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gamified activities

gamified activities

Assessment

Presentation

Professional Development, World Languages, English

University

Hard

Created by

Paola Michelle Cortez Bolaños

FREE Resource

28 Slides • 5 Questions

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Multiple Choice

this generation grew up using technological resources.

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digital natives

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digital inmigrants

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digital citizen

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none

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Open Ended

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have you ever used a game in class

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Poll

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which of the following options is the objective of gramification.

increase participation and motivation

increase reading

improve writing

entertainment

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Fill in the Blank

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which game elements allows individuals to see their progress where they are and how they progessed

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Draw

draw and badge to reward your students in class.

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