

CTEC Digital Media Unit 2: 2019 JUNE exam
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12th Grade
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Easy
James McLaughlin
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28 Slides • 13 Questions
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EXAM PAPER JUNE 2019
CTEC DIGITAL MEDIA UNIT 2
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Context
LiveWire is a multimedia production company that creates games, interactive kiosks and information stands for local visitor attractions. LiveWire have been approached by Ultimate Astronomy, a space and earth science visitor centre, to develop a new interactive kiosk game. Ultimate Astronomy mainly caters for children on school trips. LiveWire have three main members of staff:
Laura is responsible for the design and creation of the graphics and the house style of the game. She is also the Project Manager and will create interim deadlines for all staff.
Semeion is responsible for coding the game, the navigation of the quizzes and the game tasks. He is also responsible for testing the interactive features.
Danesh is responsible for researching information needed for the content, the game tasks and the quiz questions. You have been taken on as an intern to help out with both the design of the game and the creation of engaging interactive content.
Product Brief
Ultimate Astronomy would like LiveWire to create an interactive kiosk game that helps children learn about the elements of the Solar System through a series of tasks and quizzes. They would like LiveWire to create a fun yet educational game that will test key information, such as the names of the planets and the distance of each planet from the Sun. As part of the game an avatar will be travelling across the solar system. The avatar will take the form of an astronaut character and will travel to different planets in each level of the game. The game must embed short reviews at the end of each level and a piece of narrative to allow the children to test their knowledge in quizzes. The game should contain images and sound effects/speech that will help the children learn the facts. The app should be bright, colourful and engaging so that children want to access the content. The game is aimed at 7-13 year olds. Ultimate Astronomy hope that the content will be engaging enough to appeal to a range of cultural groups. Ultimate Astronomy would like the game to be available and ready to be installed in the centre in six months’ time.
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1 (a) Identify four client requirements that LiveWire must take into consideration when planning the game. [4]
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Open Ended
1 (a) Identify four client requirements that LiveWire must take into consideration when planning the game. [4]
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Requirement 1: The game must be educational and engaging for children aged 7-13.
Requirement 2: The game must include quizzes and tasks about the Solar System (e.g., names of planets and distances from the Sun).
Requirement 3: The game should feature an astronaut avatar traveling across the Solar System, with narrative and reviews at each level.
Requirement 4: The game should be bright, colorful, and culturally inclusive, with sound effects to enhance learning.
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1 (b) Explain how the LiveWire team could meet one of the client requirements identified in part 1(a). [2]
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Open Ended
1 (b) Explain how the LiveWire team could meet one of the client requirements identified in part 1(a). [2]
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Response Example (Requirement 2): The team can design quizzes and game tasks that align with school curriculum content on the Solar System. Danesh can research educational sources to ensure the information is accurate and age-appropriate, while Semeion can code interactive quizzes for each level.
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2. Identify two resources that the LiveWire team must have in order to produce the game. Explain why they will need each resource. [4]
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Open Ended
2. Identify two resources that the LiveWire team must have in order to produce the game. Explain why they will need each resource. [4]
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Resource 1: Graphic Design Software – Laura will need this to create the visuals, character design, and UI elements for the game, ensuring the game is visually appealing to children.
Resource 2: Game Development Software (e.g., Unity) – Semeion will need this to code the game, ensuring proper functionality, interactivity, and smooth navigation between tasks and quizzes.
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3. Laura and Semeion have produced a wireframe design to show their ideas for the game. Identify three other pre-production documents that could help demonstrate Laura and Semeion’s ideas. [3]
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Open Ended
3. Laura and Semeion have produced a wireframe design to show their ideas for the game. Identify three other pre-production documents that could help demonstrate Laura and Semeion’s ideas. [3]
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Document 1: Storyboard – To visually map out the game flow, including the progression of levels and key scenes.
Document 2: Mood Board – To convey the visual style, colors, and tone of the game to ensure the design is engaging for children.
Document 3: Script – To outline the dialogue, instructions, and narrative elements of the game, including what the avatar or guides will say during quizzes or tasks.
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4 (a). Laura has asked you to create the wireframe for the main quiz pages of the game. Identify three elements of a wireframe that you will need to include. Explain why each is necessary. [6]
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Open Ended
4 (a). Laura has asked you to create the wireframe for the main quiz pages of the game. Identify three elements of a wireframe that you will need to include. Explain why each is necessary. [6]
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Element 1: Navigation Buttons – These are essential to guide users through the quiz and game levels. Easy-to-use buttons ensure smooth user interaction.
Element 2: Quiz Questions Section – This is the core content of the quiz. It needs to be clearly displayed to avoid confusion and ensure users understand what is being asked.
Element 3: Feedback Section – Displays results or feedback after the quiz, reinforcing learning and encouraging progress.
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4 (b) Consider the target audience. Identify two assets that will need to be created for the game and explain why each is needed. [6]
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Open Ended
4 (b) Consider the target audience. Identify two assets that will need to be created for the game and explain why each is needed. [6]
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Asset 1: Astronaut Avatar – The avatar will appeal to the target audience by making the educational content more immersive and relatable. It helps children engage with the learning process.
Asset 2: Interactive Sound Effects – Engaging audio enhances the interactive experience and helps maintain the interest of younger players, while also reinforcing the educational content.
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5 (a) Semeion has asked you to plan a possible answer sequence for a quiz question that Danesh has written. Identify one pre-production document you could use to do this and explain why you would use it. [3]
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Open Ended
5 (a) Semeion has asked you to plan a possible answer sequence for a quiz question that Danesh has written. Identify one pre-production document you could use to do this and explain why you would use it. [3]
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Document: Flowchart – A flowchart would help visually map out the structure of the quiz, detailing the correct and incorrect answer paths, and guiding the user experience.
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5 (b) Danesh is out of the office but has asked to see your ideas for the answer sequence so he can give feedback. Identify one method of sharing your work and explain why this is suitable. [3]
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Open Ended
5 (b) Danesh is out of the office but has asked to see your ideas for the answer sequence so he can give feedback. Identify one method of sharing your work and explain why this is suitable. [3]
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Method: Email with Attachment – This is a fast and reliable way to share files. Danesh can easily review the content at his convenience and provide feedback directly on the document.
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6 Laura has suggested that a storyboard and a script could be used to plan the different scenes of the astronaut’s journey and tasks on the planets. Discuss the suitability of a storyboard and script for planning these scenes. [8]
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Open Ended
6 Laura has suggested that a storyboard and a script could be used to plan the different scenes of the astronaut’s journey and tasks on the planets. Discuss the suitability of a storyboard and script for planning these scenes. [8]
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Discussion Points:
Storyboard: Visually lays out the sequence of events, making it easier for the team to visualize how the game will flow. It helps in planning transitions between levels and ensuring continuity.
Script: Essential for planning dialogue, narrative elements, and instructions during each level of the game. It ensures all spoken or written content aligns with educational goals.
Suitability: Both are highly suitable for ensuring that the game is cohesive and narrative-driven, appealing to the target audience of children.
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7 As part of your role, you have been asked to research the ways children enjoy learning through games. Identify three secondary sources that could be used to find out this information and explain why each source is suitable. [9]
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Open Ended
7 As part of your role, you have been asked to research the ways children enjoy learning through games. Identify three secondary sources that could be used to find out this information and explain why each source is suitable. [9]
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Source 1: Academic Journals on Educational Psychology – These provide in-depth, peer-reviewed research on how children learn, ensuring the game design is backed by evidence.
Source 2: Existing Educational Games – Analyzing successful educational games will offer practical insights into what works in engaging children in a fun and informative way.
Source 3: Reports from Educational Technology Companies – These reports can offer industry insights into trends in children's learning habits and the effectiveness of interactive games.
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8 The main avatar character in the game has yet to be designed. You have been given the task of creating a piece of concept art that shows what the main avatar character might look like. [8]
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Draw
8 The main avatar character in the game has yet to be designed. You have been given the task of creating a piece of concept art that shows what the main avatar character might look like. [8]
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Content Suggestions: The avatar should be colourful and friendly, wearing a spacesuit to fit the theme of space exploration. Incorporate elements that appeal to both younger and older children, such as a customizable design or gender-neutral appearance.
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9 Laura has asked you to develop a page mock-up for one of the quizzes. In the space provided, create a mock-up of a quiz page showing the content, navigation and interactive features that could be included. [8]
Marks will be awarded for:
• content
• layout
• fitness for purpose
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Draw
9 Laura has asked you to develop a page mock-up for one of the quizzes. In the space provided, create a mock-up of a quiz page showing the content, navigation and interactive features that could be included. [8]
Marks will be awarded for:
• content
• layout
• fitness for purpose
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Key Features to Include: A clear quiz question section, multiple-choice answers, navigation buttons, and visual feedback (correct/incorrect answers). The layout should be intuitive and visually appealing to the target age group.
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10 Evaluate the advantages and disadvantages of user testing to gain feedback in order to plan the completion of the project. [16]
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Open Ended
10 Evaluate the advantages and disadvantages of user testing to gain feedback in order to plan the completion of the project. [16]
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Advantages:
User testing with children can provide direct feedback on what is engaging or confusing, allowing the team to make improvements early.
Testing ensures that the game is accessible to a range of users, which is important given the broad age group (7-13).
Disadvantages:
Organizing user testing can be time-consuming and expensive, possibly affecting the project's timeline.
Feedback from younger users can be unpredictable, requiring additional interpretation to be actionable.
CTEC DIGITAL MEDIA UNIT 2
EXAM PAPER JUNE 2019
CTEC DIGITAL MEDIA UNIT 2
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