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🎯Lesson 9: Drawing in Game Lab

🎯Lesson 9: Drawing in Game Lab

Assessment

Presentation

Computers

6th - 8th Grade

Practice Problem

Easy

Created by

Donnel Smith

Used 2+ times

FREE Resource

18 Slides • 2 Questions

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Teacher Resources

For Teachers!

Lesson Overview

This lesson is designed to give students a chance to get used to the programming environment, as
well as the basic sequencing and debugging that they will use throughout the unit. Students begin
with an introduction to the GameLab interactive development environment (IDE), then learn the three
commands (rect, ellipse, and fill) that they will need to code the same types of images that they
created on paper in the previous lesson. Challenge levels provide a chance for students who have
more programming experience to further explore Game Lab.

More guidance and resources for this lesson are available in the Lesson Plan:

https://studio.code.org/s/csd3-2023/lessons/3

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Based on what you know about computers, what do you think will be different between telling a person about your image and telling a computer about your image?

Interactive Animations and Games Lesson 3 - Warm Up

Journal Prompt: 

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Question of the Day

How can we communicate to a computer how to draw shapes on the screen?

Interactive Animations and Games Lesson 3 - Warm Up

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Open Ended

Question of the Day

 How can we communicate to a computer how to draw shapes on the screen?

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Code Studio, Level 1

Do This

Look at the line of code in the workspace and discuss with your partner
where you think the shape will be drawn on the grid.

Add your prediction to the text box.

Click to run the program and see what happens.

Interactive Animations and Games Lesson 3 - Activity

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Open Ended

Question image

Look at the line of code in the workspace and discuss with your partner where you think the shape will be drawn on the grid.

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Interactive Animations and Games Lesson 3 - Activity

Where can you find more information about using the blocks?
What’s an advantage of using block mode?

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Code Studio, Level 2

Do This

You are given the same line of code from the previous level.

Change the numbers inside the block, then try running the program again.

Try to place the rectangle near the bottom right of the screen.

Interactive Animations and Games Lesson 3 - Activity

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Code Studio, Level 3

Do This

Place two rectangles exactly in the
corners of the screen, just like the
picture.

Interactive Animations and Games Lesson 3 - Activity

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Interactive Animations and Games Lesson 3 - Activity

What’s the difference between stroke and fill?

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Interactive Animations and Games Lesson 3 - Activity

Do This
Follow the instructions on each level
If you get stuck, try…

Help and Tips Tab
Code Documentation

If you make a big mistake…

Use version history to go back

Code Studio, Levels 4-6

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Interactive Animations and Games Lesson 3 - Activity

Code Studio, Level 7

Practice your new skills on these levels

Check with your teacher before moving on

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Interactive Animations and Games Lesson 3 - Activity

Code Studio, Level 8

Assessment Level

Check out the "Rubric" tab
This tab appears on assessment levels

Describes how to demonstrate your understanding

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Interactive Animations and Games Lesson 3 - Activity
3 - Activity

Code Studio, Level 9

Practice Level

Do This
Challenge yourself on these levels

Learn new blocks or use the same ones in new ways.

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Interactive Animations and Games Lesson 3 - Activity
3 - Activity

Share your Creations

Choose an image you are particularly proud of.

Share your image with others and see what they have made, too!

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Interactive Animations and Games Lesson 3 - Wrap Up

Journal:

Today you learned how to draw in

Game Lab for the first time.

What type of advice would you share with a

friend who was going to learn about drawing in

Game Lab to make it easier for them?

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Interactive Animations and Games Lesson 3 - Wrap Up

Question of the Day

How can we communicate to a computer

how to draw shapes on the screen?

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Teacher Resources

For Teachers!

Lesson Overview

This lesson is designed to give students a chance to get used to the programming environment, as
well as the basic sequencing and debugging that they will use throughout the unit. Students begin
with an introduction to the GameLab interactive development environment (IDE), then learn the three
commands (rect, ellipse, and fill) that they will need to code the same types of images that they
created on paper in the previous lesson. Challenge levels provide a chance for students who have
more programming experience to further explore Game Lab.

More guidance and resources for this lesson are available in the Lesson Plan:

https://studio.code.org/s/csd3-2023/lessons/3

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