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Zombie Apocalypse

Zombie Apocalypse

Assessment

Presentation

Other

10th Grade

Easy

Created by

Julianna O'bar

Used 9+ times

FREE Resource

57 Slides • 21 Questions

1

media

It's the Zombie Apocalypse

The zombie fungus Ophiocordyceps unilateralis has mutated and is now infecting humans instead of ants. The world has fallen apart.

You are a group of survivors. Your goal?
Make smart decisions, manage your stats, and try to survive.

2

Word Cloud

First, let's make sure this is working.

If you could only eat one food for the rest of your life, what would it be?

3

Now it's time to start the game!

Can you make it to the end alive?

I need a volunteer to track our stats!

4

  • Represents your group’s physical well-being

  • Includes injuries, infections, illness, and exhaustion

  • If this hits 0, your group dies

​🙂 Morale - Starts at 50

  • Tracks your group’s mental strength and spirit

  • Affects decisions, unity, and the will to keep going

Survival Stats

❤️ Group Health – Starts at 100

​If this hits 0, your group will not survive

​If this hits 0, your group will give up & the fungus takes over

5

The Beginning

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A zombie fungus has started spreading throughout the area. We need to figure out how to survive!

6

Step 1: Find a Base

Where are you going to hide, eat, rest, and live?

Consider the resources you will need to survive, defensive capabilities, offensive capabilities, and potential for the future.

Come up with 3 options, and tell me why that would be the best.

7

Word Cloud

Where should we set up base?

8

Poll

From our 3 answers, which one should we do?

Option A

Option B

Option C

9

🛡️ Defense: 45

⚔️ Offense: 10

🧪 Science: 25

📦 Resources: 20

Bonuses:

+10 Morale if Pine Forest

+10 Science if Private School

+10 Defense if Public School

Disadvantage:

🧟 Faster disease spread & more zombie presence

1. Grocery Store / Restaurant

🛡️ Defense: 10

⚔️ Offense: 10

🧪 Science: 5

📦 Resources: 65

Bonuses:

+10 Defense & Offense if Target

+20 Defense & +10 Offense if Walmart

+10 Defense & +20 Offense if Waffle House

Disadvantage:

🎯 Major target for invading survivor groups

Major Stats (Common Bases)

2. School

3. Museum

🛡️ Defense: 40

⚔️ Offense: 30

🧪 Science: 20

📦 Resources: 10

Bonuses:

+20 Offense & +10 Defense if Military Museum

+20 Science, -10 Defense/Offense if Science Museum

Disadvantage:

📦 Harder to find new resources

10

🛡️ Defense: 55

⚔️ Offense: 30

🧪 Science: 10

📦 Resources: 5

Disadvantage:

🛢️ Extremely difficult to obtain resources or search for a cure

4. Military Base / Prison

🛡️ Defense: 50

⚔️ Offense: 40

🧪 Science: 0

📦 Resources: 10

Bonuses:

+20 Science, -10 Defense & Offense if Science Facility

+10 Resources if Naval Base

+10 Defense if Army/Marines

+10 Offense if Air Force

Disadvantage:

⚠️ Must deal with existing military personnelr target for invading survivor groups

Major Stats (Common Bases)

5. Offshore Oil Rig

6. Farm

🛡️ Defense: 15

⚔️ Offense: 30

🧪 Science: 5

📦 Resources: 50

Disadvantage:

🚧 Hard to defend from zombies and invaders

11

Step 2: Prioritize

What will your group spend the most time & resources on? —

Defense (keep your group alive), Offense (launch attacks), Science (find a cure), or Resource Gathering (food, water, medicine).

Your votes will determine which stats get boosted before the game begins.

Majority rules — and your survival depends on what you focus on.

12

Poll

What should we prioritize?

Defense

Offense

Science

Resources

13

Priorities Bonus

🗳️ % of Votes

🛡️ Defense

⚔️ Offense

🧪 Science

📦 Resources

0–25%

+5

+5

+5

+10

26–50%

+10

+10

+10

+20

51–75%

+15

+15

+15

+30

76–100%

+20

+20

+20

+40

These will be added to your base stats based on how you voted!

14

First Days

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You have your base, and a plan, but this is a new world. How will you navigate it?

15

Option 1: Investigate and Restart the Research

Abandoned Lab Discovery

During a supply run, your group discovers an abandoned research lab stocked with old scientific equipment and partially completed experiments related to the fungal infection.

Option 2: Loot Quickly and Move On

16

Poll

What will your group do?

Investigate and Restart Research

Loot Quickly and Move On

17

Results

  • Results: You gather any usable equipment and supplies but don’t have time to analyze or experiment.

  • Consequences:

    • Resources: +15

    • Science: +5

    • Morale: 0

Investigate and Research

Loot Quickly and Move On

  • Results: Your group dedicates time and effort to studying the infection, analyzing samples, and attempting to replicate the lab’s experiments.

  • Consequences:

    • Science: +25 (big breakthrough potential)

    • Resources: -10 (equipment and supplies used)

    • Morale: +5 (hope from making progress)

18

Option 1: Investigate and Restart the Research

Military Base: Personnel Conflict

As you approach the military base, you find it’s not abandoned. Armed soldiers — worn and tense — greet you with suspicion. They offer protection and structure… but only if you follow their rules. Will you work with them or risk a fight?

Option 2: Loot Quickly and Move On

19

Poll

What will your group do?

Work With Military Officials

Fight Military Officials

20

Results

  • Results: Open conflict breaks out with military personnel.

  • Consequences:

    • 📦 Resources: -20 (supplies lost in battle)

    • ❤️ Group Health: -15 (casualties from fighting)

Work With Military Officials

Fight Military Officials

  • Results: Curfews & Rations are implemented to maintain order.

  • Consequences:

    • 🙂 Morale: -10 (curfews can cause frustration)

    • 🛡️ Defense: +15 (military support strengthens defenses)

    • 📦 Resources: -5 (supplies are rationed)

21

Option 1: Fortify and Defend

Grocery: Claimed Territory

Your group has settled in a Grocery Store, a prime location with abundant resources. However, this has made you a major target for other survivor groups looking to take over. Some arrive and demand resources, claiming they owned it before the outbreak.

Option 2: Negotiate and Share Resources

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Poll

What will your group do?

Fortify and Defend

Negotiate and Share Resources

23

Results

  • Results: Temporary peace is established, but long-term security is uncertain.

    Consequences:

  • Consequences:

    • 🙂 Morale: +10 (hope in humanity)

    • 📦 Resources: -15 (significant loss due to sharing)

    • 🛡️ Defense: -5 (less focus on security)

Fortify and Defend

Negotiate and Share Resources

  • Results: Fighting breaks out. You end up driving away the invaders, but tensions between factions add additional stress to your group.

  • Consequences:

    • 🛡️ Defense: +15

    • ⚔️ Offense: +10

    • 📦 Resources: -5 (fortifying defenses)

    • 🙂 Morale: -5

24

Option 1: Lock Down and Quarantine

School: Hallway Outbreak

Someone—or something—made it inside during the night. You hear faint dragging sounds echoing through the halls. A student-like zombie is found roaming the building.

Option 2: Hunt It Down Immediately

25

Poll

What will your group do?

Lock Down & Quarantine

Hunt It Down Immediately

26

Results

  • Results: You hunted down the zombie, and were victorious. No one was hurt badly, but injuries were sustained in the scuffle.

  • Consequences:

    • ⚔️ Offense: +10

    • ❤️ Group Health: -5 (injuries sustained)

    • 🧪 Science: -5 (no time to study infection)

Lock Down and Quarantine

Hunt It Down Immediately

  • Results: You make it through unscathed by hiding in an old lab. It was a harrowing night, since you could see the zombie searching for you through the windows.

  • Consequences:

    • 🙂 Morale: -10

    • ❤️ Group Health: +10

    • 🧪 Science: +10 (you study the infection safely)

27

Option 1: Destroy The Artifact

Museum: Artifact Madness

In the center of the museum stands a massive, ancient artifact. Some in your group believe it’s a symbol of hope. Others are disturbed by it and saying it is "cursed," giving them nightmares and even causing the outbreak.

Option 2: Use it as a Symbol of Hope

28

Poll

What will your group do?

Destroy the Artifact

Use it as a Symbol of Hope

29

Results

  • Results: Instead of destroying the artifact, you used it as a symbol of hope. The artifact quickly becomes the group's most cherished posession.

  • Consequences:

    • 🙂 Morale: +10 (symbol unites people)

    • 🧪 Science: -5 (less rational focus)

    • 📦 Resources: -5 (decorated as shrine)

Destroy the Artifact

Use it as a Symbol of Hope

  • Results: You destroy the artifact, comforting some, but validating their superstition.

  • Consequences:

    • 🙂 Morale: -5 (superstition + destruction of history)

    • ❤️ Group Health: +5 (mental relief from fear)

    • 🛡️ Defense: +5 (cleared space used for fortifications)

30

Option 1: Use Resources Patch It

Oil Rig: Oil Leak

Pressure alarms blare through the rig. A pipe deep below is cracked, leaking crude oil into the ocean. Toxic fumes rise, and damage to the system could compromise the entire structure if left unfixed. But it will take resources to patch.

Option 2: Ignore It For Now

31

Poll

What will your group do?

Use Resources to Patch It

Ignore It for Now

32

Results

  • Results: You saved resources, but the oil seeped into some of the drinking water, and fumes began spreading from the room. Some people fell ill.

  • Consequences:

    • 📦 Resources: +10

    • ❤️ Group Health: -15 (toxic exposure)

Use Resources to Patch It

Ignore It for Now

  • Results: You found industrial duct tape. Using it and some other materials, you managed to patch the leak.

  • Consequences:

    • 🧪 Science: +10

    • ❤️ Group Health: +5

    • 📦 Resources: -10

33

Option 1: Kill Them All

Farm: Animal Outbreak

The livestock start behaving erratically—refusing food, becoming aggressive, and showing lesions on their skin. It's unclear whether the fungus has jumped species, or if this is something new.

Option 2: Quarantine and Study

34

Poll

What will your group do?

Kill Them All

Quarantine & Study

35

Results

  • Results: You quarantined the infected livestock into a separate pen and studied the spread of the infection. A few people fell ill after working with them.

  • Consequences:

    • 🧪 Science: +15

    • ❤️ Group Health: -10 (infection risk)

Kill Them All

Quarantine and Study

  • Results: You killeed all of the animals showing symptoms, wasting precious meat. But you may have saved lives.

  • Consequences:

    • ❤️ Group Health: +10 (no infection spread)

    • 📦 Resources: -20 (meat wasted)

    • 🙂 Morale: -5

36

Time Passes...

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Things have settled in your base. People are getting used to how life is in this new world. That isn't to say there aren't challenges...

37

Option 1: Isolate the Sick

Mysterious Illness

A strange illness spreads through your group. Symptoms appear rapidly—fever, coughing, confusion. No bites, no obvious cause. Tension rises as people fear it's an early form of infection.

Option 2: Let Everyone Stay Together

38

Poll

What will your group do?

Isolate the Sick

Let Everyone Stay Together

39

Results

  • Results: You felt it too cruel to separate friends and family. People were happier, but the disease spread to more people. Although it passed on its own, it was not without consequences.

  • Consequences:

    • ❤️ Group Health: -15

    • 🙂 Morale: +10 (friends and family give hope)

Isolate the Sick

Let Everyone Stay Together

  • Results: You isolated anyone showing symptoms. Though you stopped the spread of the infection, people miss their friends and families.

  • Consequences:

    • ❤️ Group Health: +5 (infection can't spread)

    • 🙂 Morale: -10 (missing friends & family)

    • 🧪 Science: +10 (learn how to stop disease spread)

40

Option 1: Take the Risk

Military Base: Munitions Cache

In a locked underground chamber, you find a stockpile marked for emergency military use. The floor is unstable, and signs warn of old explosives. There have also been zombie sightings around the entrance. Retrieving the supplies will be risky but rewarding.

Option 2: Leave it Alone

41

Poll

What will your group do?

Take the Risk

Leave it Alone

42

Results

  • Results: Instead of going into the stockpile, you took the opportunity to safely observe the zombies that collected there at night. You learned more about the fungus.

  • Consequences:

    • 🙂 Morale: -5

    • 🧪 Science: +10 (you study it safely instead)

Take the Risk

Leave it Alone

  • Results: You investigate the stockpile, finding resources and weapons...some of which went off. You also had to fight off zombies.

  • Consequences:

    • ❤️ Group Health: -15 (explosion wounds)

    • ⚔️ Offense: +15

    • 📦 Resources: +10

43

Option 1: Sort and Salvage what you can

Grocery: Spoiled Goods

Deep storage areas reveal large stockpiles of food—but much of it is expired or rotting. Some items might still be usable, but improper storage has made the risk of contamination high.

Option 2: Burn it All

44

Poll

What will your group do?

Save and Salvage what you can

Burn it All

45

Results

  • Results: You felt it wasn't worth the risk, and burned everything. There's less chance for disease, but people were disheartened watching all of that food be destroyed.

  • Consequences:

    • ❤️ Group Health: +5 (less exposure to mold/rot)

    • 📦 Resources: -15 (huge loss)

    • 🙂 Morale: -5 (wasted effort demoralizes group)

Save and Salvage

Burn it All

  • Results: You save what you can, and get more food for your group. But some tainted food made it into the supply, and a few people got sick.

  • Consequences:

    • 📦 Resources: +10 (some food recovered)

    • ❤️ Group Health: -10 (mild illness spreads)

    • 🧪 Science: +5 (learn better preservation methods)

46

Option 1: Break it Open

School: Student Records Vault

While exploring the admin offices, your team discovers a sealed vault behind a broken wall. It's locked tight and untouched since the outbreak. It could hold valuable supplies—or be completely empty.

Option 2: Ignore it (too risky)

47

Poll

What will your group do?

Break it Open

Ignore it (too risky)

48

Results

  • Results:

  • Consequences:

    • 🛡️ Defense: +5 (quiet)

    • 🙂 Morale: -5 (missed opportunity)

Break it Open

Ignore It (too risky)

  • Results: You find the codes for the doors. This leads to the discovery of additional resources, potential weapons, and chemicals.

  • Consequences:

    • 📦 Resources: +15

    • 🛡️ Defense: -5 (noise attracts zombies)

    • ⚔️ Offense: +10 (supply closet codes)

    • 🙂 Morale: +5 (victory boost)

    • 🧪 Science: +5 (chemicals & labs)

49

Option 1: Secure the Science Wing

Museum: The Wings of Survival

The museum has several intact wings, each filled with valuable materials—but you only have enough people and time to secure one. Where do you focus your efforts?

Option 2: Secure the Military History Wing

50

Poll

What will your group do?

Secure the Science Wing

Secure the Military History Wing

51

Results

  • Results: You transform the exhibits into real defenses, repurposing gear and using historical strategies for base protection.

  • Consequences:

    • 🛡️ Defense +10

    • ⚔️ Offense +10

    • 🧪 Science -5

    • 🙂 Morale +5

Secure the Science Wing

Secure the Military History Wing

  • Results: You convert the science wing into a functioning lab, using the preserved equipment to study the infection and create medicine.

  • Consequences:

    • 🧪 Science +20

    • 📦 Resources -10

    • ❤️ Group Health +5

52

Option 1: Respond and Rescue

Oil Rig: Radio Distress Call

A distress signal echoes through the radio from a nearby rig. The voice is weak, almost robotic. It repeats the same message on a loop, but gives coordinates. You’re the only ones who can respond.

Option 2: Ignore the Call

53

Poll

What will your group do?

Respond and Rescue

Ignore the Call

54

Results

  • Results: You ignore the call, saving valuable resources and limiting risk of injury. But you can't help thinking about the voice on the call...

  • Consequences:

    • 📦 Resources: +10

    • 🙂 Morale: -10 (guilt sets in)

Respond and Rescue

Ignore the Call

  • Results: You find a cruise ship close to collapse when you arrive. You manage to get the survivors out with limited injuiries before the ship sinks.

  • Consequences:

    • 🙂 Morale: +15

    • 📦 Resources: -10

    • ❤️ Group Health -5

    • ⚔️ Offense: +5 (new survivors help fight)

55

Option 1: Fight in the Rain

Farm: Defensive struggles

A sudden storm tears through your farm. Makeshift fences collapse, and power is knocked out. In the chaos, figures begin to emerge from the nearby woods, using the cover to get closer.

Option 2: Hide and Fortify Afterward

56

Poll

What will your group do?

Fight in the Rain

Hide and Fortify Afterward

57

Results

  • Results: You hide in the tordado shelter, which proves to be a perfect defensible place. The zombies overtake the house, making a huge mess and destroying some resources. By morning, they're gone.

  • Consequences:

    • 🛡️ Defense: +15

    • 📦 Resources: -10

    • 🙂 Morale: -5

Fight in the Rain

Hide and Fortify Afterward

  • Results: You have an epic battle, fighting zombie hordes while thunder cracks overhead. You succeed, but injuries are sustained.

  • Consequences:

    • ⚔️ Offense: +15

    • ❤️ Group Health: -15

    • 🙂 Morale: +5

58

We Have to Do Something

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You and your group have gotten the hang of this new world, but you don't want to live like this forever. But what can we do against something like this?

59

Option 1: Go to the Safe Zone

Rumors of a Safe Zone

A broken radio picks up a message about a distant safe zone offering protection and medicine. This could be a chance for escape—but the message fades in and out, and may be weeks old.

Option 2: Stay Where You are

60

Poll

What will your group do?

Go to the Safe Zone

Stay Where You Are

61

Results

  • Results: You avoid the risk and double down on your current location.

  • Consequences:

    • 🛡️ Defense +10

    • 📦 Resources +10

    • 🙂 Morale -5

Go to the Safe Zone

Stay Where You Are

  • Results: After a long, dangerous journey, your group discovers the safe zone was abandoned weeks ago. You scavenge leftover supplies, but the cost was high.

  • Consequences:

    • 📦 Resources +15

    • ❤️ Group Health -15

    • 🙂 Morale -10

62

Option 1: Defend the Base

Night Raid

In the dead of night, your group is jolted awake by the sound of shouting, footsteps, and the crackle of gunfire. Bandits are raiding local survivor camps — and now they’re heading straight for yours.

Option 2: Evade and Hide

🔒Option 3: Set a Trap

*🛡️ Defense > 40, Resources > 50

63

Poll

What will your group do?

Defend the Base

Evade and Hide

🔒 Set a Trap

64

Results

  • Results: You make a clever trap, setting an example for other would-be robbers.

  • Consequences:

    • o 🛡️ Defense -10

      o ⚔️ Offense +10

      o 🙂 Morale +10

      o 📦 Resources -5

Defend the Base

Evade and Hide

  • Results: You fight to defend your base agåinst the intruders. There are heavy losses, but you are victorious. Some of the intruders survived and took some of your resources.

  • Consequences:

    • o ⚔️ Offense +10

      o ❤️ Group Health -20

      o 📦 Resources -10

  • Results: You find a place to hide. The intruders take resources, and a few of your group memebers take damage.

  • Consequences:

    • o 📦 Resources -20

      o ❤️ Group Health -5

      o 🙂 Morale -10

🔒 Set a Trap

65

The Finale

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Something big is on its way...but what could be bigger than a zombie outbreak?

66

The Alpha Carrier

Your scouts report a terrifying discovery — a massive, mutated human host known only as "The Alpha." Towering, intelligent, and carrying spores visibly pulsing through its body, it appears to be the source of recent infections. Worse, it's headed toward your base.

If left alone, it could wipe you out — or worse, spread the evolved strain to others.

This is your moment. Fight. Escape. Learn. Decide.

67

The Alpha Carrier

Rally the entire group and attack with everything you’ve got. It’s dangerous, but stopping the Alpha here could mean survival for others.

Option 1: Stand and Fight

Option 2: Evacuate and Abandon Base

You leave everything behind and flee, hoping to find new shelter before the Alpha catches up.

​🔒Option 3: Set a Coordinated Trap

Using strategy, tech, and terrain, you plan a precision ambush. Fire, chemicals, pressure points — all designed to end this thing fast.

Your scientists believe they’ve isolated a potential cure compound. Administering it to the Alpha could either kill it — or revert it.

🔒 Option 4: Use Experimental Cure

Defense ≥ 60

Science ≥ 50

68

Poll

What will your group do?

Stand and Fight

Evacuate and Abandon Base

🔒 Set a Coordinated Trap

🔒 Use Experimental Cure

69

Results

  • Results: You flee before the Alpha arrives. Your old base is destroyed, but your group survives to rebuild elsewhere.

  • Consequences:

    • 📦 Resources -30 (left behind)

    • ❤️ Group Health -10 (harsh journey)

    • 🙂 Morale -15 (loss of home)

    • 🛡️ Defense reset to 0 (base is lost)

Stand and Fight

Evacuate and Abandon Base

  • Results: After a brutal battle, your group manages to bring down the Alpha—but not without loss. Its body releases spores as it dies, infecting nearby areas.

  • Consequences:

    • ⚔️ Offense +20 (tactical growth)

    • ❤️ Group Health -25 (injuries, infection)

    • 🙂 Morale -10 (trauma and fear)

    • 📦 Resources -10 (ammo, supplies used)

70

Results

  • Results: The Alpha is sedated and injected with the experimental serum. It resists violently, then collapses. The fungus breaks down. You may have found a way to stop it.

  • Consequences:

    • 🧪 Science +30 (breakthrough)

    • 🙂 Morale +20 (hope restored)

    • ❤️ Group Health -5 (handling risk)

    • 📦 Resources -15 (lab gear used)

🔒 Set a Coordinated Trap

🔒 Use Experimental Cure

  • Results: The trap works. You burn or collapse the Alpha into a pit, avoiding direct combat. Minimal injuries. The group celebrates a rare, intelligent victory.

  • Consequences:

    • 🛡️ Defense -10 (used materials)

    • ⚔️ Offense +10 (planning under pressure)

    • 🧪 Science +10 (data collected from corpse)

    • 🙂 Morale +15

71

The End

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With everything you've learned and acquired, what will become of your group?

72

🧬 Ending 1: The Cure

🧪 Science ≥ 80

After months of hard work, your group finds the breakthrough. Whether it came from the old lab, the mutated Alpha, or a mix of everything — you develop a working cure. The world changes. Governments begin to reform. Humanity has a fighting chance, because of you.

73

🛡️ Ending 2: The Fortress

🛡️ Defense ≥ 80 🙂 Morale ≥ 50

Your base becomes a beacon of safety in the chaos. Fortified, sustainable, and fiercely defended, your group survives wave after wave of the infected. Others begin to arrive. A new society begins… one wall at a time.

74

🚢 Ending 3: The Escape

📦 Resources ≥ 80 ❤️ Group Health ≥ 50

You left everything behind and escaped the infected region. The journey was long, but your planning paid off. You find a quieter place—less infected, more hopeful. It may not be paradise, but it’s enough to start over.

75

🚢 Ending 3: The Escape

📦 Resources ≥ 80 ❤️ Group Health ≥ 50

You left everything behind and escaped the infected region. The journey was long, but your planning paid off. You find a quieter place—less infected, more hopeful. It may not be paradise, but it’s enough to start over.

76

🔫 Ending 4: Zombieland

None of previous thresholds met, but Morale, Health, and Resources above 30 & No stat is below 20

The world didn’t end… but it’s not saved either. Your group survives by staying mobile, fighting smart, and avoiding big mistakes. Humanity clings to life in small groups, always on the move, always fighting. You’re survivors — in every sense.

77

💀 Ending 5: Collapse (Bad Ending)

Two or more of the following are true:

❤️ Group Health ≤ 20 🙂 Morale ≤ 20 📦 Resources ≤ 20

Your group couldn't hold on. Disease, despair, and desperation tore through your numbers. The base was overrun. The infection spreads further. Maybe somewhere out there, another group will succeed… but not this one.

78

🌟 Secret Ending: Rebirth

🧪 Science ≥ 90 🙂 Morale ≥ 60 📦 Resources ≥ 50

Not only did you find a cure — you rebuilt the world. Using your scientific breakthrough, your group restored power, treated the infected, and reconnected survivor communities. You are remembered not just as survivors… but as founders of the New Age.

media

It's the Zombie Apocalypse

The zombie fungus Ophiocordyceps unilateralis has mutated and is now infecting humans instead of ants. The world has fallen apart.

You are a group of survivors. Your goal?
Make smart decisions, manage your stats, and try to survive.

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