
TED Talk Review (Jane McGonigal) & PBL Gamification
Presentation
•
English
•
10th - 12th Grade
•
Medium
Kathie Napholz
Used 8+ times
FREE Resource
13 Slides • 17 Questions
1
PBL Gamification
And Jane McGonigal TED Talk Review
2
Quick review of Jane McGonigal TED Talk
Gamification is adding game elements to non-game situations
Jane McGonigal added game elements to her efforts to live with a severe concussion
She "gamified" her healing process
3
Some major points of her talk:
Top five regrets people gave on their death-bed
Post-traumatic growth and its connection to the above
The four areas of resilience to emulate post-traumatic growth without undergoing actual trauma
4
Multiple Choice
McGonigal researched what people regretted on their death-beds because she...
was concerned about having encouraged people to play more games
wanted to prove playing games is a waste of time
had a terminal illness
5
Multiple Choice
96% of the hospice patients regretted wasting time on things like sports and video games.
true
false
6
Multiple Choice
Death-bed patients regretted working too much, not spending time with friends, not letting themselves be happy, not sharing their true selves, and...
not selling enough shoes on E-Bay
not going to enough dances in high school
doing what others expected rather than following their dreams
not making enough money
7
Multiple Choice
Post-traumatic growth is when a person has flashbacks and panic attacks due to a traumatic event in their past.
true
false
8
Multiple Choice
Post-traumatic growth is when people grow after a traumatic event, improving their happiness, relationships with others, work/life balance, ability to express themselves, and...
ability to make more money
desire to do what others want them to do
willingness to follow their dreams
productivity at work
9
Multiple Choice
In her research, McGonigal found four strengths that contribute to post-traumatic growth.
true
false
10
Multiple Choice
Physical resilience is built by...
working out at least one hour three times a week
being able to bench press twice your body weight
eating healthy and drinking water
moving in any way at least one time per hour
11
Multiple Choice
Mental resilience is built by tackling a tiny challenge without...
help from other people
giving up
leaving your seat
12
Multiple Choice
Emotional resilience is built by experiencing ____ positive emotions for every ___ negative emotion in an hour. (Even if the positive is from looking at baby otters.)
3 (positive emotions for every) 1 (negative emotion)
5 (positive emotions for every) 1 (negative emotion)
2 (positive emotions for every) 1 (negative emotion)
7 (positive emotions for every) 2 (negative emotion)
13
Multiple Choice
All of the following are ways to build social resilience EXCEPT...
being grateful for people in your lives
shaking someone's hand for six seconds
getting people to follow you on social media
14
Multiple Choice
McGonigal "gamified" her concussion healing by adding these four components to her non-game situation: a super secret identity (avatar); battle the bad guys (challenges); power-ups (levels) and...
roll the dice (chance)
recruit her allies (teams)
count her blessings (points)
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Part 2 of Gamification: PBL
Points, Badges, and Leaderboards
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Most Gamification in Business is NOT Game Development
Most businesses are not in the business of making games. They want to improve their market, improve their customers' experiences, and improve their brand awareness. Of course, there are other goals, but these are the three that gamification can benefit.
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The most common gamification in business is PBL
It is also becoming increasingly popular in websites of all sorts
Healthcare is also using PBL a lot to help motivate patients to make difficult lifestyle changes
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PBL is NOT building an entire new game. Instead, it is adding leaderboards, points, and badges to a non-game situation, such as an exercise app or a shopping website.
(or almost anything)
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Functions of Points
a way of keeping score*
determine how well someone is doing in the game*
can connect to rewards
provide feedback
provide data
can be used to represent anything (fungible)
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Functions of Badges
represent achievement
flexible
convey style
signal importance
function as credentials
support collections
social display (status symbols)
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Functions of Leaderboards
ranking
form of feedback on competition
personalized leaderboards (allow you to compare yourself with your community
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CAUTION about Leaderboards
zero sum game (for someone to win, someone has to lose)
can easily demotivate
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The PBL Triad
PRO: popular and easy
CON: can be cookie cutter
PRO: it's effective (research shows it helps businesses meet their goals)
CON: can be seen as unoriginal/unimaginative
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Not all rewards are fun; not all fun is rewarding. Gamification can work, but it has limits...
know the audience and why you are doing what you are doing
avoid "cookie cutter" PBL
consider other gamification elements that might serve your goal better (meaningful choices, puzzles, mastery, community, etc.)
25
Multiple Choice
The PBL Triad in marketing stands for...
pivot, balance, lead
points, badges, and leaderboards
26
Multiple Choice
All the following are functions of points that can be applied to marketing and other non-game areas EXCEPT:
provide meaningful choice
be connected with rewards
provide data
can be used to represent anything
27
Multiple Choice
Speaking of something that can be used to represent anything, what''s the economic term for this?
fungus
fugility
fungible
funtastic
28
Multiple Choice
Functions of badged that can used in marketing or other non-game instance include all the following EXCEPT:
flexible
convey style
represent achievements
can be used to exclude the unwanted
29
Multiple Choice
A zero-sum game refers to a game where...
the objective is to NOT earn points and stay at zero
in order for someone to win, someone must lose
there are no points (ie, there are zero sums of points to add)
30
Multiple Choice
Leaderboards can be demotivating if...
your users are not competitive
your users have no chance of winning
the leaderboards are not personalized and include everyone
all of these are true
PBL Gamification
And Jane McGonigal TED Talk Review
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