
Game Development Lesson 3
Presentation
•
Computers
•
9th - 12th Grade
•
Practice Problem
•
Easy
Maria Cruz Farooqi
Used 2+ times
FREE Resource
1 Slide • 10 Questions
1
Game Development Lesson 3
By Maria Cruz Farooqi
Learning Target: I can identify instances of an object type before learning how to access the properties of an object. In doing so, I can make game levels that are more responsive to a player’s choices.
We’re going to be able to describe the characteristics of the spawnables we spawn into our game.
2
Drag and Drop
3
Dropdown
4
Multiple Choice
Take a look at the image. These are instances of what object type?
pet
gem
hero
enemy
5
Dropdown
6
Dropdown
7
Dropdown
First, we need to spawn the
player = game.
player.
8
Multiple Choice
What is the name of hero object in the scene?
player
hero
Goliath
munchkin
9
Dropdown
In order to access and
player
We can follow this pattern when assigning the other properties to
10
Drag and Drop
The error says we need to set the
11
Match
Match the following:
A variable that describes a particular characteristic of an object.
A group of objects that all share the same properties.
A specific example of an object type. For example, Anya is an instance of the hero type.
The act of creating a new object in a scene while a game is running.
The rules that govern how a player interacts with a game and how a game interacts with a player.
Property
Object Type
Instance
Spawning
Game Mechanics
Property
Object Type
Instance
Spawning
Game Mechanics
Game Development Lesson 3
By Maria Cruz Farooqi
Learning Target: I can identify instances of an object type before learning how to access the properties of an object. In doing so, I can make game levels that are more responsive to a player’s choices.
We’re going to be able to describe the characteristics of the spawnables we spawn into our game.
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