Gamification

Gamification

University

7 Qs

quiz-placeholder

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Gamification

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Assessment

Quiz

Other

University

Hard

Used 13+ times

FREE Resource

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gaming in education and business professional settings share many similarities, but there are some distinct differences.
True
False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Leaderboards and badging are two ways to use gaming in both professional and educational settings.
True
False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification includes the use of video games to increase student engagement.
False
True

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a reason to gamify?
Increases engagement
Teaches agency/choice
Teaches 21st-century skills
Teaches digital literacy

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"People perform better when they can see their progress, no matter how small, towards a goal" is the idea behind...
Incremental Progression
Steady Progress
No Going Back
Goal-Defined Education

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A way to encourage mastery in a gamifed class is to:
offer retakes on assessments
award badges to students
include simulations in lessons
allowing students to work together

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Badges and "experience points" can serve as a demotivator if 
They are given as a "if, then" for student work
Are treated as a celebration of student achievement