
🎯Lesson 9: Drawing in Game Lab
Presentation
•
Computers
•
6th - 8th Grade
•
Practice Problem
•
Easy
Donnel Smith
Used 2+ times
FREE Resource
18 Slides • 2 Questions
1
Teacher Resources
For Teachers!
Lesson Overview
This lesson is designed to give students a chance to get used to the programming environment, as
well as the basic sequencing and debugging that they will use throughout the unit. Students begin
with an introduction to the GameLab interactive development environment (IDE), then learn the three
commands (rect, ellipse, and fill) that they will need to code the same types of images that they
created on paper in the previous lesson. Challenge levels provide a chance for students who have
more programming experience to further explore Game Lab.
More guidance and resources for this lesson are available in the Lesson Plan:
●https://studio.code.org/s/csd3-2023/lessons/3
2
3
Based on what you know about computers, what do you think will be different between telling a person about your image and telling a computer about your image?
Interactive Animations and Games Lesson 3 - Warm Up
Journal Prompt:
4
Question of the Day
How can we communicate to a computer how to draw shapes on the screen?
Interactive Animations and Games Lesson 3 - Warm Up
5
Open Ended
Question of the Day
How can we communicate to a computer how to draw shapes on the screen?
6
7
Code Studio, Level 1
Do This
●
Look at the line of code in the workspace and discuss with your partner
where you think the shape will be drawn on the grid.
●
Add your prediction to the text box.
●
Click to run the program and see what happens.
Interactive Animations and Games Lesson 3 - Activity
8
Open Ended
Look at the line of code in the workspace and discuss with your partner where you think the shape will be drawn on the grid.
9
Interactive Animations and Games Lesson 3 - Activity
Where can you find more information about using the blocks?
What’s an advantage of using block mode?
10
Code Studio, Level 2
Do This
●
You are given the same line of code from the previous level.
●
Change the numbers inside the block, then try running the program again.
●
Try to place the rectangle near the bottom right of the screen.
Interactive Animations and Games Lesson 3 - Activity
11
Code Studio, Level 3
Do This
●
Place two rectangles exactly in the
corners of the screen, just like the
picture.
Interactive Animations and Games Lesson 3 - Activity
12
Interactive Animations and Games Lesson 3 - Activity
What’s the difference between stroke and fill?
13
Interactive Animations and Games Lesson 3 - Activity
Do This
● Follow the instructions on each level
● If you get stuck, try…
○ Help and Tips Tab
○ Code Documentation
● If you make a big mistake…
○ Use version history to go back
Code Studio, Levels 4-6
14
Interactive Animations and Games Lesson 3 - Activity
Code Studio, Level 7
●Practice your new skills on these levels
●Check with your teacher before moving on
15
Interactive Animations and Games Lesson 3 - Activity
Code Studio, Level 8
Assessment Level
●Check out the "Rubric" tab
●This tab appears on assessment levels
●Describes how to demonstrate your understanding
16
Interactive Animations and Games Lesson 3 - Activity
3 - Activity
Code Studio, Level 9
Practice Level
Do This
●Challenge yourself on these levels
●Learn new blocks or use the same ones in new ways.
17
Interactive Animations and Games Lesson 3 - Activity
3 - Activity
Share your Creations
●Choose an image you are particularly proud of.
●Share your image with others and see what they have made, too!
18
19
Interactive Animations and Games Lesson 3 - Wrap Up
Journal:
Today you learned how to draw in
Game Lab for the first time.
What type of advice would you share with a
friend who was going to learn about drawing in
Game Lab to make it easier for them?
20
Interactive Animations and Games Lesson 3 - Wrap Up
Question of the Day
How can we communicate to a computer
how to draw shapes on the screen?
Teacher Resources
For Teachers!
Lesson Overview
This lesson is designed to give students a chance to get used to the programming environment, as
well as the basic sequencing and debugging that they will use throughout the unit. Students begin
with an introduction to the GameLab interactive development environment (IDE), then learn the three
commands (rect, ellipse, and fill) that they will need to code the same types of images that they
created on paper in the previous lesson. Challenge levels provide a chance for students who have
more programming experience to further explore Game Lab.
More guidance and resources for this lesson are available in the Lesson Plan:
●https://studio.code.org/s/csd3-2023/lessons/3
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