost student information retention Helps students stay engaged
6
Multiple Choice
Is neccesary to use ICT in Gamification ?
Yes and you know it.
Next question, I am hungry.
No, ICT can help you but you can do Gamify without ICT.
7
cons
-Students expect a certain degree of instant gratification whenever gamification is not implemented with care.
-Incorporating Gamification into educational environments may be time-consuming .
-Teachers must be careful to monitor the gamification process carefully, as it may not speak to all types of learners. In order to avoid this, traditional education methods should not be abandoned altogether. Rather, the process should be infused partially with gamification to keep students engaged .
8
Open Ended
How would you manage to handle a situation where a pupils has fallen behind the rest ?
In a Gamification process.
9
Rewards and recognitions
-Rewards and recognitions earned during gameplay must be carefully considered
-The users usually initially like the game, but they tend to withdraw if they don't continue to get praise and appreciation or If it feels like the expectations keep going up and up and up with too little reward.
-Over the last few years, we've seen a massive up take of social technology.
If the player is too young player might forget that is playing with real life money And not monopoly money.
-Gamification provides metrics
Everything is made clear ,like game rules ,and provided with a structure that is simple to understand when it comes to success and rewards
10
Multiple Choice
If you push this button 30 times , I will give you a reward and with 40 times a reward even better .
The winners will appear in a ranking.
IS this Gamification ?
No, it could be a game but not Gamification.
Yes , because you have points , rewards and a leaderboard.
Please ,stop making silly questions.
No , But I don´t know Why.
11
Ethical considerations
-Balancing Metrics with RealEngagment
"I want the game, and its mechanics ,to help them develop a love for and curiosity about learning ,rather than a !ove for the points or badges "
-Gamification creates competitions
this can be both positive and negative
-One of the biggest on going criticisms of games ,and technology in general ,is that it promotes anti-social behavior and isolates individuals.
-The focus of most new games is in social play .While players may not be interacting face-to-face they are interacting nonetheless.
12
Poll
Are your pupils socializing when they are playing through technologies ?
Yes, but in a diferent way.
No
Yes , they are able to speak and socialize even when they are playing.
Gamification
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