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a sample of e-learning

a sample of e-learning

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Professional Development

Professional Development

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5 Slides • 5 Questions

1

a sample of e-learning

by MICHAEL WONG

2

Poll

In the past twenty years, how much has technology changed your way of life?

0-3

not much

4-6

some changes

7-8

lots of changes

9-10

nearly every aspect of life

3

Poll

How much has technology changed the way of your teaching?

0-3

not much

4-6

some changes

7-8

lots of changes

9-10

nearly every aspect of my teaching style

4

​The Rise and Fall of education technology

  • ​90s - hardware: Desktop + Projectors / Software: PPT, Office

  • ​​00s - hardware: internet connection + interactive whiteboard /

  • ​Software: IE, Media Players, online homework (Everyday a Piece)

  • ​Mid-00s - hardware: laptop + broadband / Platforms: YouTube, Social Media, web-based English learning platform (e.g. English Builders)

  • ​10s - hardware: AppleTV + iPad / Apps: Kahoot!, Quizizz, Nearpod, Mentimeter, Schoology, GoFormative, Edpuzzle, Seesaw...

5

​21st century ed-tech (NOT online learning!)

  • ​mobile

  • ​connected

  • ​interactive

  • ​instant

  • ​autonomous

  • ​promote self-exploration

  • ​promote creativity and innovation

6

Open Ended

What are your concerns (or worries) while conducting lessons with mobile devices?

7

​It takes more than a giant leap

  • ​school support (e.g. MDM)

  • ​hardware support (no wifi signal?)

  • ​re-think your way of teaching

  • ​classroom routine (practice, practice and practice)

media

8

Multiple Choice

What kind of apps should I choose when I design an elearning activity?

1

It offers thousands of ready-made materials to choose and save my preparation time.

2

It offers thousands of ready-made materials and gives me the liberty to edit the materials.

3

It offers interactive activities but it takes a long time for me to design one.

4

Some features of the app seem fascinating but it always stops at certain point for money.

9

Multiple Choice

What are the criteria for an app to be used in class?

1

fun and motivating;

interactive

2

user friendly

3

enhance teaching & learning;

show instant feedback;

4

all of them

10

​a short summary

  • ​21st century ed-tech is different (You connect your classroom to the internet)

  • ​Guiding, facilitating, NOT teaching

  • ​always have a back-up plan

  • ​make a list of good and bad apps

  • ​The Future is now. Why not make a change?

a sample of e-learning

by MICHAEL WONG

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