
Gamification - prueba 1
Presentation
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English
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University
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Practice Problem
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Hard
willian villatoro
FREE Resource
24 Slides • 15 Questions
1
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3
Open Ended
Have you ever used a game in class? Yes/no. Mention which one.
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Match
Based on the previous slide. Match the following images with the concepts
They process information quickly.
They are good at multitasking.
They were born before the internet
They have adapted to techology
They have a strong online presence.
Digital native
Digital native
Digital immigrants
Digital immigrants
DIgital natives
Digital native
Digital native
Digital immigrants
Digital immigrants
DIgital natives
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8
Multiple Choice
This generation comprises an ols crew of people between 7 and 22 years
Millenials
Generation Z
Generation X
Silent Generation
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10
Open Ended
Are you a digital natives or immigrant?
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Categorize
Adopter of technology
People who grown up within the internet age
age 39-40
age 7 -22
Individuals who are comfortable with technology and use it daily
Prefer texting and messaging over phone calls
Quickly adapt to new digital tools and platforms
Highly engaged in social media and online communities
Individuals who are still learning to navigate technology
Prefer traditional forms of communication over digital methods
Less likely to engage in social media and online communities
May feel overwhelmed by the rapid advancements in technology
Comfortable with using multiple devices simultaneously
Prefer online shopping over traditional retail stores
Highly influenced by social media trends
Value authenticity and transparency in online interactions
Individuals born between 1965 and 1980
Often referred to as the 'MTV Generation'
Experienced the rise of personal computers and video games
Known for their independence and skepticism towards authority
Organize these options into the right categories
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Audio Response
What is gamification?

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Word Cloud
Mention one benefit of using games in class.
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Labeling
Match the game elements.
reward
virtual currency
badge
leaderboard
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Word Cloud
Which of the game elements caught your attention.
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25
Audio Response
Think about another benefit gamification can provide us.

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Drag and Drop
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Word Cloud
Tell me, What is your opinion about "Quizlet"
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Open Ended
Have you ever used quizziz to study?
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33
Multiple Choice
what can you do in "Quizziz"?
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35
Audio Response
Are we able to use "Quizziz" to give a instant feedback in class? yes, Why? no why?

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Show answer
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