Search Header Logo
Gamification activities

Gamification activities

Assessment

Presentation

•

English

•

2nd Grade

•

Hard

Created by

Rocio Velásquez

FREE Resource

38 Slides • 10 Questions

1

media

2

media

3

media

4

media

5

media

6

Multiple Select

Digital Natives

1

Groups of words that describe the noun

2

Generation of people born after 1980's who have been raised in a digital age.

3

Also called "millenials"

7

media

8

media

9

Multiple Select

People who grew up before 1980's and have adopted and learnt digital technologies

1

Digital natives

2

Gamification

3

Digital immigrants

4

Quizizz

10

media

11

media

12

media

13

media

14

Multiple Choice

What are the previous gamification tools that you have used?

1

Kahoot and Zondle

2

Quizizz and Quizlet

3

Classroom carrots

4

Voki

15

media

16

Multiple Select

Bebefits of Gamification

1

Increases learner engagement

2

It's colorful and easy to learn

3

There's no benefits

4

Makes eLearning fun and interactive

17

media

18

media

19

Multiple Choice

Gamification is the use of video game skills and conventions to solve real-world problems

1

True

2

False

20

media

21

Poll

Game elements used in class

quizzes, cellphones, notebooks

Books, computers

Whiteboards

Points, badges, leaderboards, levels, etc

22

media

23

media

24

media

25

media

26

media

27

media

28

media

29

Multiple Select

What is Quizizz?

1

Gamification tool

2

A type of cell phone

3

A website where you can find or create quizzes

4

A fruit

30

media

31

media

32

media

33

media

34

media

35

media

36

media

37

media

38

media

39

Poll

Increase participation and motivated users through game elements is a/an:

Adjective

Objective of using Gamifications

Traditional study

Gamification tool

40

media

41

media

42

Poll

Students study the rules and memorize information

Traditional Studying

Gamification

43

media

44

media

45

media

46

Multiple Choice

Tool where you review terms and definitions

1

Gamification

2

Digital Natives

3

Quizlet

4

Quizezz

47

media

48

media
media

Show answer

Auto Play

Slide 1 / 48

SLIDE