
Computers - 6 through 10
Presentation
•
Computers
•
6th Grade
•
Hard
Kimberly Anderson
Used 13+ times
FREE Resource
11 Slides • 0 Questions
1
Computers - Unit 3
by Kimberly Anderson
2
Chapter 6 - Designing Computer Systems
Engineering Design Process
Step 1: Identify the problem
Step 2: Plan
Step 3: Build
Step 4: Test
Step 5: Improve
3
Chapter 7 - Testing
Defensive Programming
Use Cases
Test Cases
Math - Positive & Negative Integers
Rational Numbers
4
Chapter 7 Questions
What is the difference between a Use Case and a Test Case?
What is defensive programming?
Use and Test Cases help you find ________ in your program.
5
Chapter 8 - Documenting
Documentation
Comments - #BUG, #FIXME, #TODO
README
Commenting Out
Plain Text File
User Guide
6
Chapter 8 - Questions
What are two types of documentation you can make to help others understand your program?
Which type of documentation helps you remember what small chunks of code are supposed to do?
Which of these are reasons to use documentation? (Choose all that apply)
Makes it easier to find sections of code you want.
Makes it easier to collaborate
You can write noes to yourself while programming.
Helps you find bugs
Gives credit
Explains how to use a program.
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Chapter 9 - Incorporating Feedback
User-Centered Design
Usability
Accessibility
Content
Alpha Testing
Beta Testing
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Chapter 9 - Questions
What is user-centered design?
What are the three principles of user-centered design?
What is feedback?
How is Alpha Testing different from Beta Testing?
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Chapter 10 - Collaborating
Working on a Team
Tips that help teams work well together
Set clear expectations
Focus on your strengths
Set Realistic Timelines
Give equal workloads
Create clear roles
Pair Programming
Driver
Navigator
Attribution
Citing
Paraphrasing
Libraries (modules or extensions)
Premade Functions
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Chapter 10 - Questions
Name two benefits of programming as a team.
T/F Most programmers never need to ask for help.
It’s OK to use someone else’s code as long as you do what two things?
If you don’t copy someone’s code exactly, but use it as inspiration, do you still need to give credit? (Yes/No)
How does pair programming work?
Why would you use a Library when programming a game?
11
Any Questions?
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Computers - Unit 3
by Kimberly Anderson
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