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Gamification

Authored by Sharon Christensen

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University

Used 176+ times

Gamification
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"The process of adding game design elements in non-game contexts"

Gamification
Gameration
Ingametrination
Gamerifics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification includes the use of video games to increase student engagement.

False
True

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a reason to gamify?

Increases engagement
Teaches agency/choice
Teaches 21st-century skills
Teaches digital literacy

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a reason that gamification increases engagement?

Student choice
Competition
Shows progress
Creates a sense of wonder

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a 21st-century skill?

Creativity
Collaboration
Communication
Continuity

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"People perform better when they can see their progress, no matter how small, towards a goal" is the idea behind...

Incremental Progression
Steady Progress
No Going Back
Goal-Defined Education

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"People perform more effectively when they work with others towards a common goal" is the idea behind...

Communal Discovery
Group Dynamics
Collaborative Inclusion
Social Constructivism

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