
Gamification
Authored by Sharon Christensen
Other
University
Used 176+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"The process of adding game design elements in non-game contexts"
Gamification
Gameration
Ingametrination
Gamerifics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification includes the use of video games to increase student engagement.
False
True
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a reason to gamify?
Increases engagement
Teaches agency/choice
Teaches 21st-century skills
Teaches digital literacy
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a reason that gamification increases engagement?
Student choice
Competition
Shows progress
Creates a sense of wonder
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a 21st-century skill?
Creativity
Collaboration
Communication
Continuity
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"People perform better when they can see their progress, no matter how small, towards a goal" is the idea behind...
Incremental Progression
Steady Progress
No Going Back
Goal-Defined Education
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"People perform more effectively when they work with others towards a common goal" is the idea behind...
Communal Discovery
Group Dynamics
Collaborative Inclusion
Social Constructivism
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