
How to increase students’ active participation in classess
Presentation
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English
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Professional Development
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Medium
Juan Pablo Prado Otero
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18 Slides • 2 Questions
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How to Increase Students’ Active Participation During Synchronous Online Sessions?
By
Clara Avella
Juan Prado
Sandra Santana
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Summary:
The transition from a Teacher-Centered Model to a Student-Centered Model
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Multiple Select
GAME TIME: Select all the characteristics related to the Student-Centered Model.
Teachers are the trainers
Teachers are active and students are passive
Focused on grading
Cooperative or Collaborative
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Collaborative Tools
Jamboard
Google Docs
WhatsApp
Synchronous
Asynchronous
. Interactive activities (or homework)
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Fill in the Blanks
Game time: Read the question and type the correct answer (only one word)
How do we call the use of game mechanics and experience design to digitally engage and motivate students to achieve their goals?
Type answer...
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“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
– Alvin Toffler.
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Reference List
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gratefulness: defining gamification. In 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). New York, NY: ACM.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? – A literature review of empirical studies on gamification. In 47th Hawaii International Conference on System Sciences, Hawaii, USA (pp. 3025–3034). doi:10.1109/HICSS.2014.377
Quality Education for all: Case Study FISIP Unpad and SKKU Korea - Scientific Figure on ResearchGate. Available from: Quality Education for all: Case Study FISIP Unpad and SKKU Korea - Scientific Figure on ResearchGate. Available from: https://www.researchgate.net/figure/Teacher-Centered-Versus-Student-Centered-Models-Sergio-Bermejo-2005_tbl1_275542949 [accessed 28 Jul 2021]
Werbach, K. (2014). (Re) Defining gamification: a process approach, persuasive technology. Lecture Notes in Computer Science, 8462, 266–272.
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How to Increase Students’ Active Participation During Synchronous Online Sessions?
By
Clara Avella
Juan Prado
Sandra Santana
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