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Autodesk Maya Lessons

Autodesk Maya Lessons

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Professional Development

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Mr Gabriel

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18 Slides • 0 Questions

1

Autodesk Maya

Introduction to 3D modeling.

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2

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Lists of toolbars

  • Shelfs

  • Tool Box

  • Status Line

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​Important Toolbars

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​Basic Camera Control

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  • ALT + Left click

  • ALT + Middle click

  • ALT + Right click/Scroll wheel

​Camera control is done by utilizing the keyboard and mouse

  • ALT + Left click

    Rotates around selected objects

  • ALT + Middle click

    Pans the camera positions

  • ALT + Right click/Scroll wheel

    Zooms in and out

4

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​Changing values in either will alter the shape or position of the object, depending on which tab you have open.

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​Attribute Editor

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​Note:

​(hightlight blue)

5

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​Attribute Editor

​(hightlight blue)

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6

​Placing & Modifying Shapes/Objects

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  • Step 1: Locate the Shelf Menu

  • Step 2: Select the Polygons Tab

  • Step 3: Find the Cube Icon

  • Step 4: Create a Cube

  • Step 5: Modify the Cube

REMEBER - If you don't see the Polygons tab in the Shelf, you can enable it:

  • Go to Display > UI Elements > Shelf to ensure the Shelf is visible.

  • Right-click on the tabs in the Shelf and check Polygons to enable it.

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7

Edge, Vector, and Face tools

  • In Autodesk Maya, Edge, Vertex, and Face selectors are essential tools used in component mode for working with the individual parts of a 3D mesh. These tools allow precise modeling, enabling you to reshape, refine, and edit geometry effectively.

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8

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What Is an Edge?

  • An edge is the line segment connecting two vertices on a polygonal mesh.

  • Edges define the shape and structure of your 3D model.

Using the Edge Selector:

  • Activate Edge Mode:

    • Right-click on the object and select Edge from the marking menu.

    • Alternatively, press F10 to enter Edge selection mode.

  • Selection:

    • Click on an edge to select it.

    • Shift+Click to add multiple edges to the selection.

  • Edge Loops:

    • Double-click an edge to select an entire loop (a continuous ring of connected edges).

  • Editing:

    • Move, rotate, or scale edges to modify the mesh shape.

​Edge Selector

9

What Is a Vertex?

  • A vertex is a point in 3D space where edges meet.

  • Vertices are the building blocks of a polygonal mesh.

Using the Vertex Selector:

  • Activate Vertex Mode:

    • Right-click on the object and select Vertex from the marking menu.

    • Alternatively, press F9 to enter Vertex selection mode.

  • Selection:

    • Click on a vertex to select it.

    • Shift+Click to select multiple vertices.

  • Editing:

    • Move vertices to adjust the mesh's shape.

    • Snap vertices to align them or merge overlapping points.

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​Vertex Selector

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What Is a Face?

  • A face is the flat surface bounded by edges in a polygonal mesh.

  • Faces form the visible surface of 3D objects.

Using the Face Selector:

  • Activate Face Mode:

    • Right-click on the object and select Face from the marking menu.

    • Alternatively, press F11 to enter Face selection mode.

  • Selection:

    • Click on a face to select it.

    • Shift+Click to select multiple faces.

    • Drag a selection box over an area to select multiple faces.

  • Editing:

    • Extrude faces to add volume to the mesh.

    • Delete unwanted faces.

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Face Selector

11

Edge, Vector, and Face tools

Tips for Using Edge, Vertex, and Face Selectors

  1. Switch Between Modes:

    • Quickly switch between component modes using the right-click marking menu.

  2. Soft Selection:

    • Enable Soft Selection to affect surrounding components for smoother edits.

      • Shortcut: Press B to toggle Soft Selection on/off.

  3. Snap Tools:

    • Use snap tools (e.g., to grid, vertex, or edge) for precise alignment.

  4. Symmetry:

    • Enable symmetry to ensure changes are mirrored across an axis.

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12

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Extrude/Extrusion

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13

Extrude/Smart Extrude

What is Extrusion?

  • Extrusion is the process of extending geometry from an existing surface to create new shapes.

  • It's commonly used for modeling walls, pipes, handles, or intricate designs.

  • Where Can It Be Applied?

    • Faces: Extend a surface outward or inward.

    • Edges: Create strips or additional geometry.

    • Curves: Generate 3D objects like tubes or paths.

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14

Extruding:

  • In Face Mode, click on the face(s) you want to extrude.

  • Use Shift+Click to select multiple faces.

  • Activate Extrude Tool:

    • Go to Edit Mesh > Extrude.

    • Alternatively, use the shortcut Ctrl+E.

  • Adjust Extrusion:

    • After activating the tool, you'll see a manipulator handle.

      • Drag the blue arrow to extrude the face outward or inward.

      • Use the scale handles to adjust the size of the extrusion.

      • Rotate or reposition the extrusion if needed.

  • Finalize the Shape:

    • Once satisfied, press Enter or click away to finalize the extrusion.

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15

Extruding:

  • In Face Mode, click on the face(s) you want to extrude.

  • Use Shift+Click to select multiple faces.

  • Activate Extrude Tool:

    • Go to Edit Mesh > Extrude.

    • Alternatively, use the shortcut Ctrl+E.

  • Adjust Extrusion:

    • After activating the tool, you'll see a manipulator handle.

      • Drag the blue arrow to extrude the face outward or inward.

      • Use the scale handles to adjust the size of the extrusion.

      • Rotate or reposition the extrusion if needed.

  • Finalize the Shape:

    • Once satisfied, press Enter or click away to finalize the extrusion.

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16

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Multi-Cut Tool

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How to Access the Multi-Cut Tool

  1. From the main menu bar:

    • Modeling Toolkit > Multi-Cut Tool.

  2. From the Edit Mesh menu:

    • Go to Mesh Tools > Multi-Cut.

  3. Shortcut:

    • Shift + Right-Click in the viewport and select Multi-Cut Tool from the marking menu.

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Multi-Cut Tool

How to Use the Multi-Cut Tool

1. Adding Edges

  • Activate the Multi-Cut Tool.

  • Click on an edge or face to place the starting point of the cut.

  • Move the cursor and click again to place the endpoint, creating a new edge.

2. Snapping

  • Hold Ctrl to snap the cut to edge divisions (e.g., 25%, 50%, 75%).

3. Adding Edge Loops

  • Hold Shift and move the cursor over an edge to preview an edge loop.

  • Click to confirm the placement of the edge loop.

4. Cutting Across Multiple Faces

  • Click and drag from one side of the mesh to the other.

  • This creates cuts that span across all intersecting faces.

5. Adjusting Existing Geometry

  • Use the tool to refine edge flow or adjust topology by adding new cuts selectively.

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Multi-Cut Tool

Shortcuts and Tips for the Multi-Cut Tool

  1. Toggle Cut Modes:

    • While cutting, press Ctrl to switch to snapping mode and Shift for edge loop preview.

  2. Precision Cuts:

    • Hold Shift for clean edge loops and Ctrl for snapping cuts to specific percentages.

  3. Undo Cuts:

    • If a cut isn’t satisfactory, press Ctrl+Z to undo.

  4. Use with Wireframe Mode:

    • Press 4 to see the wireframe clearly when making cuts.

Autodesk Maya

Introduction to 3D modeling.

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