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Gamification in the Virtual Classroom

Gamification in the Virtual Classroom

Assessment

Presentation

Professional Development, English

Professional Development

Hard

Created by

Za ch

Used 2+ times

FREE Resource

7 Slides • 5 Questions

1

Multiple Select

Question image

Do you think games are efffective for teaching-learning process in virtual learning environment (VLE)?

1

Yes

2

No

3

Not Sure

2

​What is gamification?

Some text here about the topic of discussion

3

Multiple Choice

Question image

Don't you think gamification means only the use of badges,rewards and points?

1

Not sure

2

Agree

3

Disagree

4

Sure

4

media

Some text here about the topic of discussion.

Gamification​

It is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.

5

media

6

Multiple Select

What time do you use games to play in your teaching process?

1

Before the lesson

2

During the lesson

3

After the lesson

4

Assign as homework

7

media

8

Multiple Choice

Question image

American psychologist Jhon M.Keller is famous for his work on motivation in educational setting and partiular the ARCS model of instrictional desgin.The acronymn ARCS stands for...........

1

1.Attention

2.Relevnce

3.Cognitive

4.Satification

2

1.Attention

2.Rational

3.Communication

4.Stimulation

3

1.Attention

2.Relevance

3.Confidence

4.Satisfication

4

1.Attention

2.Recoginition

3.Classification

4.Systematic

9

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Attention :

Capturing the interest of learners: stimulating the curiosity to learn.

Relevance :

Meeting the personal needs/goals of learners to effect a positive attitude.

Confidence :

Helping learners believe/feel​ that they will succed and control their success.

Satification​:

Reinforcing accomplishment with rewards.

10

Fill in the Blank

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CBI stands for Content-Based Instruction,TBL stands for Task-Based Learning ,

CCQ stands for Concept Checking Question and what does CLIL stand for?

11

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Content : The circular subjects Literature,Mathematics, Science, Global Perspectives, ICT

Communication :

Individual Work, Pair work,Group Work

Conginition: Critical Thinking ​& Problem Solving Skills

Culture or Citizenship

Some text here about the topic of discussion.

12

Limitations & Challenges​

​Parents

​​

Argument

Time Cosuming

Fail

Question image

Do you think games are efffective for teaching-learning process in virtual learning environment (VLE)?

1

Yes

2

No

3

Not Sure

Show answer

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MULTIPLE SELECT