

Hero's Journey
Presentation
•
English
•
6th - 12th Grade
•
Medium
+20
Standards-aligned
Teresa BlackCloud
Used 7+ times
FREE Resource
1 Slide • 22 Questions
1
The Hero's Journey
2
Multiple Choice
In which stage does the hero feel out of place because they possess an ability or characteristic that makes them different from others?
The Ordinary World
The Call to Adventure
Entering the Unknown
Supernatural Aid/ Meeting with the Mentor
3
Multiple Choice
In which stage does the hero start their quest due to a discovery, event, or danger in their world?
The Ordinary World
The Call to Adventure
Entering the Unknown
Supernatural Aid/ Meeting with the Mentor
4
Multiple Choice
In which stage does the hero experience a new world with new rules where their strength and courage are tested?
The Ordinary World
The Call to Adventure
Crossing the Threshold in the Unknown
Supernatural Aid/ Meeting with the Mentor
5
Multiple Choice
In which stage does the hero meet with a supernatural character who gives them wisdom or a magical object to help them be successful on their quest?
The Ordinary World
The Call to Adventure
Entering the Unknown
Meeting with the Mentor
6
Multiple Choice
In which stage does the hero move through a series of tests or tasks that make them stronger and prepare them for the supreme ordeal?
Meeting the Mentor
Tests, Allies, and Enemies
The Supreme Ordeal
The Call to Action
7
Multiple Choice
In which stage does the hero overcome their final and most challenging obstacle?
Allies/ Helpers
The Road of Trials
The Ordeal
The Magic Flight
8
Multiple Choice
Who developed the theory of the journey of an archetypal hero?
Mrs. Parker
Grover
Joseph Cambell
William Shakespeare
9
Multiple Choice
The hero is Called to Adventure when . . .
He/she meets the mentor
He/she receives a weapon
He/she experiences an event, danger, or discovery that starts the path
He/she eats lunch.
10
Multiple Choice
The imaginary line between past life and the new world is called . . .
Crossing the Threshold
The Abyss
Lightsaber
11
Multiple Choice
A typical character, action, or situation that seems to represent universal patterns of human nature. Also known as "universal symbol," may be a character, a theme, a symbol, or even a setting.
Symbolism
Archetype
Plot Development
Characterization
12
Multiple Choice
The hero is reluctant or frightened to accept the call and begin the journey. The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternately, another character may express the uncertainty and danger ahead.
Refusal of the Call
The Road Back
The Ordinary World
Crossing the Threshold
13
Multiple Choice
A "point of no return" is crossed. The hero is committing to the journey. The hero leaves their ordinary world and enters into an unfamiliar/new world.
The Road Back
Approaching the Inmost Cave
The Ordeal
Crossing the Threshold
14
Multiple Choice
The hero faces tests/conflicts and sorts out allegiances in the Special World. The hero picks up friends and enemies along the way.
Tests, Allies, and Enemies
The Call to Adventure
The Road Back
Return with the Elixir
15
Multiple Choice
The Hero prepares for the major challenge in the Special World. The hero must regroup and focus, making preparations for the next challenge. Can be an actual location. The hero prepares for a hard fight or to defeat their biggest fear or personal challenge. This stage escalates the tension in the story.
Tests, Allies, and Enemies
The Ordeal
The Approach to the Inmost Cave
Meeting with the Mentor
16
Multiple Choice
Near the middle of the story, this is the biggest life or death crisis. The hero confronts death or faces his or her greatest fear.
The Ordeal
Crossing the Threshold
The Ordinary World
The Reward
17
Multiple Choice
The hero has overcome his greatest fear by facing and conquering the enemy/ordeal. The hero has now earned what s/he sought, but there is also danger of losing it again.
Meeting with the Mentor
The Reward (Seizing the Sword)
Return with the Elixir
Refusal of the Call
18
Multiple Choice
What is another name for hero's journey?
Ordeal
Monomyth
Resolution
Legacy
19
Multiple Choice
Define "archetype."
A character, symbol, or story pattern that is common to the human experience across cultures; a "universal symbol."
A comparison of the similarity between two things.
A rhetorical appeal that focuses on the character or qualifications of the speaker.
A person or animal that takes part in a literary work.
20
Multiple Choice
Microcosm & Macrocosm
Mars and Venus
Ordinary World and Special World
Inner and Outer World
21
Multiple Choice
A dynamic character stays the same throughout the story.
True
False
22
Multiple Choice
By the end of a story, a static character is someone who is the exact same person they were at the beginning.
True
False
23
Multiple Choice
Define "point of view."
The sequence of related events that make up a story or novel.
The perspective from which a story is told.
A story told in verse.
The outcome of the conflict of a story.
The Hero's Journey
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