
The Twelve Principles of Animation
Computers
9th - 12th Grade
Used 152+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Also known as ease in and ease out
arcs
timing
solid drawing
slow in and slow out
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Amount of frames between poses
timing
staging
appeal
anicipation
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Animated characters need to have a unique personality and have a wide range of emotions.
staging
appeal
solid drawing
arcs
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Animation can occur before an action.
follow through & overlap
anticipation
squash & stretch
exaggeration
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Drawing the frames in sequence vs creating strong poses first & adding in between frames later
straight ahead vs pose to pose
timing
secondary actions
squash & stretch
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Living flesh distorts during motion. Exaggerated deformations will emphasize motion and impact.
slow in and slow out
exaggeration
squash and stretch
appeal
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Minor actions that occur due to a major action.
secondary actions
exaggeration
staging
timing
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