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CRIN 212 Ch. 10

CRIN 212 Ch. 10

Assessment

Presentation

Instructional Technology

University

Practice Problem

Medium

Created by

Wiley Brazier

Used 2+ times

FREE Resource

37 Slides • 27 Questions

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Open Ended

How do you think the adoption of new technologies in schools can benefit both teachers and students?

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Multiple Choice

What is one significant way technology can impact the future of education?

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It can make classrooms more interactive and engaging.

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It can replace teachers entirely.

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It can eliminate the need for homework.

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It can make learning less personal.

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Multiple Choice

Which of the following best describes the main advantage of using virtual reality (VR) in education?

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It allows students to interact with computer-generated environments that simulate real-world or impossible scenarios.

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It provides students with physical textbooks for all subjects.

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It replaces the need for teachers in the classroom.

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It limits student interaction to only digital devices.

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Multiple Select

Which of the following are examples of how augmented reality (AR) can enhance the real world, as described in the slides?

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Adding constellation names to scans of the night skies

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Displaying a virtual compass superimposed on a scene

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Providing physical textbooks for every student

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Adding weather information to viewed scenes

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Open Ended

How does the HARP project use augmented reality to support learning in middle school students?

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Fill in the Blank

Multitouch gesture technology allows users to manipulate objects on a screen using their ___ motions.

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Multiple Choice

What is a key benefit of open content as described in the slides?

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It is developed through collaboration and social interaction, leading to comprehensive and accurate knowledge.

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It is only created by a few knowledgeable authorities.

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It restricts contributions to experts only.

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It is less accurate than traditional resources.

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Open Ended

In what ways can gamification increase motivation and creativity in educational settings?

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Multiple Choice

Which of the following is a key feature of ATOMS by Seamless Toy Company that makes it suitable for 21st-century learning?

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It requires advanced programming skills

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It allows learners to create and experiment by plugging electronic blocks together

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It is only used for building cars

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It is limited to virtual simulations

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Open Ended

How do the World Peace Game and ATOMS both contribute to developing 21st-century skills in students?

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Multiple Choice

Which of the following are benefits of using Scratch in education?

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Requires complex programming skills

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Allows students to create, share, and remix projects

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Limits collaboration among students

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Only used for animations

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Multiple Choice

What is the main advantage of three-dimensional (3D) printing in education as described in the slides?

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It is only useful for manufacturing prototypes

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It allows students to create and examine real objects from digital designs

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It is limited to art projects

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It requires advanced engineering knowledge

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Multiple Select

Which applications of 3D printing in education are mentioned in the slides?

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Historical Artifacts

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Science Models

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Math Manipulatives

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Student Creations

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Multiple Choice

Which of the following is a platform that allows users to share and remix 3D printing designs in an open source environment?

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Thingiverse

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MOOCs

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EdX

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Udemy

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Open Ended

Compare and contrast the purposes and benefits of MOOCs and Thingiverse in promoting open access to learning and creation.

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Multiple Choice

Which of the following MOOC platforms focuses on university-level courses with research-based learning science and continuous improvement through data analysis?

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EdX

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Carnegie Mellon's Open Learning Initiative

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University of Miami's Global Academy

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Udemy

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Fill in the Blank

Digital badges are a visual representation of having learned a specific ___ or content.

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Open Ended

How does Mozilla's Open Badges platform support the verification and sharing of learning achievements?

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Multiple Select

Select all benefits of digital badges from the following options:

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Motivation

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Universal Recognition

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Documentation

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Remixing Designs

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Multiple Choice

Which of the following is a major privacy concern associated with IoT technology in education?

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Student health, attendance, or behavior data falling into the wrong hands

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Difficulty in using IoT devices

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High cost of IoT implementation

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Limited internet connectivity

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Multiple Select

Select all statements that correctly describe the features of electronic paper as discussed in the slides.

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It is lightweight and flexible

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It only displays black-and-white content

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It can be folded or rolled up

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It has low power consumption

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Open Ended

Explain how electronic paper could change the way textbooks and handouts are used in the classroom.

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Fill in the Blank

Google Glass was discontinued in 2015 due to ___ concerns but was relaunched as Google Glass Enterprise Edition.

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Multiple Choice

Which of the following is a concern for educators when students use Apple Watch in education?

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Potential for cheating during tests

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Difficulty in monitoring heart rate

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Problems with collaborative work

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Receiving news and school updates

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Open Ended

Wearable technology such as Google Glass and Apple Watch offers both opportunities and challenges for the digital classroom. List one opportunity and one challenge mentioned in the slides.

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Multiple Choice

Which of the following is a key reason why technology matters for education, according to the lesson?

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It makes classrooms more colorful

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It helps teachers and students adapt to new instructional opportunities

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It replaces teachers completely

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It is only useful for entertainment

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Open Ended

Reflecting on today's lesson, how do you think technology will change the way you learn in the future?

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