Search Header Logo
lesson 1

lesson 1

Assessment

Presentation

Computers

6th Grade

Practice Problem

Hard

Created by

فاطمه ابو عوف

FREE Resource

46 Slides • 0 Questions

1

media

1

POWERED BY

The official digital skills partner of WE Schools

PROGRAM GUIDEBOOK
Tech for
Good

2

media

2

WELCOME
Table of Contents

INTRODUCTION

Tech for Good

4

How to Earn the Badge

5

How to Use this Guide

6

Standards and Skills Crosswalk

7


ISTE STANDARDS FOR STUDENTS

1. Empowered Learner

9

2. Digital Citizen

14

3. Knowledge Constructor

20

4. Innovative Designer

25

3

media

3

WELCOME
Table of Contents

5. Computational Thinking

29

6. Creative Communicator

35

7. Global Collaborator

39


ADDITIONAL RESOURCES

Children’s Books to Teach ISTE Standards

44

General Books & Articles

45

Posters & Videos

46

4

media

4

INTRODUCTION
Tech for Good

The WE Schools Tech for Good Badge is a globally recognized credential signifying
innovative application of technology to real-world issues. This technology-powered
program engages students and educators to incorporate technology into their service-
learning actions, enhancing their experience and bringing valuable 21st-century
digital skills into their service-learning, thanks to the support of Microsoft.

STUDENT BENEFITS

From classroom to career, Tech for Good equips students with
the digital, emotional, collaborative and cognitive skills needed
to be future-ready.

• Students display digital Tech for Good Badge in their school and personal
email signatures mirroring industry digital credentialing.

• Students can join Tech for Good learning communities of like-minded
and motivated students across the globe.

• Students can include this tangible recognition on college and scholarship
applications.

• Students can simultaneously participate in College Board’s AP with WE
Service while earning their Tech for Good Badge.

EDUCATOR BENEFITS

Through Tech for Good, educators can enhance their lessons
with technology and empower their students to do incredible
things, all while equipping them with the skills needed to be
future-ready.

• Rethink traditional methods and apply innovative techniques.

• Recognize and reward students for acquiring important skills in a new way.

• Enhance your practice and experience in the classroom.

• Integrate technology into teaching to prepare students for digital
collaboration and communication in future careers.

• Meet the International Society for Technology Education (ISTE)
Standards for Educators.

5

media

5

1. Join WE Schools

To get your classroom started, download the WE Schools Foundational
Module to buid a classroom environment that will nurture social-emotional
learning and prepare students for their WE Schools service-learning journey.

2. Select a Campaign

Investigate local and global issues with the Issue Cards and complete the
Issue Compass Activity to help you select a campaign.

3. Apply Tech Tools in Your Campaign

Throughout your campaign, look for ways to empower and assist students
using technology and digital skills. To qualify for the badge, students
will need to incorporate at least three of the sub-standards in one of the
ISTE Standards for Students as outlined in this guide.

4. Complete the Survey

The Tech for Good Survey documents how your students demonstrated
progress toward technology proficiency as set by the ISTE Standards
for Students. The survey also asks educators to explain how your students
were assisted in the use of technology and digital skills, incorporating
at least one of the ISTE Standards for Students into each campaign.

5. Celebrate!

• Share on social media with:
#TechforGood #WESchools #ISTE #MicrosoftEDU

• Add it to your profile picture on social media.

• Add it to your email signature.

INTRODUCTION
How to Earn the Badge

6

media

6

Combine the ISTE Standards for Students with WE Schools
campaigns to infuse technology into service-learning.

ISTE STANDARDS

The guidebook is organized by the seven ISTE
Standards for Students.

• For each standard, there are four sub-standards
where real-world application examples provide
innovative ways students can apply the specific
standard to the campaign they are working on.

• Tech tool suggestions are provided to help
springboard student learning.

• Associated WE Schools Learning Framework
Skills are identified. (See next page overview.)

OUTPUT IDEAS

For each of the ISTE Standards for Students,
Output Ideas are provided.

• Tech Tools, Sustainable Development Goals
(SDG’s), Issues, and Action Types articulated
for each campaign.

• The Output Ideas are actual deliverables your
students can accomplish for specific campaigns.

• The Output Idea summary is loaded with
hyperlinked resources to inform and support
teachers and students.

Output Ideas are meant to give you and your
students ideas of what is possible when we
thoughtfully apply Tech for Good!

TECHNOLOGY TOOLS,
TRAINING & RESOURCES

With so many tools available, how do educators
successfully identify, learn and use them in their
classrooms? The answer is the Microsoft Educator
Center (MEC). This free global gateway offers
training, lesson plans, learning resources and
professional engagement in a user-friendly and
interactive portal. Browse the whole site or click
on any of the MEC Resources and Trainings listed
for each standard.

INTRODUCTION
How to Use This Guide

7

media

7

INTRODUCTION
Standards and Skills Crosswalk

WE SCHOOLS
LEARNING
FRAMEWORK SKILLS

1. EMPOWERED
LEARNER
2. DIGITAL
CITIZEN
3. KNOWLEDGE
CONSTRUCTOR
4. INNOVATIVE
DESIGNER

1.A

1.B

1.C

1.D

2.A

2.B

2.C

2.D

3.A

3.B

3.C

3.D

4.A

4.B

4.C

4.D

ARGUMENT FORMATION
×

× ×

×

DIGITAL LITERACY
×

× × × × × × ×

×

LEADERSHIP
×

×

ORGANIZATION
×

×

× ×

× ×

ACTION PLANNING
×

×

×

× × × ×

RESEARCH & WRITING
× ×

×

× ×

CRITICAL THINKING
×

×

×

× ×

× ×

REFLECTION
×

×

×

× ×

Continued...

8

media

8

INTRODUCTION
Standards and Skills Crosswalk

WE SCHOOLS
LEARNING
FRAMEWORK SKILLS

5. COMPUTATIONAL
THINKER
6. CREATIVE
COMMUNICATOR
7. GLOBAL
COLLABORATOR

5.A

5.B

5.C

5.D

6.A

6.B

6.C

6.D

7.A

7.B

7.C

7.D

ARGUMENT FORMATION
×

×

DIGITAL LITERACY
× × × × ×

×

LEADERSHIP
×

×

ORGANIZATION
×

×

×

ACTION PLANNING
×

×

× ×

RESEARCH & WRITING
×

×

×

CRITICAL THINKING
× ×

×

×

×

REFLECTION
× ×

9

media

9

Empowered Learner

Students leverage technology to take an active role in
choosing, achieving and demonstrating competencies
in their learning goals informed by the learning sciences.

ISTE STUDENT STANDARD 1

10

media

10

1.A Students articulate and set personal learning goals, develop
strategies, leverage technology to achieve those strategies and
reflect on the learning process itself to improve learning
outcomes.

• Teachers can create a collaborative space such as Microsoft OneNote Class
Notebook for their WE Schools campaigns. In Microsoft OneNote Class
Notebook, in the student’s personal section, they can create a personal
reflection space and reflect about their contributions, findings and impact
as they work on their campaign.

Tech Tools: Microsoft OneNote Class Notebook

1.B Students build networks and customize their learning
environments in ways that support the learning process.

• Students work within a collaborative space using co-author features
or commenting and tagging tools to provide feedback and ideas to
one another as they work on their campaigns.

Tech Tools: Microsoft Teams, Word, Excel & PowerPoint

1.C Students use technology to seek feedback that informs and
improves their practice and demonstrates their learning in a
variety of ways.

• As part of the Reflect and Celebrate phases of their WE Schools campaign,
students can use tech tools to seek feedback from classmates and others.

• Tech Tools: Microsoft Forms

1.D Students understand the fundamental concepts of technology
operations, demonstrate the ability to choose, use and
troubleshoot current technologies and are able to transfer
their knowledge to explore emerging technologies.

• Within their campaign, students can identify the best technology to fit
their purpose. Students demonstrate an understanding of how to use
the technologies and the troubleshooting tools available such as: support.
office.com/education and support.microsoft.com.

• Tech Tools: Microsoft Edge Browser

1. EMPOWERED LEARNER
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

11

media
media

11

are
silent

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOL Microsoft Forms

SUSTAINABLE DEVELOPMENT GOAL (SDG) 1. No Poverty,
2. Zero Hunger & 5. Gender Equality

ISSUE Children’s Rights

ACTION TYPE Fundraising

OUTPUT Students will create a digital student empathy survey. During the
Action Planning phase of the fundraiser, students should reflect on what
they’ve learned in the Advocating Children’s Rights lessons and in their
fundraising toolkits. They will then come up with an Action Plan to organize
an event that celebrates 30 years of children’s rights and highlights children
standing up for their rights that are being denied and voices that go unheard.
The teacher could use Microsoft Forms to create a survey that helps students
reflect using questions such as: Why are you going silent? What children’s rights
are you amplifying? How will you raise awareness? How can other students,
teachers, family members and community members support you in reaching
your goal? The Form could be embedded on a Microsoft OneNote Class
Notebook page and distributed to individual notebooks, or it could be added
to Microsoft Class Team.

#WEARESILENT

1. EMPOWERED LEARNER
Output Ideas

12

media
media

12

1. EMPOWERED LEARNER
Output Ideas

volunteer
now

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOL Padlet & Sli.do

SDG Depends on Campaign Focus

ISSUE Depends on Campaign Focus

ACTION TYPE Volunteering

OUTPUT Students create a virtual issues board to inform and facilitate
understanding. After completing the Community Mapping activity and deter-
mining an issue for the class to focus on, students collaborate to create an
online bulletin board using a tool like Padlet to highlight the issue that will be
the focus of their WE Volunteer Now campaign. The Padlet should include the
issue that was identified, the emotions or feelings it brought out, what programs
are already in place to help and what more can be done. Students then
create a sign-up poll using an online survey poll creator such as Sli.do to sign
up volunteers for their event after sharing their Padlet or online bulletin board.

#WEVOLUNTEERNOW

13

media

13

1. EMPOWERED LEARNER
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Microsoft Excel

Data collection and assessment: Frame data for student learning with Excel

Microsoft Forms

Microsoft Forms: Creating Authentic Assessments

Nearpod

Empowering Every Learner with Nearpod

Microsoft Math Solver

Microsoft Math Solver

Microsoft Class Notebook

OneNote Class Notebook: A teacher’s all-in-one notebook for students

Pear Deck

Deliver Powerful Learning Moments with Pear Deck

Microsoft PowerPoint

Building literacy: Build student vocabulary with PowerPoint

Prezi Video

Flip your classroom with Prezi Video

Microsoft Teams

Transform Learning with Microsoft Teams

Wakelet

Surf the 5 C’s with Wakelet

14

media

1414

Digital Citizen

Students recognize the rights, responsibilities and opportunities
of living, learning and working in an interconnected digital world,
and they act and model in ways that are safe, legal and ethical.

ISTE STUDENT STANDARD 2

15

media

15

2.A Students cultivate and manage their digital identity and
reputation and are aware of the permanence of their actions
in the digital world.

• During campaign promotion, students ensure that they are posting
and reposting informative content where sources have been verified
and facts checked.

• Students get permission to photograph people and disclose the intended
use of the photos. The privacy wished of other must be observed and
images erased upon request.

Tech Tools: Smart phones, Researcher in Microsoft Word & social media apps

2.B Students engage in positive, safe, legal and ethical behavior
when using technology, including social interactions online or
when using networked devices.

• Students get permission from school and district network administrators
prior to posting campaign specific content to their social media feeds.

• Students who are age 13 or younger do not post campaign specific
content from their personal social media account. Rather, they provide
content to their teacher to post on official school social media feeds.

Tech Tools: Social media apps

2.C Students demonstrate an understanding of, and respect for,
the rights and obligations of using and sharing intellectual property.

• Students ensure that intellectual property used in campaign resources is
openly licensed or part of the public domain.

Tech Tools: Websites like Creative Commons & The Noun Project

2.D Students manage their personal data to maintain digital
privacy and security and are aware of data-collection technology
used to track their navigation online.

• While working on campaign Action Planning and Take Action steps, student
ensure they are maintaining digital privacy by using secure websites with
valid encryption certificates (i.e., “https” and lock icon in address bar).

• Students do not accept application and website navigation and notification
requests.

Tech Tools: Web Browser

2. DIGITAL CITIZEN
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

16

media
media

16

2. DIGITAL CITIZEN
Output Ideas

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOL Researcher in Microsoft Word

SDG 6. Clean Water and Sanitation & 5. Gender Equality

ISSUE Water

ACTION TYPE Fundraising

OUTPUT Students use the Researcher Tool in Microsoft Word to verify
source credibility and give proper attribution. To launch the WE Walk for
Water campaign, students explore the issues related to limited access to clean
water. After conversations are launched using the WE Schools Issues Cards,
students should conduct their own research to be able to answer the ques-
tions: What would your life be like without access to clean water? What are the
consequences to not having access to clean water? What do you think needs
to be done to make clean water accessible to everyone? Students can conduct
their research within a Microsoft Word document using the Researcher tool.
The tool can be used to help students sort research into topics, and students
can ensure proper credit by using the “add and cite” feature of Researcher.

#WEWALKFORWATER

17

media
media

17

2. DIGITAL CITIZEN
Output Ideas

bake for
change

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOLS: Word & Email

SDG 2. Zero Hunger

ISSUE Hunger

ACTION TYPE Fundraiser

OUTPUT Students create a school cookbook of favorite family recipes to sell
along with their bake sale for WE Bake for Change. As part of the Take Action
step, students request use permissions from recipe authors or publishing
companies. These requests for permissions will be digitized and kept in a
secure folder in case use rights are challenged. For recipes that are original to
the student or student’s family, students get a Creative Commons License for
their recipe and include the appropriate Creative Commons License Icon on
each recipe submitted for including in the cookbook.

#WEBAKEFORCHANGE

18

media
media

18

2. DIGITAL CITIZEN
Output Ideas

EMPOWERED LEARNER
Tech for Good Outputs

ALL CAMPAIGNS

TECH TOOL: Common Sense Media & social media apps

SDG: Depends on the Campaign

ISSUE: Depends on the Campaign

ACTION TYPE: Depends on the Campaign

OUTPUT: Students create a class set of norms for safe and responsible use
of social media while promoting their WE Schools campaign. Students can
participate in Digital Citizenship lessons like those posted by Common Sense
Media to serve as a resource in creating their rules. Norms should include
topics such as privacy and location settings, messaging and commenting
and age restrictions. Once norms are established, they should be posted
and practiced prior to allowing students to post to social media to promote
their campaign. PLEASE NOTE: Students should not post from their personal
accounts and students who are 13 years of age or younger should create the
content of the post and provide it to the teacher to who will then post it to the
social media account.

#WESCHOOLS

19

media

19

2. DIGITAL CITIZEN
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

MEC Resources

BBC My World Media Literacy

Microsoft Edge Browser

Building literacy: Close reading made digital with Edge

Nearpod

Empowering Every Learner with Nearpod

Microsoft Word Researcher

Reimagine the Writing Process with Microsoft in Education

Digital Citizenship

Digital Citizenship Course & Instructions Resources

Microsoft & TELUS Wise

Learn How to Stay Safe in our Digital World

20

media

2020

Knowledge Constructor

Students critically curate a variety of resources using digital tools
to construct knowledge, produce creative artifacts, and make
meaningful learning experiences for themselves and others.

ISTE STUDENT STANDARD 3

21

media

21

3.A Students plan and employ effective research strategies
to locate information and other resources for their intellectual
or creative pursuits.

• Students use web browser tools like filtering by license type to locate
and identify images and videos that are openly licensed and public
domain works to use in campaign promotional materials.

• Students use curated collections of creative resources that are openly
licensed and public domain works like Creative Commons and The Noun
Project to create remixed content.

Tech Tools: Microsoft Bing

3.B Students evaluate the accuracy, perspective, credibility,
and relevance of information, media, data, or other resources.

• Students use fact-checker skills, like lateral reading, to identify who is behind
the information they are reading and the media they are consuming.

• Students use research tools built into their productivity applications to find
credible resources and to check their own work for authenticity and attributions.

Tech Tools: Microsoft Word Researcher & Smart Lookup

3.C Students curate information from digital resources using
a variety of tools and methods to create collections of artifacts
that demonstrate meaningful connections or conclusions.

• Students use web-based digital curation tools to collect, annotate, and link
resources for campaign research during the Action Plan phase of campaigns.

Tech Tools: Padlet and Wakelet

3.D Students build knowledge by actively exploring real-world
issues and problems, developing ideas and theories and
pursuing answers and solutions.

• Students use the four steps of WE Schools as the deliberate design process
to scaffold their WE Schools campaign.

3. KNOWLEDGE CONSTRUCTOR
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

22

media
media

22

3. KNOWLEDGE CONSTRUCTOR
Output Ideas

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOLS: Microsoft Flipgrid, Microsoft Word & GoFundMe Charity

SDG 6. Clean Water and Sanitation & 13. Climate Action

ISSUE Water & Environment

ACTION TYPE Fundraising

OUTPUT Students will use digital research tools to curate information
used in campaign-focused collaborative video sharing.

Students hold a WE Walk for Water event where participants solicit virtual
pledges and then walk a course while carrying a gallon of water. During the
Action Plan phase, students will investigate impacts of water retrieval and
how these impacts influence gender equality, access to education and
sustainable farming practices in developing communities. Students will utilize
research tools, like databases and Microsoft Word Researcher, to ensure their
findings are factual and substantiated. Students will report these findings
using Microsoft Flipgrid. These Microsoft Flipgrid videos can be used to promote
the school’s event and as a useful resource for the campaign Impact Report.

#WEWALKFORWATER

23

media
media

23

3. KNOWLEDGE CONSTRUCTOR
Output Ideas

volunteer
now

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOLS: Wakelet

SDG Depends on campaign focus

ISSUE Depends on campaign focus

ACTION TYPE Volunteering

OUTPUT Students curate a digital collection of organizations and initiatives
in their community that need volunteers to serve as a match maker to pair
students with groups who need their skill set.

During the Action Plan step of the campaign, students will research and
collect specific information for each organization, including contact informa-
tion, application process, special skills needed, location and organization
description. This data will be curated in a virtual tool like Wakelet and shared
with community members via social media. During the Take Action step,
students will review the curated resources and match themselves with organi-
zations needing student volunteers. Finally, students will take the initiative
and contact the organizations to volunteer. For the Report and Celebrate
step, students will add a comment in the Wakelet under their organizations
post, detailing their experience and offering helpful suggestions to make
future volunteer experiences as valuable as possible.

#WEVOLUNTEERNOW

24

media

24

3. KNOWLEDGE CONSTRUCTOR
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Microsoft Bing Maps

Seven Wonders of the World

Microsoft Flipgrid

Beyond the Basics with Flipgrid

Minecraft EDU

Minecraft EDU In Action

Nearpod

Empowering Every Learner with Nearpod

Microsoft Word

Reimagine the Writing Process with Microsoft in Education

Microsoft Sway

Digital storytelling with Microsoft Sway

Microsoft Teams

Content Creation - Apps for Microsoft Teams

ThingLink

Creating Visual Learning Materials with ThingLink

Wakelet

Surf the 5 C’s with Wakelet

25

media

2525

Innovative Designer

Students use a variety of technologies within a design
process to identify and solve problems by creating new,
useful or imaginative solutions.

ISTE STUDENT STANDARD 4

26

media

26

4.A Students know and use a deliberate design process for
generating ideas, testing theories, creating innovative artifacts
or solving authentic problems.

• Students use the four steps of WE Schools as the deliberate design process
to scaffold their WE Schools campaign.

Tech Tools: Microsoft Word, Excel & Bing

4.B Students select and use digital tools to plan and manage a design
process that considers design constraints and calculated risks.

• Students use collected data to determine campaign constraints during
the Action Plan phase, like student transportation or funding. Then,
students use this feedback to shape their campaign’s targeted impacts.

• Students use spread sheet and flow chart applications to capture and
analyze information during the Action Plan and Take Action phases of
their WE Schools campaigns.

Tech Tools: Microsoft Excel & MindMeiser

4.C Students develop, test, and refine prototypes as part of a
cyclical design process.

• Students develop campaign output prototypes during the Take Action
step of their campaigns. These prototypes are tested, and data is collected
to determine needed improvements. Students make small systematic
changes to their prototype, then repeat, test and refine the process.

4.D Students exhibit a tolerance for ambiguity, perseverance
and the capacity to work with open-ended problems.

• Students Record and Reflect during and after each of the steps in their
WE Schools campaign. Students maintain a log of activities and complete
written reflections throughout their project. Students grow to recognize
every problem has variables they may or may not have influence over.
This recognition helps students build perseverance. These challenges
and successes are recorded and used in the Campaign Impact Survey
and Tech for Good Survey completed at the end of each campaign.

Tech Tools: Microsoft Word, Excel, Flipgrid

4. INNOVATIVE DESIGNER
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

27

media
media

27

4. INNOVATIVE DESIGNER
Output Ideas

are
innovators

TECH TOOLS: Microsoft Paint 3D or TinkerCAD

SDG 12. Responsible Consumption and Production

ISSUE Environmental Sustainability

ACTION TYPE Awareness Raising

OUTPUT Students create reusable face shields using 3D printed and recycled
materials. Students ideate using computer aided drafting (CAD) applications.

Once virtual designs are perfected, students create prototypes of face shields
as part of the Action Plan phase of the campaign. Prototypes are evaluated
and improved based on testing. Next, students Take Action by 3D printing
components or building shields from recycled everyday objects, like 2-liter
plastic bottles, upcycled sunglasses or 3D glasses with lenses removed, sheet
protectors, clear plastic food containers and cardboard. Students can even
recycle plastic bottles to create their own filament for 3D Printing. Classrooms
can also investigate industrialization practices, like assembly line and lean
manufacturing, by working to make face shields as an entire class.

#WEAREINNOVATORS

28

media

28

4. INNOVATIVE DESIGNER
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Buncee

Creative Expression and Social Emotional Learning with Buncee

Draw and Sketch in OneNote

Getting Started with OneNote

Lego Mindstorms

LEGO® MINDSTORMS® Education EV3

Microsoft Flipgrid

Beyond the Basics with Flipgrid

Microsoft MakeCode & micro:bit

Introduction to Computer Science, with MakeCode for micro:bit

Meet Code Creators

Meet Code Creators Series: Watch ON-DEMAND

Minecraft: Education Edition

Minecraft EDU In Action

Hacking STEM

Hacking STEM Lessons & Hands-On Activities

Paint 3D

Introduction to Paint 3D

29

media

2929

Computational Thinking

Students develop and employ strategies for understanding
and solving problems in ways that leverage the power
of technological methods to develop and test solutions.

ISTE STUDENT STANDARD 5

30

media

30

5.A Students formulate problem definitions suited for technology-
assisted methods such as data analysis, abstract models, and
algorithmic thinking in exploring and finding solutions.

• Students use mind map and brainstorm applications to capture and
analyze information for the Community Mapping and Issue Compass
activities from the WE Schools Kit.

Tech Tools: Padlet, Wakelet & MindMeiser

5.B Students collect data or identify relevant sets, use digital
tools to analyze them and represent data in various ways to
facilitate problem-solving and decision-making.

• Students use spreadsheet and flow chart applications to capture and
analyze information during the Action Plan and Take Action phases
of their WE Schools campaigns.

• Students collect feedback from stakeholders through digital surveys
and video discussion boards.

Tech Tools: Microsoft Excel, Microsoft Forms, Flipgrid & MindMeiser

5.C Students break problems into component parts, extract
key information and develop descriptive models to understand
complex systems or facilitate problem-solving.

• Students use a digital curation application to facilitate problem-solving
for identified community needs. The curation tool can be used to collect
and share defined campaign objectives, compile information and break
down needs relevant to future actions.

Tech Tools: Wakelet

5.D Students understand how automation works and use
algorithmic thinking to develop a sequence of steps to create
and test automated solutions.

• Students utilize an Agile tool to project and manage campaign outputs.
Steps are identified, broken into definable, actionable steps and assigned
to team members. Students ask for support, assist others and check off
steps as they are completed.

Tech Tool: Microsoft Planner

5. COMPUTATIONAL THINKING
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

31

media
media

31

5. COMPUTATIONAL THINKING
Output Ideas

are
one

TECH TOOLS: Microsoft Forms & PicsArt Photo Studio

SDG 4. Quality Education & 10. Decreased Inequalities

ISSUE Accessibility

ACTION TYPE Advocacy

OUTPUT Students meet virtually with community members with disabilities
to determine accessibility barriers within the community, then use this
information to inform and educate others using social media. Students
Investigate and Learn about issues and obstacles people with disabilities face
within their community by convening a diverse virtual focus group to discuss
and collect information. Students take their qualitative findings from the
focus group and create a series of survey questions to determine the overall
level of general knowledge and understanding of universal design, accessibility
and mobility obstacles on campus. Students use Forms in Office 365 to
create, administer and analyze the survey data. Survey findings are used to
Take Action and drive change on campus through student-created social
media posts using PicsArt Photo Studio. Topics of these informative posts
could include addressing mobility obstacles and general use of Microsoft’s
inclusive classroom tech tools, like Read Aloud & Immersive Reader, for text
to speech and Dictate for speech to text.

#WEAREONE

32

media
media

32

5. COMPUTATIONAL THINKING
Output Ideas

go
green

TECH TOOLS: Wakelet

SDG 6. Clean Water and Sanitation, 11. Sustainable Cities and Communities
& 13. Climate Action

ISSUE Environmental Sustainability

ACTION TYPE Behavioral Change

OUTPUT During the Take Action phase of the campaign, students create
a Public Wakelet serving as a community resource guide for teaching and
learning practices that promote environmentally responsible behaviors
within the school and community.

Students identify available and needed resources in their community for
recycling, waste minimization, composting, waste-water management, worm
bins and battery collection. Next, students create, curate and post information
in a collaborative Wakelet. Finally, the Wakelet is shared with families through
digital classroom and school newsletters and on the school’s website.

#WEGOGREEN

33

media
media

33

5. COMPUTATIONAL THINKING
Output Ideas

scare
hunger

TECH TOOLS: Spreadsheet

SDG 2. Zero Hunger

ISSUE Hunger & Nutrition

ACTION TYPE Material Support

OUTPUT Students Take Action by hosting a school-wide food drive and use
a spreadsheet application to record, track and sort food collected. As food
is collected each day, students use a spreadsheet application to record the
volume of food, classroom or grade level donating, food group classification
and number of expired items donated. Students use the data from the
spreadsheet to report food-drive progress with charts and graphs. This data
can also be used to encourage students to donate more protein rich foods
and check expiration dates before donating. Educators can also use this daily
data to teach math concepts including: basic arithmetic, ratios, percentages,
weigh, measure and volume.

#WESCAREHUNGER

34

media

34

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Microsoft 3D Viewer

Explore 3D Models

Microsoft Excel

Building Machines that Emulate Humans

Microsoft Flipgrid

Engage and Amplify with Flipgrid

Microsoft MakeCode

Hands on Computing Education

Minecraft: Education Edition

Building Challenge: Inspired by History

5. COMPUTATIONAL THINKING
Technology Tools, Training & Resources

35

media

3535

Creative Communicator

Students communicate clearly and express themselves
creatively for a variety of purposes using the platforms, tools,
styles, formats and digital media appropriate to their goals.

ISTE STUDENT STANDARD 6

36

media

36

6.A Students choose the appropriate platforms and tools
for meeting the desired objectives of their creation or
communication.

• Students create digital presentations to showcase their learning
and outcomes during the Report and Celebrate phase of their WE
Schools campaign.

Tech Tools: Microsoft Sway, Microsoft PowerPoint & Microsoft Flipgrid

6.B Students create original works or responsibly repurpose
or remix digital resources into new creations.

• Students take inspiration from copyright-free resources from sources
such as Creative Commons to create new presentations using the
Microsoft Sway Remix and/or Power Point Designer tool.

Tech Tools: Microsoft Sway & Power Point

6.C Students communicate complex ideas clearly and effectively
by creating or using a variety of digital objects such as
visualizations, models or simulations.

• During the Take Action phase of their WE Schools campaign, students can
recruit supporters to their cause by creating models or 3D representations
to convey information in a simplified format.

Tech Tools: Microsoft Word, Minecraft Education Edition & Paint 3D

6.D Students publish or present content that customizes the
message and medium for their intended audiences.

• Once students have identified their intended audience, student can use

Rehearse Your Slide Show with Presenter Coach in Microsoft Power Point
in order to prepare for presenting their outcomes during the Report and
Celebrate phase of their WE Schools campaign.

Tech Tools: Microsoft Power Point

6. CREATIVE COMMUNICATOR
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

37

media
media

37

6. CREATIVE COMMUNICATOR
Output Ideas

scare
hunger

TECH TOOLS: Canva, Microsoft Bing Maps & Social Media Applications

SDG 2. Zero Hunger

ISSUE Hunger

ACTION TYPE Material Support

OUTPUT Students create an interactive map of community resources to
ease food insecurity and create promotional items to get the word out with
web-based graphic design applications.

As part of the Action Planning phase, students use Microsoft Bing Maps
to identify food banks and distribution centers in their community. Students
investigate each location to identify what that organization needs most.
Students Take Action by creating posters to advertise their campaign using
Canva. Students can use their designs to begin a social media campaign to
raise awareness of their cause with #WEscareHunger.

#WESCAREHUNGER

38

media

38

6. CREATIVE COMMUNICATOR
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Microsoft Flipgrid

Beyond the Basics with Flipgrid

Microsoft Accessibility

Microsoft’s Inclusive Classroom Experiences

Microsoft Immersive Reader

All About the Immersive Reader

Microsoft Sway

Building literacy: Visual summarizing in Sway

Microsoft PowerPoint

Introduction to PowerPoint

Microsoft Video Editor

Meet Video Editor

Microsoft Word

Introduction to Word

Whiteboard

Introduction to Whiteboard

39

media

3939

Global Collaborator

Students use digital tools to broaden their perspectives
and enrich their learning by collaborating with others and
working effectively in teams locally and globally

ISTE STUDENT STANDARD 7

40

media

40

7.A Students use digital tools to connect with learners from
a variety of backgrounds and cultures, engaging with them in
ways that broaden mutual understanding and learning.

• Students can connect to other classrooms by exchanging videos with one
another related to the issues they take action on within their campaigns.

Tech Tools: Microsoft Stream & Microsoft Flipgrid

7.B Students use collaborative technologies to work with
others, including peers, experts or community members,
to examine issues and problems from multiple viewpoints.

• Teachers schedule guest speakers for the students to interact with
during the Investigate and Learn phase of their WE Schools campaign.
Students can prepare questions prior to the speaker’s “visit” to engage
in conversation around their campaign issue.

Tech Tools: Skype in the Classroom

7.C Students contribute constructively to project teams,
assuming various roles and responsibilities to work effectively
toward a common goal.

• In the Action Planning phase of their WE Schools campaign, students
work in project teams, outline goals and responsibilities, and can use
collaborative technologies to complete tasks.

Tech Tools: Microsoft Teams & Microsoft Planner

7.D Students explore issues and use collaborative technologies
to work with others to investigate solutions.

• As part of their WE Schools campaign, students take virtual field trips
to learn more about their campaign focus and work with others to find
solutions to the focus issue.

Tech Tools: Skype in the Classroom & PenPal Schools

7. GLOBAL COLLABORATOR
Integrating into WE Schools Campaigns

ISTE YOUTUBE PLAYLIST ->

41

media
media

41

7. GLOBAL COLLABORATOR
Output Ideas

bake for
change

EMPOWERED LEARNER
Tech for Good Outputs

TECH TOOLS: Microsoft Stream, Microsoft Video Editor & social media

SDG 12. Responsible Consumption and Production

ISSUE: Food Security

ACTION TYPE: Fundraising

OUTPUT: Students produce an informative baking show about food
insecurity and WE Villages.

After students Investigate and Learn about Food Security, they can work in
small groups to develop an online cooking show. Students will create teams
made up of a videographer, a director, an anchor and a baker. The anchor will
share facts related to food insecurity and WE Villages while the baker works
to bake their favorite sweet treat. The director will work with the anchor and
baker to develop their commentary. The videographer will record the show,
edit it using an editing tool such as Microsoft Video Editor, and upload it to
the class’s Microsoft Steam channel. The video link will be shared via social
media outlets to kick off their WE Bake for Change fundraiser.

#WEBAKEFORCHANGE

42

media

42

7. GLOBAL COLLABORATOR
Technology Tools, Training & Resources

TECH TOOL

MICROSOFT EDUCATOR CENTER RESOURCES & TRAINING

Microsoft Flipgrid

Engage and Amplify with Flipgrid

Genial.ly

Interactive Bird Watching with Genial.ly

Skype in the Classroom

Getting Started with Skype in the Classroom

Video Editor

Meet Video Editor

43

media

Additional Resources

Find even more helpful books, posters and videos to enrich
your experience and help your students grow and learn!

4343

ADDITIONAL RESOURCES

44

media

44

CHILDREN’S BOOKS

Nerdy Bird Tweets

Written by Aaron Reynolds (Roaring Book Press,2017) ISBN: 9781626721289

The Technology Tail

Written by Julia Cook (Boys Town Press,2017) ISBN: 9781944882136

But I Read it on the Internet

Written by Toni Buzzeo (Upstart Books,2013) ISBN: 9781602130623

What Does it Mean to Be Global

Written by Rana DiOrio (Sourcebooks Inc., 2009) ISBN: 9780984080649

Hello Ruby: Adventures in Coding

Written by Linda Liukas (Macmillan,2015) ISBN: 9781250065001

ADDITIONAL RESOURCES
Children’s Books to Teach ISTE Standards

45

media

45

BOOKS

ISTE Standards for Students: A Practical Guide for Learning with
Technology

Written by Susan Brooks-Young. (ISTE, 2016) ISBN: 978-1564843982

EdTech for the K-12 Classroom: ISTE Readings on How, When and
Why to use Technology in the K-12 Classroom

(ISTE, 2018) ISBN: 9781564846938

Digital Citizenship in Action Empowering Students to Engage in
Online Communities

Written by Kristen Mattson. (ISTE, 2017) ISBN: 9781564843937

ARTICLES

“Esports and the ISTE Standards for Students”

“The Empowered Learner and Esports”

ADDITIONAL RESOURCES
General Books & Articles

46

media

46

POSTERS

Digital Citizenship in the Elementary Classroom Poster

Digital Citizenship Classroom Pledge Poster

“I Am A Digital Age Learner” Poster

VIDEOS

“Introducing the ISTE Standards for Students”

ISTE Playlists for each standard

ADDITIONAL RESOURCES
Posters & Videos

media

1

POWERED BY

The official digital skills partner of WE Schools

PROGRAM GUIDEBOOK
Tech for
Good

Show answer

Auto Play

Slide 1 / 46

SLIDE