

Zombie Apocalypse
Presentation
•
Other
•
10th Grade
•
Easy
Julianna O'bar
Used 9+ times
FREE Resource
57 Slides • 21 Questions
1
It's the Zombie Apocalypse
The zombie fungus Ophiocordyceps unilateralis has mutated and is now infecting humans instead of ants. The world has fallen apart.
You are a group of survivors. Your goal?
Make smart decisions, manage your stats, and try to survive.
2
Word Cloud
First, let's make sure this is working.
If you could only eat one food for the rest of your life, what would it be?
3
Now it's time to start the game!
Can you make it to the end alive?
I need a volunteer to track our stats!
4
Represents your group’s physical well-being
Includes injuries, infections, illness, and exhaustion
If this hits 0, your group dies
🙂 Morale - Starts at 50
Tracks your group’s mental strength and spirit
Affects decisions, unity, and the will to keep going
Survival Stats
❤️ Group Health – Starts at 100
If this hits 0, your group will not survive
If this hits 0, your group will give up & the fungus takes over
5
The Beginning
A zombie fungus has started spreading throughout the area. We need to figure out how to survive!
6
Step 1: Find a Base
Where are you going to hide, eat, rest, and live?
Consider the resources you will need to survive, defensive capabilities, offensive capabilities, and potential for the future.
Come up with 3 options, and tell me why that would be the best.
7
Word Cloud
Where should we set up base?
8
Poll
From our 3 answers, which one should we do?
Option A
Option B
Option C
9
🛡️ Defense: 45
⚔️ Offense: 10
🧪 Science: 25
📦 Resources: 20
Bonuses:
+10 Morale if Pine Forest
+10 Science if Private School
+10 Defense if Public School
Disadvantage:
🧟 Faster disease spread & more zombie presence
1. Grocery Store / Restaurant
🛡️ Defense: 10
⚔️ Offense: 10
🧪 Science: 5
📦 Resources: 65
Bonuses:
+10 Defense & Offense if Target
+20 Defense & +10 Offense if Walmart
+10 Defense & +20 Offense if Waffle House
Disadvantage:
🎯 Major target for invading survivor groups
Major Stats (Common Bases)
2. School
3. Museum
🛡️ Defense: 40
⚔️ Offense: 30
🧪 Science: 20
📦 Resources: 10
Bonuses:
+20 Offense & +10 Defense if Military Museum
+20 Science, -10 Defense/Offense if Science Museum
Disadvantage:
📦 Harder to find new resources
10
🛡️ Defense: 55
⚔️ Offense: 30
🧪 Science: 10
📦 Resources: 5
Disadvantage:
🛢️ Extremely difficult to obtain resources or search for a cure
4. Military Base / Prison
🛡️ Defense: 50
⚔️ Offense: 40
🧪 Science: 0
📦 Resources: 10
Bonuses:
+20 Science, -10 Defense & Offense if Science Facility
+10 Resources if Naval Base
+10 Defense if Army/Marines
+10 Offense if Air Force
Disadvantage:
⚠️ Must deal with existing military personnelr target for invading survivor groups
Major Stats (Common Bases)
5. Offshore Oil Rig
6. Farm
🛡️ Defense: 15
⚔️ Offense: 30
🧪 Science: 5
📦 Resources: 50
Disadvantage:
🚧 Hard to defend from zombies and invaders
11
Step 2: Prioritize
What will your group spend the most time & resources on? —
Defense (keep your group alive), Offense (launch attacks), Science (find a cure), or Resource Gathering (food, water, medicine).
Your votes will determine which stats get boosted before the game begins.
Majority rules — and your survival depends on what you focus on.
12
Poll
What should we prioritize?
Defense
Offense
Science
Resources
13
Priorities Bonus
🗳️ % of Votes | 🛡️ Defense | ⚔️ Offense | 🧪 Science | 📦 Resources |
|---|---|---|---|---|
0–25% | +5 | +5 | +5 | +10 |
26–50% | +10 | +10 | +10 | +20 |
51–75% | +15 | +15 | +15 | +30 |
76–100% | +20 | +20 | +20 | +40 |
These will be added to your base stats based on how you voted!
14
First Days
You have your base, and a plan, but this is a new world. How will you navigate it?
15
Option 1: Investigate and Restart the Research
Abandoned Lab Discovery
During a supply run, your group discovers an abandoned research lab stocked with old scientific equipment and partially completed experiments related to the fungal infection.
Option 2: Loot Quickly and Move On
16
Poll
What will your group do?
Investigate and Restart Research
Loot Quickly and Move On
17
Results
Results: You gather any usable equipment and supplies but don’t have time to analyze or experiment.
Consequences:
Resources: +15
Science: +5
Morale: 0
Investigate and Research
Loot Quickly and Move On
Results: Your group dedicates time and effort to studying the infection, analyzing samples, and attempting to replicate the lab’s experiments.
Consequences:
Science: +25 (big breakthrough potential)
Resources: -10 (equipment and supplies used)
Morale: +5 (hope from making progress)
18
Option 1: Investigate and Restart the Research
Military Base: Personnel Conflict
As you approach the military base, you find it’s not abandoned. Armed soldiers — worn and tense — greet you with suspicion. They offer protection and structure… but only if you follow their rules. Will you work with them or risk a fight?
Option 2: Loot Quickly and Move On
19
Poll
What will your group do?
Work With Military Officials
Fight Military Officials
20
Results
Results: Open conflict breaks out with military personnel.
Consequences:
📦 Resources: -20 (supplies lost in battle)
❤️ Group Health: -15 (casualties from fighting)
Work With Military Officials
Fight Military Officials
Results: Curfews & Rations are implemented to maintain order.
Consequences:
🙂 Morale: -10 (curfews can cause frustration)
🛡️ Defense: +15 (military support strengthens defenses)
📦 Resources: -5 (supplies are rationed)
21
Option 1: Fortify and Defend
Grocery: Claimed Territory
Your group has settled in a Grocery Store, a prime location with abundant resources. However, this has made you a major target for other survivor groups looking to take over. Some arrive and demand resources, claiming they owned it before the outbreak.
Option 2: Negotiate and Share Resources
22
Poll
What will your group do?
Fortify and Defend
Negotiate and Share Resources
23
Results
Results: Temporary peace is established, but long-term security is uncertain.
Consequences:
Consequences:
🙂 Morale: +10 (hope in humanity)
📦 Resources: -15 (significant loss due to sharing)
🛡️ Defense: -5 (less focus on security)
Fortify and Defend
Negotiate and Share Resources
Results: Fighting breaks out. You end up driving away the invaders, but tensions between factions add additional stress to your group.
Consequences:
🛡️ Defense: +15
⚔️ Offense: +10
📦 Resources: -5 (fortifying defenses)
🙂 Morale: -5
24
Option 1: Lock Down and Quarantine
School: Hallway Outbreak
Someone—or something—made it inside during the night. You hear faint dragging sounds echoing through the halls. A student-like zombie is found roaming the building.
Option 2: Hunt It Down Immediately
25
Poll
What will your group do?
Lock Down & Quarantine
Hunt It Down Immediately
26
Results
Results: You hunted down the zombie, and were victorious. No one was hurt badly, but injuries were sustained in the scuffle.
Consequences:
⚔️ Offense: +10
❤️ Group Health: -5 (injuries sustained)
🧪 Science: -5 (no time to study infection)
Lock Down and Quarantine
Hunt It Down Immediately
Results: You make it through unscathed by hiding in an old lab. It was a harrowing night, since you could see the zombie searching for you through the windows.
Consequences:
🙂 Morale: -10
❤️ Group Health: +10
🧪 Science: +10 (you study the infection safely)
27
Option 1: Destroy The Artifact
Museum: Artifact Madness
In the center of the museum stands a massive, ancient artifact. Some in your group believe it’s a symbol of hope. Others are disturbed by it and saying it is "cursed," giving them nightmares and even causing the outbreak.
Option 2: Use it as a Symbol of Hope
28
Poll
What will your group do?
Destroy the Artifact
Use it as a Symbol of Hope
29
Results
Results: Instead of destroying the artifact, you used it as a symbol of hope. The artifact quickly becomes the group's most cherished posession.
Consequences:
🙂 Morale: +10 (symbol unites people)
🧪 Science: -5 (less rational focus)
📦 Resources: -5 (decorated as shrine)
Destroy the Artifact
Use it as a Symbol of Hope
Results: You destroy the artifact, comforting some, but validating their superstition.
Consequences:
🙂 Morale: -5 (superstition + destruction of history)
❤️ Group Health: +5 (mental relief from fear)
🛡️ Defense: +5 (cleared space used for fortifications)
30
Option 1: Use Resources Patch It
Oil Rig: Oil Leak
Pressure alarms blare through the rig. A pipe deep below is cracked, leaking crude oil into the ocean. Toxic fumes rise, and damage to the system could compromise the entire structure if left unfixed. But it will take resources to patch.
Option 2: Ignore It For Now
31
Poll
What will your group do?
Use Resources to Patch It
Ignore It for Now
32
Results
Results: You saved resources, but the oil seeped into some of the drinking water, and fumes began spreading from the room. Some people fell ill.
Consequences:
📦 Resources: +10
❤️ Group Health: -15 (toxic exposure)
Use Resources to Patch It
Ignore It for Now
Results: You found industrial duct tape. Using it and some other materials, you managed to patch the leak.
Consequences:
🧪 Science: +10
❤️ Group Health: +5
📦 Resources: -10
33
Option 1: Kill Them All
Farm: Animal Outbreak
The livestock start behaving erratically—refusing food, becoming aggressive, and showing lesions on their skin. It's unclear whether the fungus has jumped species, or if this is something new.
Option 2: Quarantine and Study
34
Poll
What will your group do?
Kill Them All
Quarantine & Study
35
Results
Results: You quarantined the infected livestock into a separate pen and studied the spread of the infection. A few people fell ill after working with them.
Consequences:
🧪 Science: +15
❤️ Group Health: -10 (infection risk)
Kill Them All
Quarantine and Study
Results: You killeed all of the animals showing symptoms, wasting precious meat. But you may have saved lives.
Consequences:
❤️ Group Health: +10 (no infection spread)
📦 Resources: -20 (meat wasted)
🙂 Morale: -5
36
Time Passes...
Things have settled in your base. People are getting used to how life is in this new world. That isn't to say there aren't challenges...
37
Option 1: Isolate the Sick
Mysterious Illness
A strange illness spreads through your group. Symptoms appear rapidly—fever, coughing, confusion. No bites, no obvious cause. Tension rises as people fear it's an early form of infection.
Option 2: Let Everyone Stay Together
38
Poll
What will your group do?
Isolate the Sick
Let Everyone Stay Together
39
Results
Results: You felt it too cruel to separate friends and family. People were happier, but the disease spread to more people. Although it passed on its own, it was not without consequences.
Consequences:
❤️ Group Health: -15
🙂 Morale: +10 (friends and family give hope)
Isolate the Sick
Let Everyone Stay Together
Results: You isolated anyone showing symptoms. Though you stopped the spread of the infection, people miss their friends and families.
Consequences:
❤️ Group Health: +5 (infection can't spread)
🙂 Morale: -10 (missing friends & family)
🧪 Science: +10 (learn how to stop disease spread)
40
Option 1: Take the Risk
Military Base: Munitions Cache
In a locked underground chamber, you find a stockpile marked for emergency military use. The floor is unstable, and signs warn of old explosives. There have also been zombie sightings around the entrance. Retrieving the supplies will be risky but rewarding.
Option 2: Leave it Alone
41
Poll
What will your group do?
Take the Risk
Leave it Alone
42
Results
Results: Instead of going into the stockpile, you took the opportunity to safely observe the zombies that collected there at night. You learned more about the fungus.
Consequences:
🙂 Morale: -5
🧪 Science: +10 (you study it safely instead)
Take the Risk
Leave it Alone
Results: You investigate the stockpile, finding resources and weapons...some of which went off. You also had to fight off zombies.
Consequences:
❤️ Group Health: -15 (explosion wounds)
⚔️ Offense: +15
📦 Resources: +10
43
Option 1: Sort and Salvage what you can
Grocery: Spoiled Goods
Deep storage areas reveal large stockpiles of food—but much of it is expired or rotting. Some items might still be usable, but improper storage has made the risk of contamination high.
Option 2: Burn it All
44
Poll
What will your group do?
Save and Salvage what you can
Burn it All
45
Results
Results: You felt it wasn't worth the risk, and burned everything. There's less chance for disease, but people were disheartened watching all of that food be destroyed.
Consequences:
❤️ Group Health: +5 (less exposure to mold/rot)
📦 Resources: -15 (huge loss)
🙂 Morale: -5 (wasted effort demoralizes group)
Save and Salvage
Burn it All
Results: You save what you can, and get more food for your group. But some tainted food made it into the supply, and a few people got sick.
Consequences:
📦 Resources: +10 (some food recovered)
❤️ Group Health: -10 (mild illness spreads)
🧪 Science: +5 (learn better preservation methods)
46
Option 1: Break it Open
School: Student Records Vault
While exploring the admin offices, your team discovers a sealed vault behind a broken wall. It's locked tight and untouched since the outbreak. It could hold valuable supplies—or be completely empty.
Option 2: Ignore it (too risky)
47
Poll
What will your group do?
Break it Open
Ignore it (too risky)
48
Results
Results:
Consequences:
🛡️ Defense: +5 (quiet)
🙂 Morale: -5 (missed opportunity)
Break it Open
Ignore It (too risky)
Results: You find the codes for the doors. This leads to the discovery of additional resources, potential weapons, and chemicals.
Consequences:
📦 Resources: +15
🛡️ Defense: -5 (noise attracts zombies)
⚔️ Offense: +10 (supply closet codes)
🙂 Morale: +5 (victory boost)
🧪 Science: +5 (chemicals & labs)
49
Option 1: Secure the Science Wing
Museum: The Wings of Survival
The museum has several intact wings, each filled with valuable materials—but you only have enough people and time to secure one. Where do you focus your efforts?
Option 2: Secure the Military History Wing
50
Poll
What will your group do?
Secure the Science Wing
Secure the Military History Wing
51
Results
Results: You transform the exhibits into real defenses, repurposing gear and using historical strategies for base protection.
Consequences:
🛡️ Defense +10
⚔️ Offense +10
🧪 Science -5
🙂 Morale +5
Secure the Science Wing
Secure the Military History Wing
Results: You convert the science wing into a functioning lab, using the preserved equipment to study the infection and create medicine.
Consequences:
🧪 Science +20
📦 Resources -10
❤️ Group Health +5
52
Option 1: Respond and Rescue
Oil Rig: Radio Distress Call
A distress signal echoes through the radio from a nearby rig. The voice is weak, almost robotic. It repeats the same message on a loop, but gives coordinates. You’re the only ones who can respond.
Option 2: Ignore the Call
53
Poll
What will your group do?
Respond and Rescue
Ignore the Call
54
Results
Results: You ignore the call, saving valuable resources and limiting risk of injury. But you can't help thinking about the voice on the call...
Consequences:
📦 Resources: +10
🙂 Morale: -10 (guilt sets in)
Respond and Rescue
Ignore the Call
Results: You find a cruise ship close to collapse when you arrive. You manage to get the survivors out with limited injuiries before the ship sinks.
Consequences:
🙂 Morale: +15
📦 Resources: -10
❤️ Group Health -5
⚔️ Offense: +5 (new survivors help fight)
55
Option 1: Fight in the Rain
Farm: Defensive struggles
A sudden storm tears through your farm. Makeshift fences collapse, and power is knocked out. In the chaos, figures begin to emerge from the nearby woods, using the cover to get closer.
Option 2: Hide and Fortify Afterward
56
Poll
What will your group do?
Fight in the Rain
Hide and Fortify Afterward
57
Results
Results: You hide in the tordado shelter, which proves to be a perfect defensible place. The zombies overtake the house, making a huge mess and destroying some resources. By morning, they're gone.
Consequences:
🛡️ Defense: +15
📦 Resources: -10
🙂 Morale: -5
Fight in the Rain
Hide and Fortify Afterward
Results: You have an epic battle, fighting zombie hordes while thunder cracks overhead. You succeed, but injuries are sustained.
Consequences:
⚔️ Offense: +15
❤️ Group Health: -15
🙂 Morale: +5
58
We Have to Do Something
You and your group have gotten the hang of this new world, but you don't want to live like this forever. But what can we do against something like this?
59
Option 1: Go to the Safe Zone
Rumors of a Safe Zone
A broken radio picks up a message about a distant safe zone offering protection and medicine. This could be a chance for escape—but the message fades in and out, and may be weeks old.
Option 2: Stay Where You are
60
Poll
What will your group do?
Go to the Safe Zone
Stay Where You Are
61
Results
Results: You avoid the risk and double down on your current location.
Consequences:
🛡️ Defense +10
📦 Resources +10
🙂 Morale -5
Go to the Safe Zone
Stay Where You Are
Results: After a long, dangerous journey, your group discovers the safe zone was abandoned weeks ago. You scavenge leftover supplies, but the cost was high.
Consequences:
📦 Resources +15
❤️ Group Health -15
🙂 Morale -10
62
Option 1: Defend the Base
Night Raid
In the dead of night, your group is jolted awake by the sound of shouting, footsteps, and the crackle of gunfire. Bandits are raiding local survivor camps — and now they’re heading straight for yours.
Option 2: Evade and Hide
🔒Option 3: Set a Trap
*🛡️ Defense > 40, Resources > 50
63
Poll
What will your group do?
Defend the Base
Evade and Hide
🔒 Set a Trap
64
Results
Results: You make a clever trap, setting an example for other would-be robbers.
Consequences:
o 🛡️ Defense -10
o ⚔️ Offense +10
o 🙂 Morale +10
o 📦 Resources -5
Defend the Base
Evade and Hide
Results: You fight to defend your base agåinst the intruders. There are heavy losses, but you are victorious. Some of the intruders survived and took some of your resources.
Consequences:
o ⚔️ Offense +10
o ❤️ Group Health -20
o 📦 Resources -10
Results: You find a place to hide. The intruders take resources, and a few of your group memebers take damage.
Consequences:
o 📦 Resources -20
o ❤️ Group Health -5
o 🙂 Morale -10
🔒 Set a Trap
65
The Finale
Something big is on its way...but what could be bigger than a zombie outbreak?
66
The Alpha Carrier
Your scouts report a terrifying discovery — a massive, mutated human host known only as "The Alpha." Towering, intelligent, and carrying spores visibly pulsing through its body, it appears to be the source of recent infections. Worse, it's headed toward your base.
If left alone, it could wipe you out — or worse, spread the evolved strain to others.
This is your moment. Fight. Escape. Learn. Decide.
67
The Alpha Carrier
Rally the entire group and attack with everything you’ve got. It’s dangerous, but stopping the Alpha here could mean survival for others.
Option 1: Stand and Fight
Option 2: Evacuate and Abandon Base
You leave everything behind and flee, hoping to find new shelter before the Alpha catches up.
🔒Option 3: Set a Coordinated Trap
Using strategy, tech, and terrain, you plan a precision ambush. Fire, chemicals, pressure points — all designed to end this thing fast.
Your scientists believe they’ve isolated a potential cure compound. Administering it to the Alpha could either kill it — or revert it.
🔒 Option 4: Use Experimental Cure
Defense ≥ 60
Science ≥ 50
68
Poll
What will your group do?
Stand and Fight
Evacuate and Abandon Base
🔒 Set a Coordinated Trap
🔒 Use Experimental Cure
69
Results
Results: You flee before the Alpha arrives. Your old base is destroyed, but your group survives to rebuild elsewhere.
Consequences:
📦 Resources -30 (left behind)
❤️ Group Health -10 (harsh journey)
🙂 Morale -15 (loss of home)
🛡️ Defense reset to 0 (base is lost)
Stand and Fight
Evacuate and Abandon Base
Results: After a brutal battle, your group manages to bring down the Alpha—but not without loss. Its body releases spores as it dies, infecting nearby areas.
Consequences:
⚔️ Offense +20 (tactical growth)
❤️ Group Health -25 (injuries, infection)
🙂 Morale -10 (trauma and fear)
📦 Resources -10 (ammo, supplies used)
70
Results
Results: The Alpha is sedated and injected with the experimental serum. It resists violently, then collapses. The fungus breaks down. You may have found a way to stop it.
Consequences:
🧪 Science +30 (breakthrough)
🙂 Morale +20 (hope restored)
❤️ Group Health -5 (handling risk)
📦 Resources -15 (lab gear used)
🔒 Set a Coordinated Trap
🔒 Use Experimental Cure
Results: The trap works. You burn or collapse the Alpha into a pit, avoiding direct combat. Minimal injuries. The group celebrates a rare, intelligent victory.
Consequences:
🛡️ Defense -10 (used materials)
⚔️ Offense +10 (planning under pressure)
🧪 Science +10 (data collected from corpse)
🙂 Morale +15
71
The End
With everything you've learned and acquired, what will become of your group?
72
🧬 Ending 1: The Cure
🧪 Science ≥ 80
After months of hard work, your group finds the breakthrough. Whether it came from the old lab, the mutated Alpha, or a mix of everything — you develop a working cure. The world changes. Governments begin to reform. Humanity has a fighting chance, because of you.
73
🛡️ Ending 2: The Fortress
🛡️ Defense ≥ 80 🙂 Morale ≥ 50
Your base becomes a beacon of safety in the chaos. Fortified, sustainable, and fiercely defended, your group survives wave after wave of the infected. Others begin to arrive. A new society begins… one wall at a time.
74
🚢 Ending 3: The Escape
📦 Resources ≥ 80 ❤️ Group Health ≥ 50
You left everything behind and escaped the infected region. The journey was long, but your planning paid off. You find a quieter place—less infected, more hopeful. It may not be paradise, but it’s enough to start over.
75
🚢 Ending 3: The Escape
📦 Resources ≥ 80 ❤️ Group Health ≥ 50
You left everything behind and escaped the infected region. The journey was long, but your planning paid off. You find a quieter place—less infected, more hopeful. It may not be paradise, but it’s enough to start over.
76
🔫 Ending 4: Zombieland
None of previous thresholds met, but Morale, Health, and Resources above 30 & No stat is below 20
The world didn’t end… but it’s not saved either. Your group survives by staying mobile, fighting smart, and avoiding big mistakes. Humanity clings to life in small groups, always on the move, always fighting. You’re survivors — in every sense.
77
💀 Ending 5: Collapse (Bad Ending)
Two or more of the following are true:
❤️ Group Health ≤ 20 🙂 Morale ≤ 20 📦 Resources ≤ 20
Your group couldn't hold on. Disease, despair, and desperation tore through your numbers. The base was overrun. The infection spreads further. Maybe somewhere out there, another group will succeed… but not this one.
78
🌟 Secret Ending: Rebirth
🧪 Science ≥ 90 🙂 Morale ≥ 60 📦 Resources ≥ 50
Not only did you find a cure — you rebuilt the world. Using your scientific breakthrough, your group restored power, treated the infected, and reconnected survivor communities. You are remembered not just as survivors… but as founders of the New Age.
It's the Zombie Apocalypse
The zombie fungus Ophiocordyceps unilateralis has mutated and is now infecting humans instead of ants. The world has fallen apart.
You are a group of survivors. Your goal?
Make smart decisions, manage your stats, and try to survive.
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