
Year 7 - Algorithm and Flowcharts (Revision Lesson)
Presentation
•
Computers
•
7th - 8th Grade
•
Hard
Phil Collins
Used 33+ times
FREE Resource
18 Slides • 1 Question
1
Algorithms
and
Flowcharts
By Phil Collins - Year 7 - Linked to Unit 2 and Unit 11 Compute-IT BookKS3(1)
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INTRODUCTION TO PROBLEM SOLVING
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Learning Objectives
1. Appreciate the concept of Algorithm
2. Appreciate the concept of Flowchart
3. Explain different symbols used in a flowchart
4. Introduction of a Program.
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Let us play a game: You have to solve the puzzle by writing only the below mentioned instructions:
Move One Square Right
Move One Square Left
Move One Square Down
Fill in Square with Color
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Here we are using step wise procedure for doing our work.
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NOW YOU SOLVE A SIMILAR PROBLEM BY USING THE SAME TECHNIQUE
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Now Solve this question
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Multiple Choice
1. Move One Square Right
2. Move One Square Left
3. Move One Square Down
4. Fill in square with colour
1->1->4->2->3->1->4
1->1->4->2->3->4
1->1->4->3->4
1->1->2->4->3->4
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Now in place of writing the instructions in sentences we can use specific symbols to represent our instructions.
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As for example in place of the lines we can use symbols
Move one step Right we can use right arrow key
Move one step Left we can use left arrow key
Move one step up we can use up arrow key
Move one step down we can use down arrow key
And to color the box we can use the Z key.
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FLOWCHART & ITS USES
In computer terminology the symbols used for representing the solution to a problem is called Flowchart.
USES OF A FLOWCHART
To specify the method of solving a problem
To plan the sequence of a computer program.
Communicate ideas, solutions etc.
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You will find a full size copy of this in your Classroom
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PROGRAM
When we code these instructions using some specific rules, and can be run by a computer it is called Program.
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Algorithms
and
Flowcharts
By Phil Collins - Year 7 - Linked to Unit 2 and Unit 11 Compute-IT BookKS3(1)
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